Age | Commit message (Collapse) | Author |
|
GUI: Game gui options
|
|
|
|
T7G's music framework uses either all external or all XMIDI, so assume if one
external song is present, the entire music pack is.
|
|
|
|
|
|
OSX: fix making bundle when freetype2 is enabled
|
|
Thanks to Fingolfin for the suggestion
|
|
|
|
|
|
|
|
|
|
Introduce an ImageDecoder class
|
|
|
|
Complements READ_UINT16 and READ_UINT32
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
|
|
|
|
|
|
TTF rendering fixes
|
|
Or at least using the fields used by the FreeType examples.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This also cleans up the QuickTime audio code to make it a bit more manageable too
|
|
The edit just takes up the entire length of the track
|
|
Thanks to Robot_Maker20 for noticing the bug
|
|
|
|
Simply use pointers to the source and destination chars instead of multiple indices.
|
|
|
|
|
|
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
|
|
Thanks to clone2727 for noticing this.
|
|
|
|
|
|
does not think the latter is a string literal suffix.
|
|
EVENT_CUSTOM_BACKEND_HARDWARE is only set when ENABLE_KEYMAPPER is set
|
|
SCUMM: More HE Games Detection
|
|
|
|
COMMON: GuiOptions cleanup
|
|
KEYMAPPER: Add Gesture Support
|
|
|