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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
FULLPIPE: Check result on realloc()
Eugene Sandulenko
2015-11-27
CGE2: Silent a CppCheck warning
Strangerke
2015-11-27
MORTEVIELLE: Reduce the scope of a variable
Strangerke
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-11-27
ACCESS: Fix bug in River
Strangerke
2015-11-27
MADS: Silence Clang warning
Torbjörn Andersson
2015-11-25
Merge pull request #628 from rootfather/master
Eugene Sandulenko
2015-11-25
NEWS: Update German NEWS file to address all changes made until 9dbaf8d
rootfather
2015-11-25
SHERLOCK: fix comment typo
Martin Kiewitz
2015-11-25
ACCESS: fix comment typo
Martin Kiewitz
2015-11-25
ACCESS: Silence GCC warnings
Torbjörn Andersson
2015-11-25
MADS: NEBULAR: Fix another (potential) memory leak
Strangerke
2015-11-25
MADS: Nebular - Fix two memory leaks in dialogs
Strangerke
2015-11-24
MADS: Fix several memory leaks in the conversation code
Strangerke
2015-11-24
MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()
Strangerke
2015-11-24
MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value
Strangerke
2015-11-24
MADS: Refactor camera code
Strangerke
2015-11-24
MADS: Don't set the camera for Rex game
Strangerke
2015-11-24
MADS: Fix memory leak in loadMadsV2Background
Strangerke
2015-11-24
MADS: Phantom - Initialize and synchronize a couple of variables
Strangerke
2015-11-24
MADS: initialize some variables
Strangerke
2015-11-24
MADS: Phantom: Add more checks in exitCatacombs
Strangerke
2015-11-24
MADS: Phantom: Fix asserts in moveCatacombs
Strangerke
2015-11-24
MADS: Fix flag usage for the value KMSG_ANIM
Strangerke
2015-11-24
MADS: Dragon: Remove some dead code in hardcoded logic
Strangerke
2015-11-24
MADS: Phantom: Remove dead code in scene 310
Strangerke
2015-11-24
ACCESS: movie player: convert 6-bit pal properly
Martin Kiewitz
2015-11-24
ACCESS: movie player: 6-bit palette to 8-bit
Martin Kiewitz
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
2015-11-23
SHERLOCK: SS: Fix exit crash in Sherlock playable demo
Paul Gilbert
2015-11-23
AGI: add new debug command "version"
Martin Kiewitz
2015-11-23
ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958
Strangerke
2015-11-23
BBVS: Fix bug #6954: Pathfinding bug in Prison
johndoe123
2015-11-23
MADS: Silent another cppCheck warning
Strangerke
2015-11-23
MADS: Rex: Remove dead code in doObjectAction
Strangerke
2015-11-23
MADS: Phantom: reduce the scope of a variable
Strangerke
2015-11-23
MADS: Reduce the scope of a variable in panTransition
Strangerke
2015-11-23
MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some...
Strangerke
2015-11-23
MADS: Silence two GCC warnings
Torbjörn Andersson
2015-11-23
NEWS: Mention the Raspberry Pi port
Filippos Karapetis
2015-11-22
MADS: Fix compilation.
Johannes Schickel
2015-11-23
Merge pull request #626 from dreammaster/phantom
Filippos Karapetis
2015-11-22
CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's credits
Strangerke
2015-11-22
ACCESS: build the engine by default
Strangerke
2015-11-22
SHERLOCK: Remove deprecated decompression file
Paul Gilbert
2015-11-22
CREDITS: Add credits for Access engine
Strangerke
2015-11-22
NEWS: Add support for A:GoE
Strangerke
2015-11-21
CREDITS: Use full names for Sherlock's special thanks
Strangerke
2015-11-21
CREDITS: Add BBVS
Strangerke
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