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2005-10-23Change Broken Sword I & II -> 1 & 2 in LaTeX docs, tooMax Horn
2005-10-23Change Broken Sword I & II -> 1 & 2 in LaTeX docs, tooMax Horn
2005-10-23Change Broken Sword I & II -> 1 & 2 in LaTeX docs, tooMax Horn
2005-10-23Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consiste...Max Horn
2005-10-22Gee, should pay more attention and read comments I myself added years ago...Max Horn
2005-10-22V7 savegames actually aren't supported; fix commentMax Horn
2005-10-22Got rid of 'ref' code (or rather: hack) in the save/load systemMax Horn
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
2005-10-22Switch iMuse to use Serialiazable, too (at least partially)Max Horn
2005-10-22Fixed a double loading of shape 10,Johannes Schickel
2005-10-22Made the shape handling endian safe, also renamned some functions andJohannes Schickel
2005-10-22Cleaned up some cursor show/hide handling. This should fix bug #1333391.Torbjörn Andersson
2005-10-22As Kirben suggested, increasing room name bufferGregory Montoir
2005-10-22This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks Dark-Star...Gregory Montoir
2005-10-22Ooops, added label for that debug msg.Travis Howell
2005-10-22Add debug msg.Travis Howell
2005-10-22Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when obj...Gregory Montoir
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
2005-10-22Implemented correct cursor handling.Johannes Schickel
2005-10-22Add French Pajama Sam demo.Travis Howell
2005-10-21COMI delays use minutes too, so remove hack.Travis Howell
2005-10-21Turn class Sound into a SerializableMax Horn
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
2005-10-21UselessMax Horn
2005-10-21Added a warning (this is a very tempting way to break savegames :-)Max Horn
2005-10-21Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.Gregory Montoir
2005-10-21fix compilation warnAndrew Kurushin
2005-10-21add workaround for bug #1328045Andrew Kurushin
2005-10-21Enable XMAP support in akos codec 32.Travis Howell
2005-10-21Actor layer in HE games uses an int32.Travis Howell
2005-10-21Disambiguate code semantics (fixing a compiler warning)Max Horn
2005-10-21Add safety check for XMAP support, from original HE games.Travis Howell
2005-10-21-Add three French HE demosTravis Howell
2005-10-21Add XMAP support for actors.Travis Howell
2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
2005-10-21Add XMAP support for wizImages.Travis Howell
2005-10-20Forget to set puttdemo GIDTravis Howell
2005-10-20Correct version of early puttputtTravis Howell
2005-10-20-Allow no speech in HE games.Travis Howell
2005-10-20Changed some spaces to tabsTorbjörn Andersson
2005-10-20Correct version of early puttputtTravis Howell
2005-10-19There are almost 2 dozens of HE games provided as time limited full games.Eugene Sandulenko
2005-10-19updatePaweł Kołodziejski
2005-10-19I hope I understood LordHoto correctly. This change fixes the English CDTorbjörn Andersson
2005-10-19Correct adressTravis Howell
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
2005-10-19CleanupTravis Howell
2005-10-19CleanupTravis Howell
2005-10-19WhitespaceTorbjörn Andersson