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2013-01-06SAGA: Update to new IFFDecoder for PBM imagesTomas Jakobsson
2013-01-06QUEEN: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06PARALLACTION: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06GOB: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2013-01-06GRAPHICS: New IFFDecoder that decodes ILBM and PBM imagesTomas Jakobsson
2013-01-06COMMON: Add PackBitsReadStream to iff_containerTomas Jakobsson
2013-01-06TOLTECS: Add detection for the English demo and correct the German oneFilippos Karapetis
2013-01-04DRASCULA: More animation cleanup. Separate subfunction of animation_12_5()Filippos Karapetis
2013-01-04DRASCULA: Merge some animation functions and document all animationsFilippos Karapetis
2013-01-04DRASCULA: Respond quicker to aborting the von Braun songTorbjörn Andersson
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.)
2013-01-04DRASCULA: Properly set the game play time when loading a saved gameFilippos Karapetis
2013-01-04Oops, fix save converter messageFilippos Karapetis
2013-01-04TRANSLATION: Add the new translatable files in the drascula engineFilippos Karapetis
2013-01-04NEWS: Mention Drascula save/load changesFilippos Karapetis
2013-01-04DRASCULA: Add advanced savegame functionalityFilippos Karapetis
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen).
2013-01-04TOLTECS: When a new dialog opens, highlight active item (if any)Torbjörn Andersson
We do this by acting as if the mouse just moved to its current position. I first noticed this on the original save/load dialogs.
2013-01-04TOLTECS: Scroll original save/load dialog to bottom on openingTorbjörn Andersson
This doesn't behave quite like the original - it seems the original does not take the fake last entry into account when saving? - but I think it's actually a bit more consistent this way.
2013-01-04TOLTECS: Hide/show arrows in original save/load dialogsTorbjörn Andersson
The arrows are only visible when there are savegames to scroll to in that direction.
2013-01-04TOLTECS: Make aborting movies more reliableTorbjörn Andersson
Before, the main updateInput() might swallow attempts at aborting movies. Now all events are handled by the movie player's own handleInput(). As a side effect, it's no longer necessary to check if a movie is playing before removing subtitles when pressing space.
2013-01-04TOLTECS: Remove unnecessary calls to quitGame()Torbjörn Andersson
Calling quitGame() simply creates a new quit event. There's no need to do that when catching a quit event.
2013-01-04TOLTECS: Adjust verb drawing to look more like originalTorbjörn Andersson
Both the "wobble" and the positions were slightly off. I didn't want to change _verbLineY because for one thing it doesn't seem to affect the drawing of the verbs, and for another it seems to be stored in savegames because... squirrel!
2013-01-04TOLTECS: Small adjustments to the dialogs to better match originalTorbjörn Andersson
There are still lots of things that don't look or act quite like the original, but it's getting late here.
2013-01-03MOHAWK: Silence warningsMatthew Hoops
2013-01-02TOLTECS: Don't allow dialog skipping while movies are playingTorbjörn Andersson
2013-01-02TOLTECS: Silence Valgrind warningsTorbjörn Andersson
At the very least, _mainPalette[] was being used (partly?) uninitialised in buildColorTransTable(), causing lots of warnings.
2013-01-02TINSEL: Fix another Clang analyzer warningTorbjörn Andersson
Whether or not SaveFailure() can delete the save file, we want to invalidate the save name because it probably only lives on the stack so the pointer will become invalid once DoSave() has ended.
2013-01-02SCI: Fix potential (but probably very unlikely) memory leakTorbjörn Andersson
Spotted by Clang's code analyzer.
2013-01-02JANITORIAL: Fix or silence a couple of Clang analyzer warningsTorbjörn Andersson
Clang will produce plenty of warnings (most of them seem to be of the "if the stars align the wrong way, this may happen" variety), but I don't have the time or patience to look at all of them.
2013-01-02TOLTECS: Cleanup of the script debug messagesFilippos Karapetis
2013-01-02TOLTECS: Add a debug consoleFilippos Karapetis
2013-01-02COPYRIGHT: After a discussion it with KingGuppy, revert copyright ↵Strangerke
modification in some Munt files (thanks LordHoto for pointing it)
2013-01-02JANITORIAL: Update copyright yearStrangerke
2013-01-02TOLTECS: Add credits for toltecsFilippos Karapetis
2013-01-02NEWS: Mention toltecs supportFilippos Karapetis
2013-01-02TOLTECS: Fix the colors of the arrows in the sound volume screenFilippos Karapetis
2013-01-02TRANSLATION: Add the new translatable files in the toltecs engineFilippos Karapetis
2013-01-02TOLTECS: Add an option to use the ScummVM save/load screensFilippos Karapetis
2013-01-02TOLTECS: Some more menu color fixesFilippos Karapetis
2013-01-02TOLTECS: Fix more menu colorsFilippos Karapetis
2013-01-02NEWS: Mention sync with the latest munt snapshotFilippos Karapetis
2013-01-02TOLTECS: Fix menu colorsFilippos Karapetis
2013-01-02TOLTECS: CleanupFilippos Karapetis
2013-01-02GUI: Improve the description of the Roland GS mode checkboxFilippos Karapetis
2013-01-02MT-32: Sync with the latest changes in muntFilippos Karapetis
This syncs our code with munt commits 3f0db2d and 2c5f314
2013-01-02NEWS: Mention the change in the movie speed options of the 7th GuestFilippos Karapetis
2013-01-02README: Update documentation on the recently changed t7g movie speed settingsFilippos Karapetis
2013-01-02TRANSLATION: Add the new translatable game file in the groovie engineFilippos Karapetis
2013-01-02GROOVIE: Simplify the movie speed settings and add a GUI optionFilippos Karapetis
This removes the "iOS" speed setting, where some movies could get out of sync. Two movie options are now available, "normal" and "fast" movie speed, which is the old "tweaked" setting. With the "fast" movie speed, the movie speed is changed to match that of the iOS version, but only in movies with sound. Movies without sound (like the supernatural animations, i.e. the "teeth" icon in-game) are still played at their regular speed, to avoid music sync issues.
2012-12-31SCI32: Add more KScrollWindow notesWillem Jan Palenstijn
2012-12-30SCI32: Add more KScrollWindow notesWillem Jan Palenstijn