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2006-01-10Small correction.Travis Howell
svn-id: r19970
2006-01-10Moved Goblin::interFunc() to Inter_v1::o1_goblinFunc(), converting its ↵Sven Hesse
switch() into an array of function pointers + lookup table svn-id: r19969
2006-01-10Add French version of Simon the Sorcerer 1 (DOS Floppy).Travis Howell
svn-id: r19968
2006-01-10Add fix for glitch in some versions.Travis Howell
svn-id: r19967
2006-01-10Set _language, before checking value.Travis Howell
svn-id: r19966
2006-01-10Reset sound flags for HE100 games.Travis Howell
svn-id: r19965
2006-01-10Correct HE sound flags in HE100 games.Travis Howell
svn-id: r19964
2006-01-10Rearranging kyra credits, I put in the wrong alphabetical order last time.Oystein Eftevaag
svn-id: r19963
2006-01-10Fixed regression bug #1400707, and reenabled mouselocking with a fix,Oystein Eftevaag
to remove the mouse flickering under cutscenes and such. svn-id: r19962
2006-01-10Cleanup; moving things around a bitMax Horn
svn-id: r19961
2006-01-10Refactoring to remove CharsetRenderer::_ignoreCharsetMaskMax Horn
svn-id: r19960
2006-01-09Fixes bug # 1399886.Johannes Schickel
svn-id: r19959
2006-01-09Adding myself to the Kyra creditsOystein Eftevaag
svn-id: r19958
2006-01-09More variable underscoring, that should be allSven Hesse
svn-id: r19957
2006-01-09Fix regressions in earliest HE games again.Travis Howell
Remove pointless scumm var reset to zero. svn-id: r19956
2006-01-08Temporary fix for bug #1399917, by adding two dummy opcodes toOystein Eftevaag
the end of the opcode list (CD version has two extra opcodes, looks like). svn-id: r19955
2006-01-08Added entries for Kyrandia to the docs.Oystein Eftevaag
svn-id: r19954
2006-01-08Removed exiting the game on ESC, and making yet another sprite width ↵Oystein Eftevaag
adjustment (to fix some graphics glitches). svn-id: r19953
2006-01-08Fixed savefile loading.Johannes Schickel
svn-id: r19952
2006-01-08Added a dummy table for which music to play in Gobliiins Mac; some code ↵Sven Hesse
formating issues svn-id: r19951
2006-01-08Kyrandia is now ready for default compiling, please update the other build ↵Johannes Schickel
systems for that change too. svn-id: r19950
2006-01-08Safer check for correct savafiles.Johannes Schickel
svn-id: r19949
2006-01-08Moved the workaround for bug #864030 in drawBlastText to fix bug #1399843.Gregory Montoir
svn-id: r19948
2006-01-08Minor fix for sprite anims, to align with new width standard.Oystein Eftevaag
svn-id: r19947
2006-01-08Fixed script handling a bit.Johannes Schickel
svn-id: r19946
2006-01-08Fixed bug with sequences playing and fixed a bug with an invaild write.Johannes Schickel
svn-id: r19945
2006-01-08updatePaweł Kołodziejski
svn-id: r19944
2006-01-08fixed warnings, I guess that should to bePaweł Kołodziejski
svn-id: r19943
2006-01-08Should fix gfx glichtes in the intro.Johannes Schickel
svn-id: r19942
2006-01-07Implemented playing of the end sequence, still credits do not show up.Johannes Schickel
svn-id: r19941
2006-01-07No longer used by HE games.Travis Howell
svn-id: r19940
2006-01-07Remove function without purpose.Travis Howell
svn-id: r19939
2006-01-07Fix compile.Travis Howell
svn-id: r19938
2006-01-07Added initial support for ADL music files; continued underscoring of member ↵Sven Hesse
variables svn-id: r19937
2006-01-07fix warningPaweł Kołodziejski
svn-id: r19936
2006-01-06Rename variables.Travis Howell
svn-id: r19935
2006-01-06Move Sven Hesse to Gob engine sectionEugene Sandulenko
svn-id: r19934
2006-01-06Finally fix MM NES crash.Eugene Sandulenko
svn-id: r19933
2006-01-06Fix typo in one md5. Fix DOTT CD Mac bundle name.Eugene Sandulenko
svn-id: r19932
2006-01-06Partial fix for MM NES crash. Thanks to QuietustEugene Sandulenko
svn-id: r19931
2006-01-06OopsWon Star
svn-id: r19930
2006-01-06* Accurate / fast gamma correction using LUTWon Star
* Enable changing FM quality and sample rate * Saves launcher setting to SMC * Etc. svn-id: r19929
2006-01-06Implemented the end sequence, (only the rest of the winning end sequenceJohannes Schickel
is missing yet and one text part that malcolm says). => Kyra *should* be completeable now. Also used KyraEngine:: in all debug calls from the KyraEngine class. And fixes a bug while drawing shapes. svn-id: r19928
2006-01-06HE90+ games use difference value for actor conditions.Travis Howell
Fixes animation regressions during speech. svn-id: r19927
2006-01-06Avoid invalid read/writes in createSound() for now.Travis Howell
svn-id: r19926
2006-01-06Adjustments to createSound().Travis Howell
svn-id: r19925
2006-01-06Nukes resource directly in HE games.Travis Howell
svn-id: r19924
2006-01-06Add another French version of DOTT.Travis Howell
svn-id: r19923
2006-01-06Correct bounds checking for akos codec 16 in HE 71+ games.Travis Howell
Fixes crash during introduction of demo of farm (Updated) svn-id: r19922
2006-01-06No longer required.Travis Howell
svn-id: r19921