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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-29
PEGASUS: Fix use of Common::List::erase
Matthew Hoops
2011-09-29
PEGASUS: Returning from the pause menu works now
Matthew Hoops
2011-09-29
COMMON: Ensure numTypes is set to 0 on close
Matthew Hoops
2011-09-29
PEGASUS: Fix compass not showing
Matthew Hoops
2011-09-29
PEGASUS: Fix sprites being drawn incorrectly
Matthew Hoops
2011-09-29
PEGASUS: Fix energy monitor not showing up
Matthew Hoops
2011-09-29
PEGASUS: Allow getting frames from videos
Matthew Hoops
2011-09-29
PEGASUS: Fix TimeBase::setTime
Matthew Hoops
2011-09-29
PEGASUS: Add the PauseMenu code
Matthew Hoops
2011-09-29
PEGASUS: Fix a typo in the SoundLevel code
Matthew Hoops
2011-09-29
PEGASUS: Add the SoundLevel class
Matthew Hoops
2011-09-29
PEGASUS: Implement the ScreenDimmer class
Matthew Hoops
2011-09-28
PEGASUS: Use proper key for the right fire button
Matthew Hoops
2011-09-28
PEGASUS: Start the demo off!
Matthew Hoops
2011-09-28
PEGASUS: Fix exit table loading
Matthew Hoops
2011-09-28
PEGASUS: Fix valgrind warnings with the spots
Matthew Hoops
2011-09-28
PEGASUS: Fix stop time of movies
Matthew Hoops
2011-09-28
PEGASUS: Fix the movie box code
Matthew Hoops
2011-09-28
PEGASUS: Fix date positioning
Matthew Hoops
2011-09-28
PEGASUS: Fix stupid inventory weight typo
Matthew Hoops
2011-09-28
PEGASUS: Fix bug in redrawMovieWorld
Matthew Hoops
2011-09-28
PEGASUS: Fix frame sequences
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Keep specific neighborhood code in subfolders
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Push the sound spots file name to subclasses
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Fader values should be signed
Matthew Hoops
2011-09-27
PEGASUS: Make the menu music fade in but not block for now
Matthew Hoops
2011-09-27
PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-26
PEGASUS: Add a debugger command to die
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-26
PEGASUS: Update the GraphicsManager a bit
Matthew Hoops
2011-09-25
PEGASUS: Show the demo quit/splash screens
Matthew Hoops
2011-09-25
GRAPHICS: Add support for multiple CompressedQuickTime calls
Matthew Hoops
2011-09-25
GRAPHICS: Properly parse the CompressQuickTime header
Matthew Hoops
2011-09-25
GRAPHICS: Rewrite PictDecoder's opcode handling
Matthew Hoops
2011-09-25
PEGASUS: Enable main menu sound fading now that it works
Matthew Hoops
2011-09-25
PEGASUS: Fix startFaderSync
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add the compass class
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
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