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2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...vanfanel
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...Strangerke
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites whe...Strangerke
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...Strangerke
2015-11-10COMMON: More sort unit testsBertrand Augereau
2015-11-10COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) S...Bertrand Augereau
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09GUI: Use after freeBertrand Augereau
2015-11-09GUI: strncat needs a destination C-stringBertrand Augereau
2015-11-09COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parserBertrand Augereau
2015-11-09MADS: Phantom: Remove dummy scene handlerStrangerke
2015-11-09MADS: Phantom: Update erroneous comments concerning Section HandlersStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-11-09MADS: Phantom: Implement stopWalker()Strangerke
2015-11-09AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chainathrxx
2015-11-09AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression))athrxx
2015-11-09AUDIO: (FM-TOWNS) - fix looping pcm soundsathrxx
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
2015-11-09MADS: Phantom: Implement unhandledAction()Strangerke
2015-11-09MADS: Phantom: Implement doObjectAction()Strangerke
2015-11-09Merge pull request #625 from digitall/rate-hackEugene Sandulenko
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Only force a reset of scaling velocity when the section changesStrangerke
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke
2015-11-09MADS: Phantom: Remove an erroneous TODOStrangerke
2015-11-08MADS: Phantom: Add scene 506Strangerke
2015-11-08MADS: Phantom: Implement scene 505Strangerke
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
2015-11-07Merge pull request #563 from BenCastricum/detection_fixesEugene Sandulenko
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-11-07MADS: Phantom: Implement scene 504Strangerke
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko
2015-11-07TESTBED: Added detection file to repositoryEugene Sandulenko
2015-11-07GUI: Removed 64k limit on built-in theme XML sizeEugene Sandulenko
2015-11-07NEWS: Announce BBVS supportEugene Sandulenko