Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-04 | GLK: FROTZ: Simplified getting/setting window properties | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Cleanup of image drawing code | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Refactor V6 window arrangements | Paul Gilbert | |
As I implement further code for Zork Zero, I'm becoming convinced that all of the windows 2+ are for graphics. A complication arose, though, that z_draw_picture doesn't have a window number specified. So creating Glk picture windows for each virtual window was somewhat redundant. The scheme I'm now going to move forward with is having a single picture wndow cover the entire screen in v6 mode, and the upper and lower panes on top of that. All other windows will not get an accompanying Glk window, and instead I'm caching all the window properties locally on the Frotz Window class, so that they can act like the simple placeholders I think they're intended as | |||
2019-01-04 | GLK: Properly fix window clicking crash | Paul Gilbert | |
2019-01-04 | GLK: Fix negative index crash when clicking in a window | Torbjörn Andersson | |
2019-01-04 | GLK: Fix comment typo | Torbjörn Andersson | |
2019-01-04 | GLK: FROTZ: Clarify comment about Unicode runes a bit. | Torbjörn Andersson | |
This started out as a typo fix. :-) | |||
2019-01-03 | GLK: FROTZ: Support using prior palette when a pic doesn't have one | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Fixes for picture decoding | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: os_picture_data wasn't dividing by cell size | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Hooked up window property reading | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games | Paul Gilbert | |
2019-01-02 | GLK: Make a _gameFile field in the base Glk engine | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Window positions & sizes are in characters, not pixels | Paul Gilbert | |
2019-01-02 | GLK: Remove deprecated _cellW/_cellH from Conf | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Add support for pair windows to have more than 2 children | Paul Gilbert | |
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext | |||
2019-01-02 | GLK: FROTZ: Setting window positon & size, some property reading | Paul Gilbert | |
2019-01-02 | SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856 | sluicebox | |
Fixes a script bug in the mac version that always kills the player | |||
2019-01-01 | GLK: FROTZ: Beginnings of setting window positions and size | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Cleanup of incorrect namespace comments | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Compilation fix | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Added skeleton classes for ZMachine windows | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown | Paul Gilbert | |
2019-01-01 | SCI32: Fix QFG4 cave tentacle | Vhati | |
Fixes wriggling and retraction when hero travels over the pit, bug #10615 Supersedes commit 259f262 | |||
2019-01-01 | GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games | Paul Gilbert | |
2019-01-01 | COMMON: Suport String in U32String assignment & equality operators | Paul Gilbert | |
2019-01-01 | GLK: Fix gcc warning in engine construction | Paul Gilbert | |
2019-01-01 | GLK: Remove redundant const prefix from getOptions | Paul Gilbert | |
2018-12-31 | GLK: TADS: Split game list arrays into v2 and v3 | Paul Gilbert | |
2018-12-31 | GLK: Implement passing detection options to the engines | Paul Gilbert | |
2018-12-31 | GLK: FROTZ: Fix Mysterious Adventures detection entries | Paul Gilbert | |
2018-12-31 | GLK: Standardizing on a common GameDescriptor class for detectors | Paul Gilbert | |
2018-12-31 | GLK: Move GlkMetaEngine declaration into a new header file | Paul Gilbert | |
2018-12-31 | GLK: FROTZ: Fix rendering of Beyond Zork minimap | Paul Gilbert | |
2018-12-31 | GLK: Splitting font related info from Conf into their own classes | Paul Gilbert | |
2018-12-30 | GLK: FROTZ: Split Infocom game list from other games list | Paul Gilbert | |
2018-12-30 | TUCKER: Added support for Russian fan translation | Eugene Sandulenko | |
2018-12-30 | SCI: Don't try to validate resources added from a Mac resource fork | Filippos Karapetis | |
The fix has been authored originally by csnover, adapted from commit ca420e44167e5ee488b4ad547104fa6b976e6f1c Fixes Trac#10440, Trac#10892. | |||
2018-12-29 | BUILD: Don't print the pandoc variable if not running a check | Matan Bareket | |
2018-12-29 | SCI: Add LSL7 Russian detection entries | Matan Bareket | |
Fixes #10638 | |||
2018-12-29 | SCI32: Fix QFG4 conversation crash when using keyboard controls | Lars Skovlund | |
2018-12-29 | SCI32: Fix QFG4 statue item description | Vhati | |
Fixes an inaccurate message when examining the statue, bug #10770 | |||
2018-12-28 | GLK: FROTZ: Implement PageUp/PageDn scrolling of desc area in Beyond Zork | Paul Gilbert | |
2018-12-28 | GLK: Simplify arrays of valid extensions in detection code | Paul Gilbert | |
Suggested by Sev as a way to avoid having both arrays and array sizes | |||
2018-12-28 | GLK: Fix multiple definitions of litCount variable | Thierry Crozat | |
2018-12-28 | GLK: Attemp to fix multiple definitions link errors | Thierry Crozat | |
2018-12-28 | GLK: Fix some compilation errors | Thierry Crozat | |
In-class initialization of members is a c++11 features but several ports use compilers that do not support it. | |||
2018-12-28 | GLK: Fix out of bound access in detection code | Thierry Crozat | |
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer. | |||
2018-12-28 | SUPERNOVA: Save sleep savegame at end of normal saves | Thierry Crozat | |
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing. | |||
2018-12-28 | SCI32: Fix QFG4 Rusalka flowers dialogue | Vhati | |
Fixes mixed up text/audio when giving her flowers, bug #10849 |