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2018-01-23SUPERNOVA: Fixes parameter name for getKeyInput()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements death screenJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors init and destruction of GameManagerJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds clear() to Inventory ClassJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Input handlingJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds indicator for key pressesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Extends text renderingJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes object indices in room definitionJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects typoJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Updates NOTESJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements 'wait for input'Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts char game state variables to byteJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adjusts game loop delayJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes shadowing of variablesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Gets input before drawing calls;Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements animationJoseph-Eugene Winzer
2018-01-23SUERNOVA: Initializes missing rooms on startupJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rewrites animation for Cockpit and SleepCabinJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements showing cockpit monitorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes visibility of room constructorsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects exit direction of sleeping cabinJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds definitions for remaining roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements delay for animationsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors event loopJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes typo in room definitionJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Initializes clickField.next with 0Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects left mouse click behaviorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes that objects are removed when takenJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts Inventory as GuiElementsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes isVisible flag from GuiElementJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes font renderingJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames charcterWidth() to textWidth()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds table for octal cp437 umlautsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Makes Inventory::get() return nullObjectJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors room definitionsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects OPEN to more descriptive OPENABLEJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds debugging code for rendering available sectionsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds tons of stuffJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes warnings for Inventory codeJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Fixes renderRoom() by limiting the section rangeJoseph-Eugene Winzer
2018-01-22SUPERNOVA: removeMessage() now restores the screen on destructionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Fixes typo in definition of objectsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Enables renderImage() to render inverse sectionsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Removes 'inverse section' caseJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds GuiElement ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Extends Object ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds info to NOTESJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Fixes bathroom location on minimapJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds missing copyright headerJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Cosmetic changes in console codeJoseph-Eugene Winzer