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2003-06-16misc.Travis Howell
svn-id: r8514
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513
2003-06-15Parentheses didn't compile on WIN32Bertrand Augereau
svn-id: r8512
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511
2003-06-15Change GF_AMIGAS back to GF_AMIGATravis Howell
svn-id: r8510
2003-06-15cleanupMax Horn
svn-id: r8509
2003-06-15renamed Sound -> BaseSound to avoid conflicts with the scumm class of the ↵Max Horn
same name (we really should start to put all the Scumm/Simon/Sky code into namespaces svn-id: r8508
2003-06-15cleanupMax Horn
svn-id: r8507
2003-06-15small reorg (keep private classes out of header files, if possible -> ↵Max Horn
decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses svn-id: r8506
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵Max Horn
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505
2003-06-15Stop simon1win crashing on loading of save gameTravis Howell
svn-id: r8504
2003-06-15fix for simon2Oliver Kiehl
svn-id: r8503
2003-06-15cleanupOliver Kiehl
svn-id: r8502
2003-06-15Small cleanupTravis Howell
Fix small memory leak svn-id: r8501
2003-06-15Small cleanupTravis Howell
svn-id: r8500
2003-06-15ctrl z quits not ctrl qJonathan Gray
svn-id: r8499
2003-06-15remove scumm.h dependencyJonathan Gray
svn-id: r8498
2003-06-15more cleanupMax Horn
svn-id: r8497
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15fix typoJonathan Gray
svn-id: r8495
2003-06-15cleanupMax Horn
svn-id: r8494
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-15cleanupMax Horn
svn-id: r8492
2003-06-15fixed leaksMax Horn
svn-id: r8491
2003-06-15fix leakJonathan Gray
svn-id: r8490
2003-06-15fix leakJonathan Gray
svn-id: r8489
2003-06-14some more cleanupMax Horn
svn-id: r8488
2003-06-14fix for LE systemsMax Horn
svn-id: r8487
2003-06-14added help.cpp / help.hMax Horn
svn-id: r8486
2003-06-14Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button ↵Max Horn
from the options dialog to the main save/load dialog and enlarged & rearranged that dialog svn-id: r8485
2003-06-14added tilda (~) character to GUI fontMax Horn
svn-id: r8484
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
svn-id: r8483
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-14fixed aquadran's Windows fix (a pointer is const for good reasons; simply ↵Max Horn
casting it to something non-const is bad, and undermines the compilers aliasing detection svn-id: r8481
2003-06-14cleanupMax Horn
svn-id: r8480
2003-06-14Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgottenTorbjörn Andersson
who pointed this out, and I don't know which games use it. svn-id: r8479
2003-06-14fix for bug #749249, related with path of game data placed on root drive ↵Paweł Kołodziejski
under win98 svn-id: r8478
2003-06-14revert some changes as simon uses dynamic file objects for sound objects ↵Jonathan Gray
later on svn-id: r8477
2003-06-14make file objects stack based where possible, fixes a bunch of leaksJonathan Gray
svn-id: r8476
2003-06-14init actor things to make valgrind happyJonathan Gray
svn-id: r8475
2003-06-14small fixMax Horn
svn-id: r8474
2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14oopsJonathan Gray
svn-id: r8472
2003-06-14another leakJonathan Gray
svn-id: r8471
2003-06-14fix leaksJonathan Gray
svn-id: r8470
2003-06-14init _2byteFontPtrMax Horn
svn-id: r8469
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-14cleanupMax Horn
svn-id: r8467
2003-06-14fix bug #754378 (I hope)Oliver Kiehl
svn-id: r8466
2003-06-14fix 0.0368 text decoding bugOliver Kiehl
svn-id: r8465