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2007-11-13Moving the vitual keyboard show/hide hints during the copy protection ↵Kostas Nakos
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495
2007-11-13- implemented opcodes:Johannes Schickel
-> o2_setHiddenItemsEntry 147 -> o2_getHiddenItemsEntry 148 -> o2t_fadeScenePal 3 - added o2t_playSoundEffect to the temporary opcode list svn-id: r29494
2007-11-13Added guard to prevent one character's talk dialog interrupting another one ↵Paul Gilbert
that's already in-progress svn-id: r29492
2007-11-13When automatically (re)configuring, print the command we execute (it is ↵Max Horn
often useful to know what the 'last specified parameters' actually *were* :) svn-id: r29491
2007-11-13Slightly extended/clarified two OSystem doxygen commentsMax Horn
svn-id: r29490
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get ↵Paul Gilbert
stuck in doors they close svn-id: r29489
2007-11-13Initial commit of the iPhone/iPod Touch backendOystein Eftevaag
svn-id: r29488
2007-11-12Implemented all timer handlers. (Cauldron animations work now)Johannes Schickel
svn-id: r29487
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
svn-id: r29486
2007-11-12- Implemented opcodes:Johannes Schickel
-> o2_removeHandItem 43 -> o2_makeBookOrCauldronAppear 42 - Implemented inventory WSA functionality svn-id: r29485
2007-11-12Fixes regression introduced with r29218.Johannes Schickel
svn-id: r29484
2007-11-12Set Catriona to her correct rocking speedPaul Gilbert
svn-id: r29483
2007-11-12removeSounds was being called too early - it was setting the current area to ↵Paul Gilbert
that of the room being left, rather than the one being entered svn-id: r29482
2007-11-12Adjustments to the talk state machine so information dialogs (if any) ↵Paul Gilbert
correctly occur at the end of a conversation (such as giving the bar to Ewan) svn-id: r29481
2007-11-12Correction to delay when two NPCs are talking togetherPaul Gilbert
svn-id: r29480
2007-11-11Silencing some warningsMax Horn
svn-id: r29479
2007-11-11Menu display fixVincent Hamm
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵Filippos Karapetis
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477
2007-11-11Cleanup.Johannes Schickel
svn-id: r29476
2007-11-11Fixed memory leaking of TabWidget. (thanks to jvprat for pointing out)Johannes Schickel
svn-id: r29475
2007-11-11Committed patch #1829748 "Fix for memory leaks in File::exists".Johannes Schickel
svn-id: r29474
2007-11-11Implement dialoguesVincent Hamm
Detect french 256 colors version svn-id: r29473
2007-11-10Fix relocation of objects relationsVincent Hamm
svn-id: r29472
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29470
2007-11-10Fix boggus object stateVincent Hamm
svn-id: r29469
2007-11-10Muting the compiler :PSven Hesse
svn-id: r29468
2007-11-10-Cleanup stringsVincent Hamm
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467
2007-11-10- added some code to runLoop (currently commented out)Johannes Schickel
- little fix in handleInputUnkSub svn-id: r29466
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵Filippos Karapetis
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461
2007-11-09Implemented idle script handling.Johannes Schickel
svn-id: r29460
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
svn-id: r29459
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
svn-id: r29457
2007-11-08Updated the MSVC8 SAGA project file for the last commitFilippos Karapetis
svn-id: r29456
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
svn-id: r29454
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-08Reordered construction of game instance so that the sounds played in the ↵Paul Gilbert
introduction can properly check the sound flag status svn-id: r29452
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-11-08Bugfix for correct use of article prefixes on character names embedded in ↵Paul Gilbert
talk messages svn-id: r29450
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until ↵Paul Gilbert
he's received instructions svn-id: r29449
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
svn-id: r29447
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
svn-id: r29446
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert
svn-id: r29444
2007-11-06Muting the compiler :PSven Hesse
svn-id: r29443
2007-11-06- little bit more cleanupJohannes Schickel
- added fixme about Surface::move svn-id: r29442
2007-11-06Cleanup.Johannes Schickel
svn-id: r29441
2007-11-06Removed unnecessary extern.Johannes Schickel
svn-id: r29440