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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-06-26
Explicitly mention the bug we work around (makes it a lot easier to deal with...
Max Horn
2007-06-26
Fix FLAC support for speech in Broken Sword 1.
Travis Howell
2007-06-26
Add FLAC support for speech in Broken Sword 1.
Travis Howell
2007-06-25
Add workaround for Gold Rush intro skipping bug #1737343.
Kari Salminen
2007-06-25
Fix for a stupid typo in yesterdays sound fill tweak.
Robin Watts
2007-06-25
Improvements to the SAGA compressed sound support
Filippos Karapetis
2007-06-25
Put a comment in its correct location
Filippos Karapetis
2007-06-25
Removed obsolete code for setting transparent debugging console colors.
Kari Salminen
2007-06-25
Add support for compressed sound effects, digital music and speech to the SAG...
Filippos Karapetis
2007-06-25
Added entries for ITE compressed files to the detector. IHNM is not added yet...
Filippos Karapetis
2007-06-25
Unified GfxMgr::putPixelsA-function's priority info handling.
Kari Salminen
2007-06-25
Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
Sven Hesse
2007-06-25
Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)
Sven Hesse
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-25
Updated NEWS
Max Horn
2007-06-25
Patch #1742050: "GUI: Enlarge some labels in the themes"
Eugene Sandulenko
2007-06-25
Fix bug #1742561: "GUI: Missaligned text"
Eugene Sandulenko
2007-06-25
Patch from bugreport #1742561: "GUI: Missaligned text"
Eugene Sandulenko
2007-06-25
Patch #1742574: "GUI: Unify "Default" options text"
Eugene Sandulenko
2007-06-24
some configure reorg
Max Horn
2007-06-24
Not necessary to have a LINUPY hack in the GP2x backend
Max Horn
2007-06-24
Use keycodes instead of the (bad) ascii code for function keys in the DC backend
Max Horn
2007-06-24
Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enable
Robin Watts
2007-06-24
Small tweak to the readBuffer routines of sound/audiostream.cpp; by counting a
Robin Watts
2007-06-24
Remove useless startPlay override from ProtrackerStream
Max Horn
2007-06-24
Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed the...
Max Horn
2007-06-24
Mod code cleanup
Max Horn
2007-06-24
Update credits
Max Horn
2007-06-24
should be smush not codec47
Paweł Kołodziejski
2007-06-24
added arm assembly from patch #1742112 for codec47. (and really build arm cod...
Paweł Kołodziejski
2007-06-23
Made changeCharacter restore the previous open Archive after completing its d...
Nicola Mettifogo
2007-06-23
Now clipping frame # to avoid crashes because of bad behavior of game scripts.
Nicola Mettifogo
2007-06-23
Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.
Robin Watts
2007-06-23
Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
Sven Hesse
2007-06-23
More cleanup
Max Horn
2007-06-23
Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI
Max Horn
2007-06-23
Tweaks to WinCE makefile.
Robin Watts
2007-06-23
Reworked the SCUMM input code even more: Merged various code paths and stream...
Max Horn
2007-06-23
Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...
Max Horn
2007-06-23
Simplify code: Since processInput() always overwrite the value of lastKeyHit ...
Max Horn
2007-06-23
Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...
Max Horn
2007-06-23
Added GOB FIXME
Max Horn
2007-06-23
Changed BASS to use more KEYCODEs
Max Horn
2007-06-23
Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys
Sven Hesse
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-23
Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::ascii
Max Horn
2007-06-23
Changed the way VAR_VERSION_KEY is handled
Max Horn
2007-06-23
Changed input routine to use KEYCODE.
Nicola Mettifogo
2007-06-23
Moved F1 key remapping in COMI to a more appropriate place
Max Horn
2007-06-23
Correct typo.
Travis Howell
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