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2016-08-03DIRECTOR: Add initial sound playback supportDmitry Iskrich
2016-08-03DIRECTOR: Refactor in accordance with Director Loop, generate main lingo eventsDmitry Iskrich
2016-08-03DIRECTOR: Add transition typesDmitry Iskrich
2016-08-03DIRECTOR: Fix load actionsDmitry Iskrich
2016-08-03DIRECTOR: Add user actions, sprite, movie events to lingo eventsDmitry Iskrich
2016-08-03DIRECTOR: Check if file is open, rename dump folderDmitry Iskrich
2016-08-03DIRECTOR: Add dump scriptsDmitry Iskrich
2016-08-03DIRECTOR: Added stub for Lingo interpreterEugene Sandulenko
2016-08-03DIRECTOR: Fix guard includesEugene Sandulenko
2016-08-03DIRECTOR: Add font map loadingDmitry Iskrich
2016-08-03DIRECTOR: Add file info loading, fix strings loadingDmitry Iskrich
2016-08-03DIRECTOR: Add cast info loadingDmitry Iskrich
2016-08-03DIRECTOR: Fix tempo channel parsing, add missed eventsDmitry Iskrich
2016-08-03DIRECTOR: Find CLUT table in score initializationDmitry Iskrich
2016-08-03DIRECTOR: Use pixel(0,0) for Matte inkEugene Sandulenko
2016-08-03DIRECTOR: Fix bitmap cast readingDmitry Iskrich
2016-08-03DIRECTOR: Parse mac nameDmitry Iskrich
2016-08-03DIRECTOR: Switch Matte Ink to using flood fill mask mode.Eugene Sandulenko
2016-08-03DIRECTOR: Change matte function, use FloodFillDmitry Iskrich
2016-08-03DIRECTOR: Display draw rects for debugDmitry Iskrich
2016-08-03DIRECTOR: Load actionsDmitry Iskrich
2016-08-03DIRECTOR: Load labelsDmitry Iskrich
2016-08-03DIRECTOR: Move score loading resource to constructorDmitry Iskrich
2016-08-03DIRECTOR: Add support for background trans, matte ink typesDmitry Iskrich
2016-08-03DIRECTOR: Fix display sprite bugDmitry Iskrich
2016-08-03DIRECTOR: Fix cast data readingDmitry Iskrich
2016-08-03DIRECTOR: Move sprite display to ManagedSurfaceDmitry Iskrich
2016-08-03DIRECTOR: Add ink types parsingDmitry Iskrich
2016-08-03DIRECTOR: Remove extra movie archive openDmitry Iskrich
2016-08-03DIRECTOR: Refactor cast data loadingDmitry Iskrich
2016-08-03DIRECTOR: Fix frame playbackDmitry Iskrich
2016-08-03DIRECTOR: Improve detection of Masters of the Elementsrootfather
This commit adds detection for the English release of "Masters of the Elements". To avoid hash collisions, I had to add another file to the detection table. The Projector Skeleton is too big for the standard 5000 bytes we use for creating the MD5 hashes. Many thanks to sev- for his great help!
2016-08-03DIRECTOR: Add support for tempo channelDmitry Iskrich
2016-08-03DIRECTOR: Display objects with offsetsDmitry Iskrich
2016-08-03DIRECTOR: Add cast pointers to spritesDmitry Iskrich
2016-08-03DIRECTOR: Load cast data and movie configIskrich
2016-08-03DIRECTOR: Read movie versionIskrich
2016-08-03DIRECTOR: Play score, display DIB spritesIskrich
2016-08-03DIRECTOR: Add score data loaderIskrich
2016-08-03DIRECTOR: FIX load paletteIskrich
2016-08-03DIRECTOR: Fix DIB file readingEugene Sandulenko
2016-08-03DIRECTOR: Fix image loading, moved displaying to the engineEugene Sandulenko
2016-08-03DIRECTOR: Display test bitmap resourceIskrich
2016-08-03DIRECTOR: Refactoring palette loadingIskrich
2016-08-03DIRECTOR: Add bookshelf exampleIskrich
2016-08-03DIRECTOR: Add ADGF_MACRESFORK to melements targetrootfather
2016-08-03DIRECTOR: Add detection for "Masters of the Elements"rootfather
Currently, only the German Windows and Mac release are detected.
2016-08-03GIT: Add a basic .gitignore filerootfather
2016-08-03DIRECTOR: Add initial for support DIB resourceIskrich
2016-08-03DIRECTOR: Rename variables to match changes to AdvancedMetaEngine.Joseph Davies
Follows guideline-conforming changes in 0b6befdcc5f5f.