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2005-02-02These demos make use of SmackerTravis Howell
svn-id: r16725
2005-02-02These demos make use of Smacker.Travis Howell
svn-id: r16724
2005-02-02Add some HE targets and some Russian versions.Eugene Sandulenko
svn-id: r16723
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-02-02Updated with my collection. Still some may be missing.Eugene Sandulenko
svn-id: r16721
2005-02-01More HE100 diffs.Travis Howell
svn-id: r16720
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16719
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16718
2005-02-01Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.Travis Howell
svn-id: r16717
2005-01-31Yet another correction to 'dog'. Kirben, please check it as you have differentEugene Sandulenko
version than me. It seems that the game was released on multiple engine versions. svn-id: r16716
2005-01-31HE version correction for 'dog'. Game is fully playable, just columns' paletteEugene Sandulenko
is wrong. svn-id: r16715
2005-01-31Remove debug output and improve error messages.Eugene Sandulenko
To clarify my last commit message. I _do_ work with unprocessed files. Just I happened to have one demo with resource fork stripped from game binary. It was told that sometimes Mac conversion programs on intel platform silently strip it down. Now I fail with error message, but we may use some fallback. At least we need to know a standard way of copying binary files with resources unstripped and describe it in Mac HOWTO. svn-id: r16714
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-31Add commentTravis Howell
svn-id: r16712
2005-01-31Changes for Macintosh filenames.Travis Howell
svn-id: r16711
2005-01-30mention the fact that amiga FOTAQ isn't supportedGregory Montoir
svn-id: r16710
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-30added a basic cursor cache for win32 HE70+ gamesGregory Montoir
svn-id: r16708
2005-01-30OoopsTravis Howell
svn-id: r16707
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-30Music regression in some HE games.Travis Howell
svn-id: r16705
2005-01-30Add missing cases/correctionsTravis Howell
svn-id: r16704
2005-01-30HE100 differenceTravis Howell
svn-id: r16703
2005-01-30ADD HE100 version of Balloon O RamaTravis Howell
svn-id: r16702
2005-01-30HE100 differenceTravis Howell
svn-id: r16701
2005-01-30Add updated Cheese ChaseTravis Howell
svn-id: r16700
2005-01-30Speech filename difference in Macintosh version of HE60 games.Travis Howell
svn-id: r16699
2005-01-30Skip cursors in Macintosh version of HE72 games for now.Travis Howell
Add early Macintosh HE games. svn-id: r16698
2005-01-30Singe HE71 version of freddi too.Travis Howell
svn-id: r16697
2005-01-30Only HE71 demos were on puttputt CD.Travis Howell
svn-id: r16696
2005-01-30Switch airdemo checksums, only a single HE71 version.Travis Howell
svn-id: r16695
2005-01-29Move more text editing code into class EditableWidget; ListWidget now has ↵Max Horn
all the editing capabilities of EditTextWidget svn-id: r16694
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
svn-id: r16693
2005-01-29Started to merge the text editing code in ListWidget and EditTextWidgetMax Horn
svn-id: r16692
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-29Last few added.Travis Howell
svn-id: r16690
2005-01-29Add freddi's.Travis Howell
svn-id: r16689
2005-01-29Add a few moreTravis Howell
svn-id: r16688
2005-01-29Add a fewTravis Howell
svn-id: r16687
2005-01-29Add detection of HE Mac titles which use different naming scheme.Eugene Sandulenko
Committed for review/criticize. No further support by the engine, i.e. detected games will not run, but most complex task is done. Will finish it tomorrow unless some nasty bugs will pop up. svn-id: r16686
2005-01-29Fix typoEugene Sandulenko
svn-id: r16685
2005-01-29Fix HE Mac target names. They should be same as DOS/Win.Eugene Sandulenko
svn-id: r16684
2005-01-28Update to latest branch fixesNicolas Bacca
svn-id: r16683
2005-01-28Update project files. Please do not convert to Unix style carriage return as ↵Nicolas Bacca
it breaks the build on my configuration :) svn-id: r16682
2005-01-28Fix mp3/vorbis detectionNicolas Bacca
svn-id: r16681
2005-01-28Fix compilation with mpeg2 disabledMax Horn
svn-id: r16680
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-28Fix return for HPC compilerNicolas Bacca
svn-id: r16677
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
svn-id: r16676