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AgeCommit message (Expand)Author
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Fix use of Common::List::eraseMatthew Hoops
2011-09-29PEGASUS: Returning from the pause menu works nowMatthew Hoops
2011-09-29COMMON: Ensure numTypes is set to 0 on closeMatthew Hoops
2011-09-29PEGASUS: Fix compass not showingMatthew Hoops
2011-09-29PEGASUS: Fix sprites being drawn incorrectlyMatthew Hoops
2011-09-29PEGASUS: Fix energy monitor not showing upMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-29PEGASUS: Fix TimeBase::setTimeMatthew Hoops
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Fix a typo in the SoundLevel codeMatthew Hoops
2011-09-29PEGASUS: Add the SoundLevel classMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Use proper key for the right fire buttonMatthew Hoops
2011-09-28PEGASUS: Start the demo off!Matthew Hoops
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-28PEGASUS: Fix stop time of moviesMatthew Hoops
2011-09-28PEGASUS: Fix the movie box codeMatthew Hoops
2011-09-28PEGASUS: Fix date positioningMatthew Hoops
2011-09-28PEGASUS: Fix stupid inventory weight typoMatthew Hoops
2011-09-28PEGASUS: Fix bug in redrawMovieWorldMatthew Hoops
2011-09-28PEGASUS: Fix frame sequencesMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Fader values should be signedMatthew Hoops
2011-09-27PEGASUS: Make the menu music fade in but not block for nowMatthew Hoops
2011-09-27PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dcMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-26PEGASUS: Add a debugger command to dieMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-26PEGASUS: Update the GraphicsManager a bitMatthew Hoops
2011-09-25PEGASUS: Show the demo quit/splash screensMatthew Hoops
2011-09-25GRAPHICS: Add support for multiple CompressedQuickTime callsMatthew Hoops
2011-09-25GRAPHICS: Properly parse the CompressQuickTime headerMatthew Hoops
2011-09-25GRAPHICS: Rewrite PictDecoder's opcode handlingMatthew Hoops
2011-09-25PEGASUS: Enable main menu sound fading now that it worksMatthew Hoops
2011-09-25PEGASUS: Fix startFaderSyncMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops