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2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-27XEEN: Fix giving entire party damage in giveCharDamagePaul Gilbert
2018-01-27Merge pull request #1111 from bgK/gamepad-scale-mouse-speed-with-resolutionBastien Bouclet
2018-01-27I18N: Update translations templatesThierry Crozat
2018-01-27GRAPHICS: Fix drawing clipped key colored bitmapsBastien Bouclet
2018-01-27GUI: Remove the parent from the button_idle DrawDataBastien Bouclet
2018-01-27GUI: Fix the caret drawing over the scroll bar in the list widgetBastien Bouclet
2018-01-27GUI: Remove Dialog::markAsDirty to expose full GUI redrawsBastien Bouclet
2018-01-27GUI: Remove explicit redraw when scrolling the ScrollContainerBastien Bouclet
2018-01-27GUI: Implement dirty-checking for widget redrawsBastien Bouclet
2018-01-27GUI: Rework the frame limiter to actually reach the target framerateBastien Bouclet
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-27I18N: Update translation (German)Lothar Serra Mari
2018-01-26RISCOS: Fix compilation of null backendCameron Cawley
2018-01-26RISCOS: Don't list RISC OS as a POSIX platformCameron Cawley
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-26ANDROIDSDL: updated build script, added git checkout to one of previous branc...lubomyr
2018-01-26ANDROIDSDL: updated how_to_build instructions. Latest NDK r16b not supported ...lubomyr
2018-01-26ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed build s...lubomyr
2018-01-26ANDROIDSDL: removed armeabi target, because support of armeabi removed from m...lubomyr
2018-01-26ANDROIDSDL: fixed path to output apk file in build.sh scriptlubomyr
2018-01-26ANDROIDSDL: added patch for adding parameter android:sharedUserId in AndroidM...lubomyr
2018-01-26ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata filelubomyr
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-25XEEN: Fix loading of desert mapPaul Gilbert
2018-01-25PSP2: Always use direct touch on front touch panelrsn8887
2018-01-25AMIGA: Update convertRM.sedHubert Maier
2018-01-25AMIGA: Small rewrite of RM2AG.rxHubert Maier
2018-01-24XEEN: Extra comments for map codePaul Gilbert
2018-01-24XEEN: Fix loading of Darzog's TowerPaul Gilbert
2018-01-24XEEN: Fix hooking up monster data during map loadingPaul Gilbert
2018-01-24PSP2: Set Touchpad Mouse Mode option default to offrsn8887
2018-01-24PSP2: Enable rear touch only when Touchpad Mouse Mode is onrsn8887
2018-01-24PSP2: Increase direct touch accuracyrsn8887
2018-01-24I18N: Update translation (Finnish)Timo Mikkolainen
2018-01-24XEEN: Fix map loading for Shangri-laPaul Gilbert
2018-01-24PSP2: More settings for touch (direct touch on/off, pointer speed)rsn8887
2018-01-24I18N: Update translation (Hungarian)George Kormendi
2018-01-23XEEN: Fix resetting HP for Medusa Sprites each combat turnPaul Gilbert
2018-01-23XEEN: Don't give out treasure if party runs from combatPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
2018-01-23BUILD: Add supernova.dat to install rulesThierry Crozat
2018-01-23DEVTOOLS: Add create_supernova to devtools READMEThierry Crozat
2018-01-23I18N: Update translations templatesThierry Crozat
2018-01-23Merge branch 'supernova'Thierry Crozat
2018-01-23PSP2: Implement touch controls (front and back panel)rsn8887