Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-01 | BLADERUNNER: Prevent lockup when save file is missing data | Thanasis Antoniou | |
Missing thumbnail data was causing a lockup on mouse-over Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves. | |||
2019-04-01 | CONFIGURE: Improve detection of SDL and SDL_net | Cameron Cawley | |
2019-04-01 | GRAPHICS: Add a PixelType to ColorMasks. | Johannes Schickel | |
This PixelType is the underlying type (uint16/uint32) of a pixel specified by ColorMasks. | |||
2019-04-01 | GRAPHICS: Return value in dummy functions | Eric Culp | |
2019-04-01 | GRAPHICS: Respect alpha and rgba formats in interpolation and conversion | Eric Culp | |
2019-04-01 | GRAPHICS: Fix braces in two interpolate functions | Eric Culp | |
2019-04-01 | GRAPHICS: Change another interpolation function in Edge filter. | Eric Culp | |
A 2 to 1 interpolation was causing errors. It is fixed, renamed, and moved to the common interpolation file. | |||
2019-04-01 | GRAPHICS: Change Edge filter to use shared interpolation functions | Eric Culp | |
2019-04-01 | GRAPHICS: Add dummy specializations for some interpolate* functions | Eric Culp | |
They use ColorMask values not present in 2-byte ColorMasks. Since they should never be used on 2-byte pixel data, the dummy implementations assert(0) and should be removed by any optimizing compiler since no code path can ever reach them. | |||
2019-04-01 | GRAPHICS: Fix typo of qlowBits | Eric Culp | |
2019-04-01 | GRAPHICS: Add 32bit versions of interpolate* functions | Eric Culp | |
2019-03-31 | BLADERUNNER: Remove blue tint from ESPER zoom-ins | Thanasis Antoniou | |
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed. | |||
2019-03-31 | BLADERUNNER: Fix no music at Dektora dance outtake | Thanasis Antoniou | |
Also add constants for all music tracks | |||
2019-03-31 | SDL: Fix compilation without 16 bit colour support | Cameron Cawley | |
2019-03-31 | GRAPHICS: Add support for PICT opcode $90 BitsRect | sluicebox | |
Add limited support for unpacked PICT bits which FPFP Mac requires. SCI games use packed PICT bits unless an image is less than 8 bytes per row in which case they can't be packed, like FPFP's shovel icon. Fixes bug #7059 which prevents the game from being completed. | |||
2019-03-31 | BLADERUNNER: Release non-repeated and support queued overlays | Thanasis Antoniou | |
2019-03-30 | ENGINES: Use new logo for splash screen | Thierry Crozat | |
2019-03-30 | ADL: Refactor opcodes | Walter van Niftrik | |
2019-03-30 | BLADERUNNER: Improved for overlay debug command | Thanasis Antoniou | |
Not force loading of all MIX files anymore, and added a catalogue of all VQAs | |||
2019-03-30 | BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbus | Thanasis Antoniou | |
2019-03-29 | SCI: Remove MidiDriver_AmigaMac platform inference | sluicebox | |
Tell MidiDriver_AmigaMac the game's platform instead of it attempting to infer this by which patch resources exist. Fixes bug #10925 where SQ3 German Amiga is treated as Mac because it happens to contain a patch 7 resource. | |||
2019-03-29 | SCI: Fix kAddMenu language separator parsing | sluicebox | |
Fixes bug #10926 that prevents SQ3 German Amiga from loading | |||
2019-03-28 | BLADERUNNER: Moonbus fixes (Izo and Luther) | Thanasis Antoniou | |
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03 | |||
2019-03-27 | SCI: Exclude GK1/QFG4 sync when SCI32 disabled | sluicebox | |
2019-03-27 | SCI: Add cast to prev commit to fix builds | sluicebox | |
2019-03-27 | SCI: Synchronize QFG4 control panel audio settings | sluicebox | |
Fixes Audio button in control panel getting out of sync with the message mode set by ScummVM. | |||
2019-03-27 | BLADERUNNER: Fixes for moonbus combat | Thanasis Antoniou | |
2019-03-27 | BLADERUNNER: Fix missing sound effects in some occassions | Thanasis Antoniou | |
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor) | |||
2019-03-27 | BLADERUNNER: Fix ESPER closing sound | Thanasis Antoniou | |
2019-03-27 | SCI: Fix broken speech after starting in text mode | sluicebox | |
Fixes bug #10924 where starting or restoring in text mode and then changing to speech mode within a game results in muted speech. This is a regression introduced between 1.9 and 2.0, probably as part of the synchronization refactor that created GuestAdditions. | |||
2019-03-26 | BLADERUNNER: Fix Dektora showing up dead at moonbus | Thanasis Antoniou | |
2019-03-26 | BLADERUNNER: Resolve dead end state with Zuben | Thanasis Antoniou | |
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue). | |||
2019-03-25 | SDL: Remove outdated comment | Cameron Cawley | |
2019-03-25 | SCI: Fix SQ4CD biker timepod message, bug #10922 | sluicebox | |
2019-03-25 | SCI: Fix Mac icon bar crash on restart (KQ6, FPFP) | sluicebox | |
Add support for reinitializing the mac icon bar when restarting. Restarting runs the game's init script which calls KPlatform again. Prior to this, restarting these games would fail an assertion. | |||
2019-03-25 | BLADERUNNER: Fix static noise instead of proper audio in VQAs | Thanasis Antoniou | |
2019-03-24 | KYRA: (EOB2) - fix EGA graphics mode outro palette glitch | athrxx | |
2019-03-24 | SCI: Fix SQ4CD bike dodging, bug #9806 | sluicebox | |
Fixes several game-breaking script bugs in the bike dodging scenes that were exposed in the CD version by slowing down the bikes. | |||
2019-03-23 | WIN32: Escape the copyright symbol in the resource script | Cameron Cawley | |
2019-03-23 | SCI: Update The Dating Pool 2019 demo | Kawa | |
2019-03-23 | SCI: Add detection entry for The Dating Pool 2019 demo | Kawa-oneechan | |
2019-03-23 | SCI: Fix SQ4CD Cedric easter egg, bug #10920 | sluicebox | |
2019-03-23 | BLADERUNNER: Final pass on the maze | Thanasis Antoniou | |
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle. | |||
2019-03-22 | BLADERUNNER: All maze targets normalized | Thanasis Antoniou | |
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance. | |||
2019-03-22 | KYRA: silence some compiler warnings | athrxx | |
2019-03-22 | AUDIO: (FM-TOWNS/PC-98) - silence some compiler warnings | athrxx | |
2019-03-22 | AUDIO: (FM-TOWNS) - turn warning into debug message | athrxx | |
(no need to bother users with something that is actually intended behavior) | |||
2019-03-22 | BLADERUNNER: Rephrasing of if clause sequence in getFramePtr() | Thanasis Antoniou | |
2019-03-21 | TOON: Add detection entry for English re-release | lotharsm | |
Provided in https://bugs.scummvm.org/ticket/10910 | |||
2019-03-21 | BLADERUNNER: More fixes for the shooting range | Thanasis Antoniou | |
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now. |