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2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵Arnaud Boutonné
"music" is (a little) less buggy svn-id: r41584
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
svn-id: r41579
2009-06-15KYRA: fixed regression (broken menu slide bars in HOF/MR)Florian Kagerer
svn-id: r41576
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
svn-id: r41574
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-15Splitting up parseExpr a bitSven Hesse
svn-id: r41572
2009-06-15Remove some now superfluous commentsSven Hesse
svn-id: r41571
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵Sven Hesse
there as well. No idea where the stricmp came from svn-id: r41570
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the ↵Sven Hesse
structure in o6_assign() svn-id: r41569
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Adding a TYPE_ enumSven Hesse
svn-id: r41567
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
svn-id: r41566
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
svn-id: r41564
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵Sven Hesse
and parseExpr() svn-id: r41563
2009-06-15Merging parseValExpr and parseExprSven Hesse
svn-id: r41562
2009-06-15LOL: implemented quit menuFlorian Kagerer
svn-id: r41560
2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-15Added aliases for the script/breakpoint related commands and added the ↵Filippos Karapetis
debugflag related commands to the help screen svn-id: r41538
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
svn-id: r41536
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
svn-id: r41528
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
svn-id: r41520
2009-06-14Cleanup.Johannes Schickel
svn-id: r41519
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
svn-id: r41517
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now ↵Johannes Schickel
instead) svn-id: r41516
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-14Fix unused variable warning.Johannes Schickel
svn-id: r41507
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code ↵Paul Gilbert
(note that the music played isn't yet correct, though) svn-id: r41506
2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-06-13Added yet another missing period at the end of a line. (I hope I catched all ↵Johannes Schickel
now) svn-id: r41503
2009-06-13Added periods to every news entry (actually it seems like we always did that ↵Johannes Schickel
in the past, but were a bit lazier in the last time). svn-id: r41502
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
svn-id: r41501
2009-06-13Strip trailing whitespaces.Johannes Schickel
svn-id: r41500
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-13Fix erase() sometimes hiding other hash elements.Willem Jan Palenstijn
Like CPython, we now use a dummy node to mark nodes as erased, so that lookup() can skip over it. All tests should now pass again. svn-id: r41496
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
svn-id: r41493
2009-06-13Removed duplicate entry of disk.cppFilippos Karapetis
svn-id: r41490
2009-06-13Properly updated the MSVC project files of the parallaction engine, fixing ↵Filippos Karapetis
compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice svn-id: r41489
2009-06-13Updated xcode projectOystein Eftevaag
svn-id: r41488
2009-06-13Oups. disk.cpp was also missing in MSVC filesArnaud Boutonné
svn-id: r41487
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
svn-id: r41486
2009-06-12SCI: Added detection entries for Japanese QFG.Walter van Niftrik
svn-id: r41485
2009-06-12Fix MSVC compilation : iff.h and iff.cpp were move from ↵Arnaud Boutonné
engines\parallaction\ to graphics\ svn-id: r41484
2009-06-12Fixed disposeStream initialization.Nicola Mettifogo
svn-id: r41474