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AgeCommit message (Expand)Author
2010-02-07Add the DOSBox Team to our "Special Thanks" section for their awesome OPL2/OP...Johannes Schickel
2010-02-07removed debug keys, sorryVladimir Menshakov
2010-02-07compile debug keys if NDEBUG was not definedVladimir Menshakov
2010-02-07added background effect for the inventory itemsVladimir Menshakov
2010-02-07SCI: Move bulk of op_callk code to new func callKernelFunc()Max Horn
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
2010-02-07SCI: Simplify yet another case of weird 'unsigned to signed' conversionMax Horn
2010-02-07removed mark animation and overlay animation hackVladimir Menshakov
2010-02-07do not trigger combine for the one objectVladimir Menshakov
2010-02-07fixed rgb chief glitch in final sceneVladimir Menshakov
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're checking...Matthew Hoops
2010-02-07added missing haystack callback, fixed fatso visibility bugVladimir Menshakov
2010-02-07committed missing fileVladimir Menshakov
2010-02-07process object callback both on left and right click. skip r-click callback f...Vladimir Menshakov
2010-02-07added setFlag, fixed non-mark's messagesVladimir Menshakov
2010-02-07pathfinding improvements, added async flag settingVladimir Menshakov
2010-02-07LOL: fixed handling of invalid monster attack sfx in the Urbish mines (should...Florian Kagerer
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
2010-02-07SCI: GfxPalette::setFromResource() now actually passes force further down the...Martin Kiewitz
2010-02-07SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).Walter van Niftrik
2010-02-07SCI: Some cleanupMax Horn
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
2010-02-07SCI: set screen palette only when it got changed during merge (performance on...Martin Kiewitz
2010-02-07SCI: dont set palette on kernelDrawCel() callMartin Kiewitz
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette imm...Martin Kiewitz
2010-02-07rename to libscummvm.so to make compatible with tv from 2008Paweł Kołodziejski
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-07SCI1 Mac games can call kGetFarText with a NULL destination, so we need to al...Matthew Hoops
2010-02-07Oops, correct a comment.Matthew Hoops
2010-02-07Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5...Matthew Hoops
2010-02-06Fascination - Use invalidateRect instead of dirtiedRect, fix several other li...Arnaud Boutonné
2010-02-06Revert r47944: useless debug messages, sorry for the wrong commitArnaud Boutonné
2010-02-06Add an assert to avoid a crash when printing the character 0x00.Arnaud Boutonné
2010-02-06Add an assert to avoid a crash when printing the character 0x00.Arnaud Boutonné
2010-02-06SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai...Martin Kiewitz
2010-02-06Removed unnecessary semi-colons to keep GCC happy.Torbjörn Andersson
2010-02-06SCI: added debug code to kPalVary, added warning when calling kPalette(setFro...Martin Kiewitz
2010-02-06SCI: Revert r47925 and put fix inside GC instead.Walter van Niftrik
2010-02-06SCI: added plane coordinate adjustment code for sci32 when drawing pictures, ...Martin Kiewitz
2010-02-06Add test case for partial reads in LoopingAudioStream too.Johannes Schickel
2010-02-06Some slight extension for the LoopingAudioStream unit test(s).Johannes Schickel
2010-02-06SCI: put kShakeScreen into GfxPaint, called directly nowMartin Kiewitz
2010-02-06Fix bug in LoopingAudioStream::readBuffer, this makes the unit tests complete...Johannes Schickel
2010-02-06Add (currently failing :-/) unit tests for LoopingAudioStream.Johannes Schickel