Age | Commit message (Collapse) | Author |
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Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.
svn-id: r49727
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Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration".
We redraw statusbar for this scene. Bug in original.
svn-id: r49726
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Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
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Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
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svn-id: r49723
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svn-id: r49722
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Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed
by changing right mouse semantic. Now the items menu showed on
button up instead mouse down like earlier.
svn-id: r49721
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Bug #2827166: "DRASCULA: Repeating conversations". It looked like
bug in original engine.
svn-id: r49720
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Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by
rearranging draw sequence.
svn-id: r49719
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svn-id: r49718
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svn-id: r49717
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svn-id: r49716
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svn-id: r49715
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svn-id: r49714
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Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713
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svn-id: r49712
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svn-id: r49711
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Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed
by previous commit. Added more responsiveness for this animation.
svn-id: r49710
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svn-id: r49709
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svn-id: r49708
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Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was
not loaded at needed time.
svn-id: r49707
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svn-id: r49706
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svn-id: r49705
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Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard".
Apparently during refactoring of animation-related code duplication
the conversion was incorrect. Rewrote relevant function.
svn-id: r49704
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svn-id: r49703
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svn-id: r49702
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svn-id: r49701
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svn-id: r49700
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Bug #2812694: "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.
Bumped savefile version.
svn-id: r49699
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Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
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svn-id: r49697
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svn-id: r49696
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svn-id: r49695
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svn-id: r49694
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svn-id: r49693
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svn-id: r49692
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svn-id: r49691
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svn-id: r49690
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commits #49376 and #49525), some formatting
svn-id: r49689
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- Removed some duplicate code inside Console::cmdSaveGame()
svn-id: r49688
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0, as well as the offset of the game object, which are unique for each game), to prevent users from loading saved games across different versions of the same game. In the cases where we can't load a saved game, throw a nice GUI dialog instead of a console warning
svn-id: r49687
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svn-id: r49686
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svn-id: r49685
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script_adjust_opcode_formats(), as well as an obsolete TODO
svn-id: r49684
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- Added a saveLoadWithSerializer() method to the reg_t class
- Moved SegManager::reconstructClones() inside savegame.cpp
- Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp
svn-id: r49683
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svn-id: r49682
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rate must be returned from our member variable, not from the header value which disappears.
svn-id: r49680
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channels used by the associated song instead of all channels
svn-id: r49673
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variables protected instead of private
svn-id: r49672
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SCI0-SCI1 games, as we don't actually relocate these blocks, and it was used solely for verification of the exports table. The issue that this warning was created for should no longer occur
svn-id: r49669
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