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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2016-02-14
WAGE: Fix regression with commands menu
Eugene Sandulenko
2016-02-14
WAGE: Remove redundant operation
Eugene Sandulenko
2016-02-14
WAGE: Better processing of direction abbreviations
Eugene Sandulenko
2016-02-14
WAGE: Fix crashes during direction change
Eugene Sandulenko
2016-02-14
WAGE: FIx crash in amot
Eugene Sandulenko
2016-02-14
WAGE: Fix crash in Deep Angst, when border is beyond the screen
Eugene Sandulenko
2016-02-14
WAGE: Drop language and platform for WAGE games
Eugene Sandulenko
2016-02-14
WAGE: Added Deep Angst detection
Eugene Sandulenko
2016-02-14
WAGE: Added ZikTuria detection
Eugene Sandulenko
2016-02-14
WAGE: Added detection for Zoony
Eugene Sandulenko
2016-02-14
WAGE: Use extra as game name for generic games
Eugene Sandulenko
2016-02-14
WAGE: Put less significant games to generic target
Eugene Sandulenko
2016-02-14
WAGE: Implement WageEngine::setMenu()
Eugene Sandulenko
2016-02-14
WAGE: Refactor commands menu creation
Eugene Sandulenko
2016-02-14
WAGE: Implement getMagicalObjects()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAttack()
Eugene Sandulenko
2016-02-14
WAGE: Implement attackHit()
Eugene Sandulenko
2016-02-14
WAGE: Some renames
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Implement handleOfferCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement tryAttack()
Eugene Sandulenko
2016-02-14
WAGE: Implement decrementUses()
Eugene Sandulenko
2016-02-14
WAGE: Implement performHealingMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performMove()
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Implement getValidMoveDirections()
Eugene Sandulenko
2016-02-14
WAGE: Added missing messages
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Rename Script::_callbacks to _engine
Eugene Sandulenko
2016-02-14
WAGE: Implement wearObj()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleWearCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAimCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleInventoryCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleStatusCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleTakeCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleDropCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement performMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performAttack()
Eugene Sandulenko
2016-02-14
WAGE: Made save dialog functional
Eugene Sandulenko
2016-02-14
WAGE: Proper background restoriation on dialog closing
Eugene Sandulenko
2016-02-14
WAGE: Fix crash on menu exiting
Eugene Sandulenko
2016-02-14
WAGE: Implement dialog interaction
Eugene Sandulenko
2016-02-14
WAGE: Implemented saveDialog()
Eugene Sandulenko
2016-02-14
WAGE: Implement getWeapons(). Got rid of class Weapon
Eugene Sandulenko
2016-02-14
WAGE: Draw gameover dialog
Eugene Sandulenko
2016-02-14
WAGE: Dialog loop
Eugene Sandulenko
2016-02-14
WAGE: Draw dialog
Eugene Sandulenko
2016-02-14
WAGE: Stub for dialogs
Eugene Sandulenko
2016-02-14
WAGE: Fix border title drawing
Eugene Sandulenko
2016-02-14
WAGE: Simplified default pattern setting
Eugene Sandulenko
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