Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-11 | Explicitely instantiate the decompressWizImage() templates, so that they ↵ | Sven Hesse | |
won't be optimized away, as they are also used in akos.cpp svn-id: r42380 | |||
2009-07-11 | Fix oversight in r42361 and also handle consecutive copied characters in SAGA. | Willem Jan Palenstijn | |
svn-id: r42378 | |||
2009-07-11 | Bugfix to properly save the currently playing midi music when saving a scene | Paul Gilbert | |
svn-id: r42377 | |||
2009-07-11 | Only error out, if checkStaticSelectorNames() fails. | Travis Howell | |
svn-id: r42376 | |||
2009-07-11 | Applied patch 2818733 - "SCI: Timer iterator for audio resources played via ↵ | Filippos Karapetis | |
doSound" svn-id: r42375 | |||
2009-07-11 | Applied slightly modified patch 2819002 - "SCI: resource-view-patch on ↵ | Filippos Karapetis | |
SQ5/German fix" svn-id: r42374 | |||
2009-07-11 | Removed an invalid detection entry | Filippos Karapetis | |
svn-id: r42373 | |||
2009-07-11 | Applied a slightly modified patch from clone2727 which adds static selector ↵ | Filippos Karapetis | |
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372 | |||
2009-07-11 | Fixed regression in the script parser from commit 42260 | Filippos Karapetis | |
svn-id: r42371 | |||
2009-07-11 | Added initialisation of paging screens when the game starts | Paul Gilbert | |
svn-id: r42370 | |||
2009-07-11 | Active background screens are now properly freed when the game exits | Paul Gilbert | |
svn-id: r42369 | |||
2009-07-11 | Bugfix to show the mouse cursor when restarting the game after returning to ↵ | Paul Gilbert | |
launcher svn-id: r42368 | |||
2009-07-11 | Removed the now uneeded "Screen::_disableScreen" flag. | Johannes Schickel | |
svn-id: r42366 | |||
2009-07-11 | Fix graphics not updating, when loading a save in Kyra1. This fixes problems ↵ | Johannes Schickel | |
when loading saves in rooms like Brynn's temple, which play animations directly on scene enter. svn-id: r42365 | |||
2009-07-11 | Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options. | Travis Howell | |
svn-id: r42364 | |||
2009-07-11 | Fix SAGA outline generation algorithm for characters | Willem Jan Palenstijn | |
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361 | |||
2009-07-11 | Fix recent regression in AGOSEngine_Simon1::drawImage(). | Travis Howell | |
svn-id: r42360 | |||
2009-07-10 | Restored several files after the version update. | Eugene Sandulenko | |
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358 | |||
2009-07-10 | Recreate FSNode after calling checkPath since checkPath may | Willem Jan Palenstijn | |
have created the directory the FSNode points to, invalidating its cached metadata. In the future, it might be nice to add a FSNode::rescan() function for this? This fixes #2793187 . svn-id: r42357 | |||
2009-07-10 | tinsel: proper detection entry for Discworld 1 Italian only CD | Fabio Battaglia | |
svn-id: r42356 | |||
2009-07-10 | Mention the Gob savegame format change and change the version from 0.14.0 to ↵ | Sven Hesse | |
1.0.0 there too svn-id: r42355 | |||
2009-07-10 | Fixing mismatched delete | Sven Hesse | |
svn-id: r42354 | |||
2009-07-10 | This is 1.0.0svn | Eugene Sandulenko | |
svn-id: r42346 | |||
2009-07-10 | Applied patch #2819665 - "SCI: cell palette fix for QfG3/SQ5/etc." | Filippos Karapetis | |
svn-id: r42345 | |||
2009-07-10 | Mention cruise support | Eugene Sandulenko | |
svn-id: r42328 | |||
2009-07-10 | Changed the status of the Tinsel engine to be enabled by default | Paul Gilbert | |
svn-id: r42322 | |||
2009-07-09 | Oops specify the correct revsision number in the fixme. | Johannes Schickel | |
svn-id: r42306 | |||
2009-07-09 | Add fixme about SCI32 specific code. | Johannes Schickel | |
svn-id: r42305 | |||
2009-07-09 | By comparing the commit log of r42300, it seems that "off" was renamed to ↵ | Johannes Schickel | |
"lastDirectoryOffset". I changed the SCI32 specific code to use that now. I can't assure this is anyhow correct, so anyone with knowledge of this code please check it. svn-id: r42303 | |||
2009-07-09 | Fix wrong format arugment. | Johannes Schickel | |
svn-id: r42301 | |||
2009-07-09 | Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", ↵ | Filippos Karapetis | |
with some slight formatting changes svn-id: r42300 | |||
2009-07-09 | restAdjust should be a signed integer. Fixes crashes with SCI1 games that ↵ | Filippos Karapetis | |
take absolute lofs parameters (a regression of commit #42260) svn-id: r42297 | |||
2009-07-09 | Cleanup rollDice (the results of the old and the new function are almost ↵ | Johannes Schickel | |
identical). svn-id: r42293 | |||
2009-07-09 | Cleanup. | Johannes Schickel | |
svn-id: r42292 | |||
2009-07-09 | Added proper safeguards for shorten.*, thereby fixing commit 42259 | Filippos Karapetis | |
svn-id: r42290 | |||
2009-07-09 | Reverted commit #42257, as the original issue was with the compilation ↵ | Filippos Karapetis | |
process of MSVC and the ENABLE_* checks work correctly svn-id: r42289 | |||
2009-07-09 | - Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵ | Filippos Karapetis | |
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288 | |||
2009-07-09 | Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ↵ | Filippos Karapetis | |
changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) svn-id: r42287 | |||
2009-07-09 | Warn instead of crash when a video frame part was found although the header ↵ | Sven Hesse | |
says there's no video svn-id: r42286 | |||
2009-07-09 | Changed the status of the cruise engine to be enabled by default | Paul Gilbert | |
svn-id: r42278 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-07-08 | LOL: cleanup | Florian Kagerer | |
svn-id: r42271 | |||
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer | |
svn-id: r42270 | |||
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵ | Florian Kagerer | |
by adapting original style random number generator svn-id: r42269 | |||
2009-07-08 | - Moved printObject inside the Console class | Filippos Karapetis | |
- Enabled the parts where disassemble() is called svn-id: r42263 | |||
2009-07-08 | Only the kernel needs to be initialized before anything else, when ↵ | Filippos Karapetis | |
saving/loading svn-id: r42262 | |||
2009-07-08 | Fixed saving/loading again (broken with the latest changes for game feature ↵ | Filippos Karapetis | |
auto-detection) svn-id: r42261 | |||
2009-07-08 | Some cleanup for the script debugger code: | Filippos Karapetis | |
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260 | |||
2009-07-08 | Added guards to only include the Shorten audio code when the SAGA2 code in ↵ | Filippos Karapetis | |
the SAGA engine is enabled svn-id: r42259 | |||
2009-07-08 | Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵ | Filippos Karapetis | |
scummvm project files, not only the saga project files svn-id: r42258 |