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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
TINSEL: Safer string manipulation
Eugene Sandulenko
2016-05-11
CRUISE: Safer string manipulation
Eugene Sandulenko
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Plug Moonbase FOW kludges in
Eugene Sandulenko
2016-05-10
SCUMM HE: Proper place for the FOW drawing call
Eugene Sandulenko
2016-05-10
AGI: Safer string copying
Eugene Sandulenko
2016-05-10
Merge pull request #753 from OmerMor/atari
Eugene Sandulenko
2016-05-10
Merge pull request #756 from rootfather/monkey-talkie-detection
Eugene Sandulenko
2016-05-10
SCUMM HE: Resolved couple of TODOs in Moonbase FOW code
Eugene Sandulenko
2016-05-10
SCUMM HE: Initial code for Moonbase FOW
Eugene Sandulenko
2016-05-09
CRUISE: Plug another memory leak
Eugene Sandulenko
2016-05-09
TINSEL: Fix number of buffer overruns
Eugene Sandulenko
2016-05-09
SWORD2: Fix potential buffer overrun
Eugene Sandulenko
2016-05-09
TONY: Removing more redundant checks
Eugene Sandulenko
2016-05-09
MADE: Initialize delta sound buffer
Eugene Sandulenko
2016-05-09
SCUMM HE: Added list of networking extension IDs for Moonbase
Eugene Sandulenko
2016-05-08
WINTERMUTE: Add missing parameter
Eugene Sandulenko
2016-05-08
AUDIO FM-TOWNS: Fix copy/paste error
Eugene Sandulenko
2016-05-08
SCUMM HE: Safeguard division by zero
Eugene Sandulenko
2016-05-08
SHERLOCK RT: Actually clear screen instead of a useless call. CID 1308097
Eugene Sandulenko
2016-05-08
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-05-07
SHERLOCK: RT: Fix some namespace comments
Paul Gilbert
2016-05-07
SCUMM HE: Added debug output
Eugene Sandulenko
2016-05-07
FULLPIPE: Fix statics initialization
Eugene Sandulenko
2016-05-07
CRUISE: Plug memory leak
Eugene Sandulenko
2016-05-07
AGI: Reset all timers on startup
Eugene Sandulenko
2016-05-06
SWORD25: Bail out instead of silently leaving the object in incosistent state
Eugene Sandulenko
2016-05-06
SWORD25: Translate couple of comments
Eugene Sandulenko
2016-05-06
SWORD25: Fix class initialization
Eugene Sandulenko
2016-05-05
SCUMM HE: More debug output
Eugene Sandulenko
2016-05-05
SAGA: Initialization for IsoMap
Eugene Sandulenko
2016-05-05
SAGA: Init puzzle properly
Eugene Sandulenko
2016-05-05
SAGA: Safer string copying
Eugene Sandulenko
2016-05-04
PARALLACTION: Use Common::strlcpy instead of strncpy as suggested by LordHoto
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix premultiplied T14 calculation
Eugene Sandulenko
2016-05-04
PARALLACTION: Use strncpy
Eugene Sandulenko
2016-05-04
PARALLACTION: Init class variables
Eugene Sandulenko
2016-05-04
TONY: Remove redundant checks
Eugene Sandulenko
2016-05-04
TONY: Fix buffer overrun
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix conditionBit size
Eugene Sandulenko
2016-05-04
SCUMM HE: Hid debug output deeper
Eugene Sandulenko
2016-05-04
SCUMM HE: Added Composite Wiz images to pixel detection
Eugene Sandulenko
2016-05-03
OPENGL: Assure color attributes for shader pipeline are always set.
Johannes Schickel
2016-05-03
TEENAGENT: Proper initialization for Object structure.
Eugene Sandulenko
2016-05-03
SCUMM HE: Fixes to T14 image clipping
Eugene Sandulenko
2016-05-03
LASTEXPRESS: Fix logic comparison
Eugene Sandulenko
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