Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-18 | XEEN: Fix granting temporary fire resistance | Paul Gilbert | |
2019-08-18 | XEEN: Workaround script bug opening sarcophagus in Sphinx | Paul Gilbert | |
2019-08-18 | XEEN: Implement autosave support | Paul Gilbert | |
2019-08-18 | GLK: FROTZ: Whitespace fixes | Paul Gilbert | |
2019-08-18 | GLK: FROTZ: Fix creating text vs buffer windows | Paul Gilbert | |
2019-08-18 | SWITCH: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager. | |||
2019-08-18 | ANDROID: Don't deinitialize the EGL surface when pausing the application | Cameron Cawley | |
Fixes Trac#6129 | |||
2019-08-19 | STARTREK: Read most of the TUG mission texts from RDF files | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix failed action texts | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix loading of some texts, and add the "text" console command | Filippos Karapetis | |
2019-08-18 | PSP2: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager. | |||
2019-08-18 | BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls | antoniou79 | |
2019-08-18 | BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor) | antoniou79 | |
2019-08-18 | BLADERUNNER: Restore bits of Guzza dialogue | antoniou79 | |
2019-08-18 | GUI: Check if fullscreen is available at runtime | Cameron Cawley | |
2019-08-18 | KYRA: LOL: Fix GCC Compiler Warning from memset Usage | D G Turner | |
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors. | |||
2019-08-17 | STARTREK: Fix introduced bug in mission chain loading code | D G Turner | |
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string. | |||
2019-08-17 | BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07 | antoniou79 | |
2019-08-17 | BLADERUNNER: Remove aux (added) L.MOUSE2 object | antoniou79 | |
2019-08-17 | BLADERUNNER: Complete Klein's annoyed behavior | antoniou79 | |
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3) | |||
2019-08-17 | BLADERUNNER: Merge code for clues in PS07 original/cut versions | antoniou79 | |
2019-08-17 | BLADERUNNER: Restored - Dino gets clues properly | antoniou79 | |
He gets them from the mainframe as indicated by the game's manual | |||
2019-08-17 | STARTREK: Read TUG0 description messages from the respective RDF file | Filippos Karapetis | |
2019-08-17 | STARTREK: More explicit definition of text types | Filippos Karapetis | |
2019-08-17 | STARTREK: Load all kinds of messages, and remove redundant variables | Filippos Karapetis | |
2019-08-17 | STARTREK: Allow lowercase for mission names in console commands | Filippos Karapetis | |
2019-08-16 | GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Erase correct area when switching rooms in Arthur | Paul Gilbert | |
2019-08-17 | GUI: Fix GCC Compiler Warnings in GUI Theme Parser Code | D G Turner | |
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated. | |||
2019-08-16 | GLK: FROTZ: Properly implement os_char_width | Paul Gilbert | |
This fixes a memory corruption in the Arthur startup | |||
2019-08-16 | GLK: FROTZ: Proper pixel precision for V5+ | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Only call Glk move cursor for Glk text grid windows | Paul Gilbert | |
2019-08-16 | BLADERUNNER: Restored buzzer to annoy Dino (WIP) | antoniou79 | |
2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | SCI: Fix builds when SCI32 disabled | sluicebox | |
Fixes previous commit | |||
2019-08-15 | SCI: Fix ECO2 Icon bar tutorial | sluicebox | |
Fixes bug #11081 | |||
2019-08-16 | BLADERUNNER: Early restoration for Dino Klein | antoniou79 | |
2019-08-16 | BLADERUNNER: Cleaner format in constants and init_script(partial) | antoniou79 | |
2019-08-15 | CREDITS: Add credits for Supernova and update iOS and macOS credits | Thierry Crozat | |
2019-08-15 | DS: Disable Bink and Lua | Cameron Cawley | |
This should help to reduce the size of the main executable. | |||
2019-08-15 | BACKENDS: Fix GCC Warnings in Surface SDL Graphics | D G Turner | |
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated. | |||
2019-08-15 | STARTREK: Cleanup away mission chain loading code | Filippos Karapetis | |
2019-08-15 | STARTREK: Add a console | Filippos Karapetis | |
This also fixes an uninitialized pointer crash (_mapFile) | |||
2019-08-15 | CRYOMNI3D: Fix Spanish compressed file size | Le Philousophe | |
That was reported in forums and it's due to bad copy-paste | |||
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley | |
2019-08-14 | CRYOMNI3D: Add detection for English DOS/Windows CD | Thierry Crozat | |
This was reported by scoriae on the forum. | |||
2019-08-14 | SCI: Fix Macintosh kDrawPic mirror flag handling | sluicebox | |
Fixes the KQ6 Mac peppermint cave room | |||
2019-08-13 | VITA: Use activeArea rectangle also on Vita | rsn8887 | |
2019-08-13 | CREDITS: Add myself | sluicebox | |
The big reveal |