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2009-12-29Better checking for the cmdMuteSound and cmdVolume special casesFilippos Karapetis
2009-12-29Removed leftover debug outputFilippos Karapetis
2009-12-29SCI/new music code: cmdPauseHandle/cmdResumeHandle now work for SCI0 gamesFilippos Karapetis
2009-12-28SCI/newmusic: Added pausecounter cause sierra sci also does thisMartin Kiewitz
2009-12-28SCI/new music code: Implemented cmdSendMidi, and removed access to _argc from...Filippos Karapetis
2009-12-28SCI/newmusic: Added comment about weird sierra sci behaviourMartin Kiewitz
2009-12-28SCI/newmusic: Accept object 0:0 in cmdPauseHandle, pause the whole playlist t...Martin Kiewitz
2009-12-28SCI: Further objectify MusicEntryMax Horn
2009-12-28Spelling: Par*r*titionMax Horn
2009-12-28SCI: Start objectifying MusicEntryMax Horn
2009-12-28cleanupMax Horn
2009-12-28SCI: Make some code comply to our naming conventionsMax Horn
2009-12-28SCI/new sound code:Filippos Karapetis
2009-12-28Moved the OLD_PATHFINDING define inside sci.h, together with the othersFilippos Karapetis
2009-12-28SCI/new music code: Added a workaround for a music-related game bug in Castle...Filippos Karapetis
2009-12-28Fixed music pausingFilippos Karapetis
2009-12-28Create the stream dynamically in playSoundData(), to avoid a crash (spotted byTorbjörn Andersson
2009-12-28LOL: fixed debug messageFlorian Kagerer
2009-12-28Added a workaround for an off-by-one invalid species access bug in the LSL2 d...Filippos Karapetis
2009-12-28SCI/new music code: Implemented the "songlib" debug commandFilippos Karapetis
2009-12-28SCI/new music code: Hanging notes now stop when a sound is paused/stoppedFilippos Karapetis
2009-12-28SCI/new music code: Fixed a race condition when removing a sound from the pla...Filippos Karapetis
2009-12-28Added MD5 data for Russian Discworld 1Paul Gilbert
2009-12-28SCI/new music code: Fixed music fading in SCI2 - seems like setting the signa...Filippos Karapetis
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Fix regression in SCI1/1.1 wave sound from r46660. I knew it was a bad omen t...Matthew Hoops
2009-12-27SCI/newmusic: fixed warningMartin Kiewitz
2009-12-27wCompressed is still a uint16 in SCI32, so correct the vol version detection.Matthew Hoops
2009-12-27Add support for external wave files used as audio resources in the ResourceMa...Matthew Hoops
2009-12-27fix resource refactor regressionAndrew Kurushin
2009-12-27SCI/newmusic: Accept WAVE files as audio resources (needed for gk1 title musi...Martin Kiewitz
2009-12-27Implement kPlatform subfunctions 0 and 2, and stub 1 and 3 (CD speed and CD c...Matthew Hoops
2009-12-27SCI/newmusic: fix getting of mastervolume. cause of rounding we will otherwis...Martin Kiewitz
2009-12-27implemented fade in/out effectsVladimir Menshakov
2009-12-27Fixed priority bugFilippos Karapetis
2009-12-27SCI/newmusic: Fixed fading (fixes intro of castle of brain)Martin Kiewitz
2009-12-27Removed _hasNodePtrFilippos Karapetis
2009-12-27Added some currently disabled code to be used when sound fading is done (need...Filippos Karapetis
2009-12-27cmdGetPolyphony always returns true in SCI0, according to specsFilippos Karapetis
2009-12-27allowed list to be sorted with default comparatorVladimir Menshakov
2009-12-27SCI/new music code:Filippos Karapetis
2009-12-27Some more code format fixes.Johannes Schickel
2009-12-27more code convention fixesVladimir Menshakov
2009-12-27added whitespace to conform code conventionVladimir Menshakov
2009-12-27replaced bubble sort with quick sortVladimir Menshakov
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-27SCI/newmusic: moving commented assertMartin Kiewitz
2009-12-27SCI/newmusic: now playing sample data for sci0 games (this also fixes sq3 ami...Martin Kiewitz
2009-12-27Really fixed compilationFilippos Karapetis
2009-12-27SCI/newmusic: now adding digital sample data as separate channel for sci0 gam...Martin Kiewitz