Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-04-13 | CONFIGURE: Fix tsage engine entry position. | Johannes Schickel | |
The engine list is (apart for subengines and SCUMM) sorted alphabetically, thus tsage should be between touche and tucker and not between toon and touche. | |||
2011-04-13 | TSAGE: Fix build as dynamic plugin. | Johannes Schickel | |
2011-04-13 | MOHAWK: Stupid padding fix. | Alyssa Milburn | |
2011-04-13 | TSAGE: Fix compilation on NDS. | Johannes Schickel | |
It is not safe to assume one can construct a va_list by using NULL. Instead I created a temporary (uninitialized!) dummy, which is passed in the call to the Action::attached implementation. I added a TODO to resolve this temporary hack. | |||
2011-04-13 | SCI: Remove left-over fixme comment | Willem Jan Palenstijn | |
It should have been removed in b40b87fdb5b4ee869cce55d852af409896b20c98 | |||
2011-04-13 | TSAGE: Fix compilation on Mac OS X PPC. | Johannes Schickel | |
Mac OS X PPC's standard C(++) library does not feature any sqrtf function, since the parameter is double anyway I changed it to use sqrt for now. We might want to consider adding some global macros for that on such platforms. Another instance where the same issues caused problems in the past is the MT-32 emulator. See audio/softsynth/mt32/synth.cpp lines 30 to 43 for reference. | |||
2011-04-13 | TSAGE: Cleanup custom List usage. | Johannes Schickel | |
This makes the code use Common::List for all cases where synchronization can not be done with tSage::List::synchronise. Furthermore I renamed the custom List class to SynchronisedList to stress its purpose. I also removed clear2, contains and forEach and replaced them with algorithm usage from Common:: or in the case of "contains" replaced them with a simple inline function which uses Common::find. | |||
2011-04-13 | TSAGE: Fix compilation on Linux/amd64 with g++ 4.5.2. | Johannes Schickel | |
2011-04-13 | AUDIO: Split the Intel DVI ADPCM into its own class | Matthew Hoops | |
IMA is really just the definition on how to decode a sample from a nibble, DVI is just a way for those nibbles to be stored in the stream. | |||
2011-04-13 | TSAGE: Fix warning | Willem Jan Palenstijn | |
2011-04-13 | TSAGE: Fixed warnings identified by Buildbot | Paul Gilbert | |
2011-04-13 | Merge branch 'master' of github.com:scummvm/scummvm | Paul Gilbert | |
2011-04-13 | TSAGE: Change palette code from 4-byte to 3-byte palettes | Paul Gilbert | |
2011-04-13 | Merge remote branch 'remotes/dreammaster/tsage' | Paul Gilbert | |
2011-04-13 | TOON: Use shared ADPCM data tables | Max Horn | |
2011-04-13 | VIDEO: Use shared ADPCM data tables in VMDDecoder | Max Horn | |
2011-04-13 | SCUMM: Use shared ADPCM data tables | Max Horn | |
2011-04-13 | AUDIO: Expose some internal ADPCM data tables | Max Horn | |
2011-04-13 | AUDIO: Stop adpcm.h from including common/stream.h | Max Horn | |
2011-04-13 | TINSEL: Move custom ADPCM decoders to tinsel engine | Max Horn | |
2011-04-13 | AUDIO: Expose ADPCM decoder internals via a new header | Max Horn | |
There are tons of ADPCM variants out there, and it is impractical to stuff them all into a single adpcm.cpp file. By exposing the internals, engines can implement their ADPCM decoder variants more easily. | |||
2011-04-13 | WEBOS: Moved #include lines inside #ifdef WEBOS to fix MSVC compilation | Paul Gilbert | |
2011-04-13 | SCUMM: Fix bug #3187622 (COMI: incorrect decoding of audio codec 13/15) | Max Horn | |
2011-04-13 | SCUMM: Resolve some code duplication | Max Horn | |
2011-04-13 | SCUMM: Move ADPCM decoder into separate function | Max Horn | |
2011-04-13 | TOON: Make ADPCM tables const | Max Horn | |
2011-04-13 | MOHAWK: LB's 'self' is case-insensitive | Alyssa Milburn | |
2011-04-13 | SCI: Added handling for another version of mt32.drv (bug #3285556) | md5 | |
This is used in another version of KQ4 early (0.000.274) | |||
2011-04-13 | CONFIGURE: Add _timidity=no to the GPH devices to stop Timidity | David-John Willis | |
support being built. * This is for the GP2X, GP2XWIZ and Caanoo devices that use the GPH backend. | |||
2011-04-13 | GPH: Move GP2XWIZ build support files into devices folder. | David-John Willis | |
* Also add a common folder with the shared bits. | |||
2011-04-13 | GPH: Move caanoo build support files into device folder in the backend. | David-John Willis | |
2011-04-13 | GP2X: Move build support files into the GPH backend. | David-John Willis | |
2011-04-13 | TSAGE: Fix a crash using the new palette effect. It still doesn't show much... | strangerke | |
2011-04-12 | TSAGE: Implement most of the scene 9900. New palette animation is currently ↵ | strangerke | |
broken, to be fixed | |||
2011-04-12 | Merge branch 'tsage' of http://github.com/dreammaster/scummvm | strangerke | |
2011-04-12 | COMMON: Add some testcases for common/endian.h | Max Horn | |
2011-04-12 | COMMON: Let MKTAG always return an uint32 | Max Horn | |
2011-04-12 | COMMON: Use correct MKTAG definition, stupid | Max Horn | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-04-12 | COMMON: Drop totally obsolete & outdated DEC C++ 'support' | Max Horn | |
2011-04-12 | TINSEL: cleanup | Max Horn | |
2011-04-12 | TSAGE: Reworked the 'probe approaching rocks' cut-scene to work correctly | Paul Gilbert | |
The problem is the original game presumed that rendering a single frame would take at least 10 ticks (at 60Hz). Since the ScummVM renders it faster than then, the cutscene wasn't working. A new 'ProbeMover' class has been created to ensure the probe shrinking keeps correct pace with the probe's movement. | |||
2011-04-12 | GPH/GP2X: Tweak wrapper script to export LD_LIBRARY_PATH. | David-John Willis | |
2011-04-12 | GPH: Add separate button defined buttons for each supported device. | David-John Willis | |
* No default buttons set any more as I would want the build to fails if you don't provide the backend with a device. * Also commit some small cleanup to the bundle files. | |||
2011-04-12 | WEBOS: Disable opengl support; move --sysroot to LDFLAGS where it belongs | Klaus Reimer | |
2011-04-12 | GIT: Ignore /plugins directory | Klaus Reimer | |
2011-04-12 | WEBOS: Add PDK paths to LDFLAGS & INCLUDES; enable dynamic plugins support | Klaus Reimer | |
2011-04-12 | CREDITS: Add credits for WebOS backend | Klaus Reimer | |
2011-04-12 | WEBOS: Correct indentation of WEBOS preprocessor check | Klaus Reimer | |
2011-04-12 | WEBOS: Use STRIP variable to strip the binary | Klaus Reimer | |