Age | Commit message (Expand) | Author |
2011-01-22 | VIDEO: Fix QuickTime audio buffering on the last frame | Matthew Hoops |
2011-01-22 | SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging | Lars Skovlund |
2011-01-22 | MOHAWK: Add hardcoded help code for case 1. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement CSTime help system. | Alyssa Milburn |
2011-01-22 | MOHAWK: Minor CSTimeChar bugfixes. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement kCSTimeEventCharSomeNIS55. | Alyssa Milburn |
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse |
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse |
2011-01-22 | MOHAWK: Silence a warning | Filippos Karapetis |
2011-01-22 | MOHAWK: More CSTime event stubs. | Alyssa Milburn |
2011-01-22 | MOHAWK: Add/use visit count for scenes. | Alyssa Milburn |
2011-01-22 | MOHAWK: Dragging resources / levers code cleanup | Bastien Bouclet |
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse |
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse |
2011-01-22 | GOB: Proper live video looping | Sven Hesse |
2011-01-22 | I18N: Add polish translation (patch #3162838) | Thierry Crozat |
2011-01-22 | MOHAWK: Implement Channelwood's remaining opcodes | Bastien Bouclet |
2011-01-22 | MOHAWK: Fix meaning of the sound loop variable | Matthew Hoops |
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse |
2011-01-22 | MOHAWK: Update the ADPC chunk code | Matthew Hoops |
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse |
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse |
2011-01-22 | SCI: Moved the robot audio playing test code inside GfxRobot::playAudio() | Filippos Karapetis |
2011-01-22 | SCI/robot: Correct detection of null preload | Lars Skovlund |
2011-01-22 | GOB: Fix the save list width | Sven Hesse |
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont |
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer | Bastien Bouclet |
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer... | Filippos Karapetis |
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch | Bastien Bouclet |
2011-01-22 | MOHAWK: Hide mummy at startup in CSTime case 1. | Alyssa Milburn |
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse |
2011-01-22 | MOHAWK: Add some debug commands for CSTime. | Alyssa Milburn |
2011-01-22 | MOHAWK: Finish hard-coded logic for CSTime case 1. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement a couple more CSTime events. | Alyssa Milburn |
2011-01-22 | MOHAWK: Add some proper group removal logic to CSTime. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators | Bastien Bouclet |
2011-01-22 | MOHAWK: Complete Channelwood opcode 101, pipe bridge | Bastien Bouclet |
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse |
2011-01-22 | VIDEO: Seek a video seek glitch | Sven Hesse |
2011-01-22 | VIDEO: Correctly correct the _blitMode 1/2 coordinate differences | Sven Hesse |
2011-01-22 | TOON: Fix Further Memory Leaks in Savegame Loading. | David Turner |
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse |
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse |
2011-01-22 | SCI: Changed the expensive and inaccurate floating-point divisions to integer... | Filippos Karapetis |
2011-01-22 | SCI: Code formatting | Filippos Karapetis |
2011-01-22 | COMMON: Update documentation of the MacResManager | Matthew Hoops |
2011-01-22 | TOON: Fix Uninitialized Memory Read During Cursor Animation on Load. | David Turner |
2011-01-22 | TOON: Fix for Memory Leak during Savegame Loading. | David Turner |