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2016-05-08SCUMM HE: Safeguard division by zeroEugene Sandulenko
2016-05-08SHERLOCK RT: Actually clear screen instead of a useless call. CID 1308097Eugene Sandulenko
2016-05-08JANITORIAL: Whitespace fixesEugene Sandulenko
2016-05-07SHERLOCK: RT: Fix some namespace commentsPaul Gilbert
2016-05-07SCUMM HE: Added debug outputEugene Sandulenko
2016-05-07FULLPIPE: Fix statics initializationEugene Sandulenko
2016-05-07CRUISE: Plug memory leakEugene Sandulenko
2016-05-07AGI: Reset all timers on startupEugene Sandulenko
2016-05-06SWORD25: Bail out instead of silently leaving the object in incosistent stateEugene Sandulenko
2016-05-06SWORD25: Translate couple of commentsEugene Sandulenko
2016-05-06SWORD25: Fix class initializationEugene Sandulenko
2016-05-05SCUMM HE: More debug outputEugene Sandulenko
2016-05-05SAGA: Initialization for IsoMapEugene Sandulenko
2016-05-05SAGA: Init puzzle properlyEugene Sandulenko
2016-05-05SAGA: Safer string copyingEugene Sandulenko
2016-05-04PARALLACTION: Use Common::strlcpy instead of strncpy as suggested by LordHotoEugene Sandulenko
2016-05-04SCUMM HE: Fix premultiplied T14 calculationEugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-04PARALLACTION: Use strncpyEugene Sandulenko
2016-05-04PARALLACTION: Init class variablesEugene Sandulenko
2016-05-04TONY: Remove redundant checksEugene Sandulenko
Since we have ((color & 0x1f) * 6) / 6, it cannot be > 0x1f, thus removing these checks as redundant.
2016-05-04TONY: Fix buffer overrunEugene Sandulenko
2016-05-04SCUMM HE: Fix conditionBit sizeEugene Sandulenko
2016-05-04SCUMM HE: Hid debug output deeperEugene Sandulenko
2016-05-04SCUMM HE: Added Composite Wiz images to pixel detectionEugene Sandulenko
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-03TEENAGENT: Proper initialization for Object structure.Eugene Sandulenko
2016-05-03SCUMM HE: Fixes to T14 image clippingEugene Sandulenko
2016-05-03LASTEXPRESS: Fix logic comparisonEugene Sandulenko
2016-05-03TONY: Fix numerous memory leaksEugene Sandulenko
2016-05-03TEENAGENT: Renames and cleanupEugene Sandulenko
2016-05-03SCUMM HE: Clip T14 Wiz images properlyEugene Sandulenko
2016-05-02TSAGE: R2R - Fix bug in scene 2425Strangerke
2016-05-02SCUMM HE: Implement premultiplied transparency renderingEugene Sandulenko
2016-05-02NEWS/DE: Add Kyra bugfixes for 1.8.1Lothar Serra Mari
2016-05-02CGE2: More portable way of getting max long valueEugene Sandulenko
2016-05-02MORTEVIELLE: Fix warningEugene Sandulenko
2016-05-02MADS: Fix class initializationEugene Sandulenko
2016-05-02TOLTECS: Initialize class variablesEugene Sandulenko
2016-05-02MADE: Init class variablesEugene Sandulenko
2016-05-02MADE: CleanupEugene Sandulenko
2016-05-02MADE: Plug memory leakEugene Sandulenko
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-05-02GUI: Initialize widget paddingEugene Sandulenko
2016-05-02WAGE: Initialize class variablesEugene Sandulenko
2016-05-02NEWS: Add Kyra bugfixes for 1.8.1.Johannes Schickel
2016-05-02SCUMM HE: Fix T14 output positionsEugene Sandulenko
2016-05-02SCUMM HE: Bugfix T14 decoderEugene Sandulenko
2016-05-02SCUMM HE: More work on T14 codecEugene Sandulenko
2016-05-01I18N/DE: Improve translation for the Mute All settingLothar Serra Mari
The current string "Alles aus" is too long for the game specific option and gets trunkated.
2016-05-01SCUMM HE: Further work on T14 codecEugene Sandulenko