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2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::setMusicVolume()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement StaticANIObject::~StaticANIObject()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Statics::init()Eugene Sandulenko
2014-05-02FULLPIPE: Remove now unused PtrListEugene Sandulenko
2014-05-02FULLPIPE: Removed PtrList usage in statics.cppEugene Sandulenko
2014-05-02FULLPIPE: Remove PtrList usage in gfx.cppEugene Sandulenko
2014-05-02FULLPIPE: Remove unused class variableEugene Sandulenko
2014-05-02FULLPIPE: ditto for Scene::_messageQueueListEugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::~Scene()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Movement::~Movement()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MovGraphLink::~MovGraphLink()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MctlCompound::replaceNodeX()Eugene Sandulenko
2014-05-01FULLPIPE: Implement MctlCompound::removeObject()Eugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::saveload()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::update()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::handleMessage()Eugene Sandulenko
2014-04-30FULLPIPE: Implement ModalSaveGame::processMouse()Eugene Sandulenko
2014-04-30PS2: Fix hardcoded library settings to allow building against old SDK.D G Turner
2014-04-29SCI: Fix compilation due to wrong preprocessor directive.D G Turner
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-04-29FULLPIPE: Fix ModalSaveGame::setup()Eugene Sandulenko
2014-04-29FULLPIPE: Implement ModalSaveGame::setup()Eugene Sandulenko
2014-04-29SCI: Disable detection of "SCI Narration Demo" fangame.D G Turner
2014-04-29PS2: Add support for building against old SDK if PS2SDK_OLD envvar set.D G Turner
2014-04-29Merge pull request #443 from lukaslw/first_branchEugene Sandulenko
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-04-28Merge pull request #450 from JenniBee/masterEugene Sandulenko
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
2014-04-28Merge pull request #445 from lukaslw/second_branchEugene Sandulenko
2014-04-28Merge pull request #455 from Zerophase/masterEugene Sandulenko
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-28FULLPIPE: Implement ModalSaveGame::init()Eugene Sandulenko
2014-04-27PEGASUS: Fix a Norad Delta door locked soundMatthew Hoops
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-27PEGASUS: Fix repeated audio analysis video when leaving after defeating SinclairKeith Kaisershot
2014-04-27FULLPIPE: More code to ModalSaveGameEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::getSaveName()Eugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame destructorEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::ModalSaveGame()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko
2014-04-27FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::setPanAndVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko