Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-20 | TSAGE: R2R - Implement scene 1800 | Strangerke | |
2012-01-18 | TSAGE: R2R - Implement scene 1700 | Strangerke | |
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). | |||
2012-01-17 | MACOSX: Moved an include a bit to make sure that some defines are there ↵ | Oystein Eftevaag | |
before they are actually used. | |||
2012-01-17 | TSAGE: R2R - Implement scene 1625 | Strangerke | |
2012-01-17 | NEWS: Add changes from branch-1-4-1. | Johannes Schickel | |
2012-01-17 | NEWS: Mention Loom FM-TOWNS difficulty dialog in the news. | Johannes Schickel | |
2012-01-17 | TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC) | Strangerke | |
Thanks eriktorbjorn for pointing it | |||
2012-01-17 | TSAGE: R2R - Implement scene 1580 | Strangerke | |
Also fix a couple of setdetails calls in scene 1550 | |||
2012-01-17 | TSAGE: R2R - Partial implementation of scene 1575 | Strangerke | |
2012-01-16 | TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6() | Strangerke | |
Also fix a couple of things in scene 1550 | |||
2012-01-16 | TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF() | Strangerke | |
2012-01-16 | SCI: Update a workaround for the demo of QFG4 to make it work again | Filippos Karapetis | |
2012-01-16 | KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing". | Johannes Schickel | |
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works. | |||
2012-01-16 | KYRA: (EOB) - change behavior of safe game file importing code | athrxx | |
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation | |||
2012-01-16 | SCI: Remove outdated comment | Willem Jan Palenstijn | |
2012-01-16 | TSAGE: R2R - Scene 1550: Implement subA4D14() | Strangerke | |
2012-01-15 | TSAGE: R2R - Fix a GCC warning | Strangerke | |
Thanks LordHoto for pointing it | |||
2012-01-15 | TSAGE: R2R - Scene 1550: Implement subA2B2F() | Strangerke | |
2012-01-15 | SCI: Properly handle negative coordinates in drawTextBitmap() | Filippos Karapetis | |
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind | |||
2012-01-15 | SCI: Simplify kString(Dup) using the overloaded = operator | Filippos Karapetis | |
Thanks to wjp for his suggestion | |||
2012-01-15 | SCI: Ignore an invalid export in a script in the demo of RAMA | Filippos Karapetis | |
2012-01-15 | SCI: Use fromString() in kString(Dup) to simplify code | Filippos Karapetis | |
2012-01-15 | SCI: Zero-terminate strings in SciString::fromString() | Filippos Karapetis | |
2012-01-15 | SCI: Remove wrong script-to-array copying code in kArray | Filippos Karapetis | |
2012-01-15 | SCI: Fix a nasty bug in kString(Dup) | Filippos Karapetis | |
The rawString variable is no longer pointing to invalidated data. This fixes cases where strings are manipulated by game scripts, such as the graveyard and rada drum puzzles in GK1 | |||
2012-01-15 | SCI: Clean up some memory management and loops | Willem Jan Palenstijn | |
2012-01-15 | SCI: Plug a leak in ResourceManager::processWavePatch() | Filippos Karapetis | |
Many thanks to digitall for finding this one | |||
2012-01-15 | SCI: Plug loads of memory leaks in the SCI32 graphics code | Filippos Karapetis | |
Many thanks to digitall for finding these | |||
2012-01-15 | SCI: Plug a leak in ResourceManager::detectSciVersion() | Filippos Karapetis | |
Many thanks to digitall for finding this one | |||
2012-01-15 | TSAGE: Don't use "&&" synonym "and". | Johannes Schickel | |
2012-01-15 | SCUMM: add missing free() | athrxx | |
2012-01-15 | KYRA: (EOB) - add support for original save game files | athrxx | |
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console. | |||
2012-01-15 | Merge pull request #166 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: Added detection for more Dutch HE demos | |||
2012-01-15 | DRACI: Move readByte() and readUint32LE() out of assert() | Torbjörn Andersson | |
2012-01-14 | LURE: Move readByte() call out of assert() | Torbjörn Andersson | |
2012-01-14 | MACOSX: Changed CoreAudio deprecation check slightly to allow building with ↵ | Oystein Eftevaag | |
older SDKs | |||
2012-01-14 | Merge pull request #157 from fingolfin/coreaudio | Oystein Eftevaag | |
MACOSX: Use modern CoreAudio API on modern systems by default, cleanup | |||
2012-01-14 | MACOSX: Replace use of a 10.4 only API by one available since 10.0 | Max Horn | |
2012-01-14 | MACOSX: Default to new CoreAudio API on x86, and to old on PowerPC | Max Horn | |
The new API has been present since Mac OS X 10.5 (released four years ago, in October 2007), and also since iOS 2.0 (thus, the iOS port may be able to use it, too). Moreover, 10.5 was the last system to support PowerPC. | |||
2012-01-14 | OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store | Oystein Eftevaag | |
2012-01-14 | OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 ↵ | Oystein Eftevaag | |
compatibility | |||
2012-01-14 | OSX: Use static zlib library again | Oystein Eftevaag | |
2012-01-14 | SCI: Add a script patch to fix a script bug in GK1 floppy | Filippos Karapetis | |
This bug leads to a crash after Gabriel interrogates people, and is caused by incorrect ordering in two checks, which was fixed in the CD version | |||
2012-01-14 | KYRA: Make workaround for bug #1498221 work again. | Johannes Schickel | |
The bug in question is "KYRA1: Glitches when meeting Zanthia". This is a regression from 0af418e7ea3a41f93fcc551a45ee5bae822d812a as far as I can tell. | |||
2012-01-14 | KYRA: Fix missing debug commands. | Johannes Schickel | |
This is a regression from cfac223cee7cc8136fdf43dea1465a1b060a803b. | |||
2012-01-14 | SCI: Don't clip the plane rectangle in kernelDeletePlane() | Filippos Karapetis | |
The actual cause for this clipping has been fixed | |||
2012-01-14 | SCI: When deleting a plane, also delete the items in it | Filippos Karapetis | |
This fixes a crash in GK1 day 2, after using the thermostat outside Mosely's office | |||
2012-01-14 | Merge pull request #165 from eriktorbjorn/dig-workaround | Torbjörn Andersson | |
SCUMM: Work around spider lair script bug in The Dig When entering the spider lair, the entry script may optionally start the sound of running water. However, this sound is never explicitly stopped, so it may continue for quite a while. (When I tried it with DOSBox, it didn't stop until I got back to the Nexus.) This workaround adds a fade-out to the sound when the exit script is about to run. This is consistent with how that same sound effect is faded out in the underwater cavern (room 33). |