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2017-07-15TITANIC: Fix locking stars in star control puzzle when Caps lock is onPaul Gilbert
2017-07-15TITANIC: Don't allow starfield to be shown if puzzle was skippedPaul Gilbert
2017-07-15CHEWY: More work on scene info handlingFilippos Karapetis
2017-07-15TITANIC: Fix incorrect calls to queueSoundBastien Bouclet
2017-07-15SLUDGE: Move PixelFormat init to constructorSimei Yin
2017-07-15SLUDGE: Remove unused function displayFatalSimei Yin
2017-07-15SLUDGE: Clean unused extern variablesSimei Yin
2017-07-15SLUDGE: Clean useless #if 0'sSimei Yin
2017-07-15SLUDGE: Remove unused memwatchSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin
2017-07-15SLUDGE: Remove openGl-related function fixFontSimei Yin
2017-07-15SLUDGE: Add a color into stack machineSimei Yin
2017-07-15SLUDGE: Add credit scrollingSimei Yin
2017-07-15SLUDGE: Complete parallaxSimei Yin
2017-07-15SLUDGE: Complete snapshotSimei Yin
2017-07-15TITANIC: Fix pause during intro credits cutscenePaul Gilbert
2017-07-15SLUDGE: Use String::format instead of sprintfSimei Yin
2017-07-15MOHAWK: Riven: Set more variables when starting new gamesBastien Bouclet
2017-07-15MOHAWK: Riven: Stop sending empty rects when drawing transitionsBastien Bouclet
2017-07-14MOHAWK: Riven: Implement transition offsetsBastien Bouclet
2017-07-14SLUDGE: Fix Unsigned vs. Signed Comparison Compiler Warnings.D G Turner
2017-07-14I18N: Update translations templatesThierry Crozat
2017-07-14MOHAWK: Riven: Patch prison island dome switch sound changeBastien Bouclet
2017-07-13SCI32: Add detection entry for Phantasmagoria FR 1.100.000Colin Snover
2017-07-13SLUDGE: Fix Visual Studio compilationPaul Gilbert
2017-07-13SCI32: Patch out bad rat view init code in PhantasmagoriaColin Snover
2017-07-13SCI32: Ignore chest view palette in PhantasmagoriaColin Snover
2017-07-13SCI32: Move priority comparison of ScreenItems into its own functionColin Snover
2017-07-13SCI32: Stop optimising palette mergesColin Snover
2017-07-13SCI32: Add workaround for Phant1Colin Snover
2017-07-13SLUDGE: get random numberSimei Yin
2017-07-13SLUDGE: fix warningsSimei Yin
2017-07-13SLUDGE: Make UTF-8 code portableEugene Sandulenko
2017-07-13SLUDGE: Fix more warningsEugene Sandulenko
2017-07-13SLUDGE: Fix warningEugene Sandulenko
2017-07-13SLUDGE: Fix line endingsEugene Sandulenko
2017-07-13SLUDGE: int32_t -> int32Eugene Sandulenko
2017-07-13SLUDGE: remove CommonCode directory to have a flat structureyinsimei
2017-07-13SLUDGE: use multiple entries for language selectionyinsimei
2017-07-13SLUDGE: remove game settings from Sludge codeyinsimei
2017-07-13SLUDGE: delete a game that doesn't exist any moreyinsimei
2017-07-13SLUDGE: move namespace to functionlist.hyinsimei
2017-07-13SLUDGE: change global Common::String to public var of SludgeEngineyinsimei
2017-07-13SLUDGE: replace utf8 chars by codeyinsimei
2017-07-13SLUDGE: remove debug codeyinsimei
2017-07-13SLUDGE: replace char *by Common::Stringyinsimei
2017-07-13SLUDGE: correct loadfile existence checkyinsimei
2017-07-13SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLineyinsimei
2017-07-13SLUDGE: replace abs() by scummvm ABS()yinsimei
2017-07-13SLUDGE: code formatting for **yinsimei