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2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-24Fix warningMax Horn
svn-id: r23273
2006-06-24Big Thinkers First Grade is supported nowTravis Howell
svn-id: r23272
2006-06-24Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵Travis Howell
car failing to turn during smart star challenge in thinker1 svn-id: r23271
2006-06-24OoopsTravis Howell
svn-id: r23269
2006-06-24Remove extra Windows demo of puttputt, was a corrupt versionTravis Howell
svn-id: r23268
2006-06-23Add another Windows demo of puttputtTravis Howell
svn-id: r23264
2006-06-23Convert file path, before playing videos in HE gamesTravis Howell
svn-id: r23263
2006-06-23TypoTravis Howell
svn-id: r23262
2006-06-23Add Spanish version of the Feebles Files (4CD)Travis Howell
svn-id: r23261
2006-06-22Tweak SCUMM detection a bit more -- do not hard code a check for the ↵Max Horn
genmethod to determine the platform value, but rather use the platform value the GameFilenamePattern provides svn-id: r23260
2006-06-22Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores.Travis Howell
svn-id: r23259
2006-06-22This additional check for Macintosh versions of HE games isn't required, as ↵Travis Howell
platform is already set correctly svn-id: r23258
2006-06-22Adds the AUTHOR file to the MacOS X snapshots, and updates the bundle layout ↵Oystein Eftevaag
to correctly show the background image svn-id: r23257
2006-06-22Add cyx's patch for VAR_FADE_DELAY timer changes in fade effectsTravis Howell
svn-id: r23255
2006-06-21Reverting here too.Johannes Schickel
svn-id: r23253
2006-06-21Ok after a few checks this is how it should be (fixing problems with my last ↵Johannes Schickel
commits). svn-id: r23251
2006-06-21Oops fixes problem introduced with last commit.Johannes Schickel
svn-id: r23250
2006-06-21Commits fix for crashing about dialog mentioned my Marucs on -devel.Johannes Schickel
svn-id: r23248
2006-06-21Set 0.9.0 dateEugene Sandulenko
svn-id: r23244
2006-06-21sync trunkWillem Jan Palenstijn
svn-id: r23243
2006-06-21Update descriptionEugene Sandulenko
svn-id: r23239
2006-06-21Match the original behaviour more closely when examining inventory items. TheTorbjörn Andersson
text is displayed at least 800 ms. See bug #1181865. svn-id: r23233
2006-06-21Correct line to 80 charsJoachim Eberhard
svn-id: r23231
2006-06-21TypoTravis Howell
svn-id: r23229
2006-06-21Remove duplicate left overTravis Howell
svn-id: r23228
2006-06-21TypoTravis Howell
svn-id: r23224
2006-06-21Update docs for FFTravis Howell
svn-id: r23223
2006-06-21Add back auto detection of Macintosh platform for HE gamesTravis Howell
svn-id: r23221
2006-06-21Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginningTravis Howell
svn-id: r23219
2006-06-21Move moveScreen to common surface functions for graphicsTravis Howell
svn-id: r23218
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-21Initialise the control panel's _mouseX / _mouseY. Fixes a Valgrind warning.Torbjörn Andersson
svn-id: r23212
2006-06-21Fixed warning.Torbjörn Andersson
svn-id: r23210
2006-06-20Applied patches from bug report #1276480, "GUI: Accented characters". ThisTorbjörn Andersson
changes quite a lot of things in the font renderer and the convbdf tools, so there may be regressions, but we want this feature for 0.9.0. svn-id: r23208
2006-06-20Applied my own patch #1508018. I don't know for sure that it's exactly right,Torbjörn Andersson
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204
2006-06-20added CE port news for 0.9.0Kostas Nakos
svn-id: r23202
2006-06-20updated the readme for 0.9.0 releaseKostas Nakos
svn-id: r23200
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
return in a switch case. svn-id: r23198
2006-06-20Cleanup.Torbjörn Andersson
svn-id: r23194
2006-06-20fix vga device overlays and invalid mouse cursor callsKostas Nakos
svn-id: r23192
2006-06-20fix typoKostas Nakos
svn-id: r23191
2006-06-20kyra engine supportKostas Nakos
svn-id: r23188
2006-06-19HOORAY!!!!! My first commit message! :D Added note about the need of setting ↵Joachim Eberhard
platform to Macintosh for HE Mac games. svn-id: r23185
2006-06-19Added assert to audiostream allocation since failure causes serious problemsLars Persson
svn-id: r23184
2006-06-19Updated symbian actions for working key namesLars Persson
svn-id: r23183
2006-06-19Fix inventory colors regression in C64 maniacTravis Howell
svn-id: r23180
2006-06-19Fix sentence line regression in C64 maniacTravis Howell
svn-id: r23179