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2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-29MADS: Don't error out on unsupported scene transitionsFilippos Karapetis
This prevents the game from erroring out when screen fade is toggled
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28SAGA: Added detection for Chinese floppy ITE. Needs CJK renderingEugene Sandulenko
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-28NEVERHOOD: Fix for uninitialized variables for car ride logic.D G Turner
This fixes bug #6661 NEVERHOOD: Uninitialized variable during car ride.
2014-06-28BUILD: Move the PS3 make targets to a separate fileBastien Bouclet
2014-06-28Merge pull request #461 from digitall/vkeybdFixDavid Turner
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-28NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.Torbjörn Andersson
2014-06-27FULLPIPE: Reduce header dependencyEugene Sandulenko
2014-06-27FULLPIPE: Split out MGM code into separate fileEugene Sandulenko
2014-06-27FULLPIPE: Attempt to fix flickering. Added debug outputEugene Sandulenko
2014-06-27CONFIGURE: Disable the event recorder for the PS3Bastien Bouclet
It causes a crash on startup for unknown reasons
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-26NEVERHOOD: Implement clipping in BaseSurface::copyFromjohndoe123
This should hopefully fix the crashes in the Hall of Records as mentioned in bug #6513.
2014-06-25SYMBIAN: Add "small" vkeybd pack to port packaging.D G Turner
2014-06-25DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.D G Turner
2014-06-25PS3: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to GP2X port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to CAANOO port packaging.D G Turner
2014-06-25DINGUX: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25LINUXMOTO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25N64: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25WII: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25MAEMO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25README: Remove Keymapper trigger key note, add Vkeybd mouse button note.D G Turner
As the keymapper is still WIP/unstable, this should be omitted from user documentation. Added note on mouse button trigger for virtual keyboard as this was not noted in any user documentation.
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-06-25SCUMM: Add UK Windows version of Freddi Fish 3.Kirben
2014-06-24SWORD25: Fix sprite flippingEugene Sandulenko
2014-06-23FULLPIPE: Remove unused variableEugene Sandulenko
2014-06-23FULLPIPE: Give better name to functionEugene Sandulenko
2014-06-23FULLPIPE: MovGraph::calcMovItems: renamed variables and added some commentsEugene Sandulenko
2014-06-23GRAPHICS: Added BE/LE to TS_ macrosEugene Sandulenko
2014-06-22PS3: Default to 44kHz sound output.Johannes Schickel
2014-06-22SDL: Default to 44kHz sound output.Johannes Schickel
2014-06-22GUI: Reduce spacing in save/load chooser in the classic theme.Johannes Schickel
This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me.
2014-06-22SCUMM: Do not let music reallocate its own channels in AD player.Johannes Schickel
This makes it conform to the original.
2014-06-22SCUMM: Change channel/slot (re)allocation strategy in AD player.Johannes Schickel
This makes sure that always the channel/slot with the lowest priority is reallocated in case none is free. This fixes some music oddities in Indy3.
2014-06-22SCUMM: Don't allow SFX to reallocate their own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Clear SFX channel when starting the SFX failed in AD player.Johannes Schickel
2014-06-22BUILD: Theme files are in Windows executable.Kirben
2014-06-22DEVTOOLS: List MSVC 2013 support in create_project's help output.Johannes Schickel
2014-06-22SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)Johannes Schickel
Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
2014-06-21Merge pull request #469 from klusark/msvc8Johannes Schickel
ALL: Remove support for MSVC8 and older
2014-06-21ALL: Remove support for MSVC8 and olderJoel Teichroeb
MSVC8 gives various compile error relating to templates that were changed back in 2008, leading me to belive that no one is using it, and that there is not point adding work arounds for a 9 year old compiler no one uses.