Age | Commit message (Collapse) | Author |
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They're int, not bool, so using 'false' seems wrong to me.
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Updates a pathfinding workaround to handle all edge cases
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Currently translated at 100.0% (1061 of 1061 strings)
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keyboard
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More locations should work
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Pathfinding is almost working, but there are still isues in few
locations, so I'm keeping it disabled.
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Currently translated at 100.0% (1061 of 1061 strings)
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Currently translated at 100.0% (1061 of 1061 strings)
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Currently translated at 100.0% (1061 of 1061 strings)
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Currently translated at 100.0% (1061 of 1061 strings)
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Reported by angstsmurf.
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Fixes the walkable polygon not changing when it's revealed, bug #9894
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Works around a script bug that prevents the game from being completed
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Works around a script bug that locks up the game
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Fixes a bug in the original that crashes the interpreter
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And some small cleanup of unnecessary comments.
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This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
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