Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-22 | FULLPIPE: Finish renames in scene38 | Eugene Sandulenko | |
2014-01-22 | FULLPIPE: Started renames in scene38 | Eugene Sandulenko | |
2014-01-22 | AVALANCHE: Move kTune and TuneType to Dialogs. | uruk | |
2014-01-21 | OPENGL: Properly query for OpenGL errors. | Johannes Schickel | |
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that. | |||
2014-01-21 | BUILD: Remove now superfluous _taskbar=no in Wii specific configuration. | Johannes Schickel | |
2014-01-21 | Merge pull request #421 from lordhoto/taskbar-cleanup | Johannes Schickel | |
BUILD: Taskbar Cleanup/Fixes | |||
2014-01-21 | FULLPIPE: Complete sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | Merge pull request #413 from AReim1982/master | David Turner | |
WII: Implement changes needed by DevKitPPC R26 and later | |||
2014-01-21 | BUILD: Auto detect taskbar support. | Johannes Schickel | |
Formerly the taskbar support was *always* enabled except when the backend or user specified that it should be disabled. This causes nasty crashes for backends which do not have any taskbar support (like DC, Tizen and probably more which simply did not disable it so far) when defaultErrorHandler was called for example (Mass Add is also broken for those). The SDL (and derived backends) worked around missing taskbar support by simply faking a dummy taskbar implementation (but still claiming in configure that we feature taskbar integration, ouch). To avoid all non-SDL backends from manually specifying _taskbar=no I added some auto detection code which simply only enables taskbar support in case ScummVM is built on Win32 or libunity is present. | |||
2014-01-21 | BUILD: Rename libunity support variable to "USE_UNITY" instead of ↵ | Johannes Schickel | |
"USE_TASKBAR_UNITY". This makes it consistent with other library support variables. | |||
2014-01-21 | WINTERMUTE: Enable Wintermute by default. | Einar Johan Trøan Sømåen | |
2014-01-21 | FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_propose() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_point() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_hammerKick() | Eugene Sandulenko | |
2014-01-21 | WII: Implement changes needed by DevKitPPC R26 and later | AReim1982 | |
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements. | |||
2014-01-21 | WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames. | Einar Johan Trøan Sømåen | |
copyFrom frees and reallocates the surface for every update, as long as the dimensions and format stay the same, we can do with just a memcpy. This gives a tiny improvement in the update-part of the Theora-player (on the order of a bit more than 1 second saved total in the 1:28 long J.U.L.I.A.-intro) | |||
2014-01-21 | WINTERMUTE: Special-case FMV-handling to not fill the screen with background ↵ | Einar Johan Trøan Sømåen | |
color. If we have only one thing being drawn, and that is opaque, we can skip filling the render surface with background color. This shaves another few wasted cycles of the FMV playback. (Since we now don’t have to write the entire render surface TWICE). This reduces the time spent in drawTickets() to ~60% of what it was before. | |||
2014-01-21 | WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from ↵ | Einar Johan Trøan Sømåen | |
working. | |||
2014-01-19 | FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick() | Eugene Sandulenko | |
2014-01-19 | FULLPIPE: Implement sceneHandler38_drink() | Eugene Sandulenko | |
2014-01-19 | FULLPIPE: Implement sceneHandler38() | Eugene Sandulenko | |
2014-01-19 | FULLPIPE: Implement scene38_setBottleState() | Eugene Sandulenko | |
2014-01-19 | FULLPIPE: Plug scene38 in | Eugene Sandulenko | |
2014-01-19 | FULLPIPE: Initial code for scene38 | Eugene Sandulenko | |
2014-01-18 | NEVERHOOD: Add a todo in the readme related to engine data | Strangerke | |
2014-01-18 | MORTEVIELLE: Enable engine by default | Strangerke | |
2014-01-18 | CONFIGURE: Disable taskbar integration for Dreamcast. | D G Turner | |
This caused an exception if a error() call occurs, rather than a clean exit. This occurred in the defaultErrorHandler() function of engines/engine.cpp, probably due to g_system->getTaskbarManager() returning a null pointer. | |||
2014-01-18 | FULLPIPE: Silence GCC warnings. | Torbjörn Andersson | |
2014-01-18 | FULLPIPE: Renames in scene37. This completes the scene | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Implement sceneHandler37_updateRing() | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Plug scene37 in | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Implement sceneHandler37_setRingsState() | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Implement sceneHandler37() | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Implement scene37_updateCursor() | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Plug scene37 in | Eugene Sandulenko | |
2014-01-18 | FULLPIPE: Initial code for scene37 | Eugene Sandulenko | |
2014-01-18 | KYRA: Slight formatting fix. | Johannes Schickel | |
2014-01-18 | SCUMM: Fix some GCC warnings. | Johannes Schickel | |
2014-01-18 | KYRA: Make pointers to VQAHeader const | Torbjörn Andersson | |
This is just to enforce the idea that VQADecoder owns the VQAHeader and that the audio/video tracks are only allowed to look at it, not change it. | |||
2014-01-18 | KYRA: Restructure the VQA decoder, as suggested by clone2727 | Torbjörn Andersson | |
Untangled the audio and video track from each other, and the parsing of the stream from the decoding of its data. Also fixed a memory leak as it turns out deleting a Surface doesn't free its data. You have to call free() in it. I have only checked the intro, not every cutscene, but that seems to work fine at least. | |||
2014-01-18 | KYRA: Let the VQA decoder draw directly to the backend | Torbjörn Andersson | |
As an alternative to using the Screen class's functions, we can let the VQA decoder draw directly to the backend. This won't work if the game uses "hi-res mode", but I don't think that's ever the case for Malcolm's Revenge. I believe the KyraEngine_MR::playVQA() function ensures that the screen is properly updated after the movie has finished. This almost limits the VQA rewrite to vqa.cpp and vqa.h. Whether it's better this way than changing the Screen functions to take a 'pitch' parameter...? I don't know. But it's an alternative. | |||
2014-01-18 | KYRA: Rewrite the VQA decoder, using the VideoDecoder classes | Torbjörn Andersson | |
There isn't really a lot of benefit to this, but I think it's nicer if all our video decoders at least try to use the same infrastructure. | |||
2014-01-17 | VIDEO: Fix a typo in the include guard | Matthew Hoops | |
2014-01-17 | VIDEO: Add MJPEG support | Matthew Hoops | |
2014-01-17 | Merge pull request #417 from digitall/STACK_fixes | Johannes Schickel | |
ALL: Fix optimization unstable code on checking for null after new. | |||
2014-01-17 | VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose | Matthew Hoops | |
This JPEG is separate from the modified JPEG format used in MJPEG | |||
2014-01-17 | NEWS: Fix order of games/engines | Matthew Hoops | |
2014-01-17 | NEWS: Mention HE save changes | Matthew Hoops | |
2014-01-17 | Merge pull request #366 from clone2727/he-saves-target-name | clone2727 | |
RFC: Make HE games use the target name in all save files |