aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2011-01-22VIDEO: Fix QuickTime audio buffering on the last frameMatthew Hoops
2011-01-22SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debuggingLars Skovlund
2011-01-22MOHAWK: Add hardcoded help code for case 1.Alyssa Milburn
2011-01-22MOHAWK: Implement CSTime help system.Alyssa Milburn
2011-01-22MOHAWK: Minor CSTimeChar bugfixes.Alyssa Milburn
2011-01-22MOHAWK: Implement kCSTimeEventCharSomeNIS55.Alyssa Milburn
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
2011-01-22GOB: Hacking in multiple live videosSven Hesse
2011-01-22MOHAWK: Silence a warningFilippos Karapetis
2011-01-22MOHAWK: More CSTime event stubs.Alyssa Milburn
2011-01-22MOHAWK: Add/use visit count for scenes.Alyssa Milburn
2011-01-22MOHAWK: Dragging resources / levers code cleanupBastien Bouclet
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
2011-01-22GOB: Proper live video loopingSven Hesse
2011-01-22I18N: Add polish translation (patch #3162838)Thierry Crozat
2011-01-22MOHAWK: Implement Channelwood's remaining opcodesBastien Bouclet
2011-01-22MOHAWK: Fix meaning of the sound loop variableMatthew Hoops
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
2011-01-22MOHAWK: Update the ADPC chunk codeMatthew Hoops
2011-01-22GOB: Don't blit dirty rectangles while playing a live videoSven Hesse
2011-01-22GOB: Force live videos onto the backSurfaceSven Hesse
2011-01-22SCI: Moved the robot audio playing test code inside GfxRobot::playAudio()Filippos Karapetis
2011-01-22SCI/robot: Correct detection of null preloadLars Skovlund
2011-01-22GOB: Fix the save list widthSven Hesse
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
2011-01-22SCI: Added stub for playing robot audio from the consoleLars Skovlund
2011-01-22MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawerBastien Bouclet
2011-01-22SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer...Filippos Karapetis
2011-01-22GOB: Fix some of the live-video glitchynessSven Hesse
2011-01-22MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switchBastien Bouclet
2011-01-22MOHAWK: Hide mummy at startup in CSTime case 1.Alyssa Milburn
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
2011-01-22MOHAWK: Add some debug commands for CSTime.Alyssa Milburn
2011-01-22MOHAWK: Finish hard-coded logic for CSTime case 1.Alyssa Milburn
2011-01-22MOHAWK: Implement a couple more CSTime events.Alyssa Milburn
2011-01-22MOHAWK: Add some proper group removal logic to CSTime.Alyssa Milburn
2011-01-22MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevatorsBastien Bouclet
2011-01-22MOHAWK: Complete Channelwood opcode 101, pipe bridgeBastien Bouclet
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
2011-01-22VIDEO: Seek a video seek glitchSven Hesse
2011-01-22VIDEO: Correctly correct the _blitMode 1/2 coordinate differencesSven Hesse
2011-01-22TOON: Fix Further Memory Leaks in Savegame Loading.David Turner
2011-01-22GOB: Don't mess with the break key in Urban RunnerSven Hesse
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
2011-01-22SCI: Changed the expensive and inaccurate floating-point divisions to integer...Filippos Karapetis
2011-01-22SCI: Code formattingFilippos Karapetis
2011-01-22COMMON: Update documentation of the MacResManagerMatthew Hoops
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner