Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-26 | LILLIPUT: Implement play / music | Strangerke | |
2018-04-25 | BASE: Allow listing save games for all targets | Thierry Crozat | |
2018-04-25 | BASE: Use --game to specify target for --list-saves command | Thierry Crozat | |
This change brings the --list-saves command syntax in line with other commands. | |||
2018-04-25 | MOHAWK: MYST: Turn held page state into an enum | dafioram | |
Previously, the held page stage was an unsigned int 16 with values 0-13. The enum will make its state more clear. | |||
2018-04-25 | README: Remove out-of-date reference to Win9x/NT/XP in connection with WinDbg | Adrian Frühwirth | |
2018-04-25 | README: Fix broken links, update URLs to use https where possible | Cameron Cawley | |
2018-04-25 | README: Fix formatting | Cameron Cawley | |
2018-04-24 | MOHAWK: MYST: Redraw the tower angle line after the rotation completes | Bastien Bouclet | |
Fixes Trac#10499. | |||
2018-04-23 | XEEN: Fix Swords Greyhaven guild spell list | Paul Gilbert | |
2018-04-23 | XEEN: FIxes for Dark Side & Swords spell listing | Paul Gilbert | |
2018-04-24 | LILLIPUT: Remove some unused variables, initialize some others | Strangerke | |
2018-04-23 | MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBuffer | Bastien Bouclet | |
Fixes Achenar's door animation being mispositionned on Channelwood. Fixes Trac#10498. | |||
2018-04-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-22 | SCI: Change workaround for PalVary / Animate race condition | Willem Jan Palenstijn | |
The new approach is to delay kAnimate briefly (with an 68ms timeout) while there is a zero-tick PalVary running, so that it has time to trigger. The previous workaround would immediately process a zero-tick PalVaryInit/PalVaryReverse. This caused problems in QfG3 (bug #10304) where it interfered with PalVaryPause. The previous workaround could also be modified to handle pause/resume, but this new approach should be closer to SSCI's behaviour, which used a timer for a zero-tick PalVary too. This fixes bug #10304, and keeps #5298 fixed too. | |||
2018-04-22 | TITANIC: Fix discrepancy between readSavegameHeader() declaration and definition | Adrian Frühwirth | |
This should have been part of commit 00e59a3122. | |||
2018-04-22 | Revert "TITANIC: Fix memory leak due to save thumbnail changes" | Adrian Frühwirth | |
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster! | |||
2018-04-22 | TITANIC: Fix memory leak due to save thumbnail changes | Paul Gilbert | |
2018-04-22 | CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using CMake | Bastien Bouclet | |
When SDL is built using CMake, Find_Package imports a target instead of defining variables. If a target was imported we now define the include path and linker flags variables from the target's properties. Using imported targets is a best practice. Ideally, we should define an imported target when we detect variables were defined. However, the linker flags variable would need to be parsed into a library path and a list of libraries, making that approach impractical. | |||
2018-04-22 | MOHAWK: LB: Mark a switch fall-trough as intentional | Bastien Bouclet | |
Without the fall-through, the function would unconditionally dereference an uninitialized pointer. | |||
2018-04-22 | BASE: Allow options to come after command on the command line | Bastien Bouclet | |
2018-04-22 | MOHAWK: LB: Mark some switch fall-throughs as intentional | Bastien Bouclet | |
Fall-throughs are used as a way to handle optional parameters in this function. | |||
2018-04-22 | MOHAWK: MYST: Fix the sound effect not playing in opcode 41 | Bastien Bouclet | |
Changing the background sound when switching cards could stop the effect sound immediately after it started. Fixes Trac#10493. | |||
2018-04-22 | BUILD: Add temporary files created by configure to .gitignore | Adrian Frühwirth | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-21 | MOHAWK: Remove extra coma | Bastien Bouclet | |
2018-04-21 | Merge branch 'dafioram-myst_soundrecvrChanges' | Bastien Bouclet | |
2018-04-21 | MOHAWK: MYST: Always redraw the sound receiver at constant speeds | Bastien Bouclet | |
Fixes the sound receiver display stopping for a little while every second or so when keeping a direction button pressed. | |||
2018-04-21 | MOHAWK: MYST: Make sound receiver hint boundary line up with orig | David Fioramonti | |
In the original the sound reciever would provide a hint of the source sound direction when the user was less than 5 degrees away. In ScummVM it was less than or equal to 5 degrees. Now it matches the behavior of the original. | |||
2018-04-21 | MOHAWK: MYST: Enhance: slow down sound receiver max spin rate | David Fioramonti | |
This slows down the Selentic age sound receiver spin rate when fully depressing either of the turn buttons. This is a deviation from the original and improves the users experience. In the original when the button is fully depressed the receiver turns so fast that it is impossible to predict what angle you full be at when you let go. | |||
2018-04-21 | TUCKER: Improve autosave error handling | Adrian Frühwirth | |
2018-04-21 | TUCKER: Try autosaving only once per autosave interval | Adrian Frühwirth | |
2018-04-21 | XEEN: Add Swords guild membership checks | Paul Gilbert | |
2018-04-21 | XEEN: Swords changes for game flags array | Paul Gilbert | |
2018-04-20 | TINSEL: Fix held items not in either inventory being lost | Paul Gilbert | |
2018-04-20 | XEEN: Ignore monster moves outside map rather than asserting | Paul Gilbert | |
2018-04-20 | XEEN: Fix assert for maximum number in button chooser | Paul Gilbert | |
2018-04-20 | XEEN: Fix crash attacking enemies with an Elder weapon | Paul Gilbert | |
2018-04-20 | XEEN: Fix scripts scanning party inventories for an item | Paul Gilbert | |
2018-04-20 | XEEN: Add town entry handling for Swords | Paul Gilbert | |
2018-04-21 | AUDIO: Silence compiler warning in Nuked OPL emulator | Adrian Frühwirth | |
2018-04-21 | TUCKER: Fix panel background being off by one pixel | Adrian Frühwirth | |
This fixes an original game glitch where the main options menu background image is drawn one pixel too high. Fixes Trac#10496. | |||
2018-04-20 | TUCKER: Draw text only when hovering over hotspots when using the map | Adrian Frühwirth | |
2018-04-20 | LILLIPUT: Refactor engine, replace the use of MinMax by Common::Rect | Strangerke | |
2018-04-20 | LILLIPUT: Add safeguard in homeInPathFinding | Strangerke | |
2018-04-20 | LILLIPUT: Fix memory leak | Strangerke | |
2018-04-20 | LILLIPUT: Fix unsafe read of string reported by coverity | Strangerke | |
2018-04-19 | XEEN: Changes for Auto Notes for Swords | Paul Gilbert | |
2018-04-19 | XEEN: Alter quest flag handling to accomodate Swords | Paul Gilbert | |
2018-04-19 | XEEN: Fix game header lines in Quests dialog for Swords | Paul Gilbert | |
2018-04-19 | XEEN: Fix removal of Swords quest items/flags | Paul Gilbert | |