Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-16 | misc. | Travis Howell | |
svn-id: r8514 | |||
2003-06-16 | The code to bypass the EGA Loom copy protection (which is necessary since | Torbjörn Andersson | |
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513 | |||
2003-06-15 | Parentheses didn't compile on WIN32 | Bertrand Augereau | |
svn-id: r8512 | |||
2003-06-15 | Made CharsetRendererNut::printChar() take the shadow into consideration | Torbjörn Andersson | |
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511 | |||
2003-06-15 | Change GF_AMIGAS back to GF_AMIGA | Travis Howell | |
svn-id: r8510 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8509 | |||
2003-06-15 | renamed Sound -> BaseSound to avoid conflicts with the scumm class of the ↵ | Max Horn | |
same name (we really should start to put all the Scumm/Simon/Sky code into namespaces svn-id: r8508 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8507 | |||
2003-06-15 | small reorg (keep private classes out of header files, if possible -> ↵ | Max Horn | |
decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses svn-id: r8506 | |||
2003-06-15 | fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵ | Max Horn | |
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505 | |||
2003-06-15 | Stop simon1win crashing on loading of save game | Travis Howell | |
svn-id: r8504 | |||
2003-06-15 | fix for simon2 | Oliver Kiehl | |
svn-id: r8503 | |||
2003-06-15 | cleanup | Oliver Kiehl | |
svn-id: r8502 | |||
2003-06-15 | Small cleanup | Travis Howell | |
Fix small memory leak svn-id: r8501 | |||
2003-06-15 | Small cleanup | Travis Howell | |
svn-id: r8500 | |||
2003-06-15 | ctrl z quits not ctrl q | Jonathan Gray | |
svn-id: r8499 | |||
2003-06-15 | remove scumm.h dependency | Jonathan Gray | |
svn-id: r8498 | |||
2003-06-15 | more cleanup | Max Horn | |
svn-id: r8497 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | fix typo | Jonathan Gray | |
svn-id: r8495 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8492 | |||
2003-06-15 | fixed leaks | Max Horn | |
svn-id: r8491 | |||
2003-06-15 | fix leak | Jonathan Gray | |
svn-id: r8490 | |||
2003-06-15 | fix leak | Jonathan Gray | |
svn-id: r8489 | |||
2003-06-14 | some more cleanup | Max Horn | |
svn-id: r8488 | |||
2003-06-14 | fix for LE systems | Max Horn | |
svn-id: r8487 | |||
2003-06-14 | added help.cpp / help.h | Max Horn | |
svn-id: r8486 | |||
2003-06-14 | Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button ↵ | Max Horn | |
from the options dialog to the main save/load dialog and enlarged & rearranged that dialog svn-id: r8485 | |||
2003-06-14 | added tilda (~) character to GUI font | Max Horn | |
svn-id: r8484 | |||
2003-06-14 | Fix for bug #751782 (Quitting during SMUSH movies doesn't always work) | Max Horn | |
svn-id: r8483 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-14 | fixed aquadran's Windows fix (a pointer is const for good reasons; simply ↵ | Max Horn | |
casting it to something non-const is bad, and undermines the compilers aliasing detection svn-id: r8481 | |||
2003-06-14 | cleanup | Max Horn | |
svn-id: r8480 | |||
2003-06-14 | Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten | Torbjörn Andersson | |
who pointed this out, and I don't know which games use it. svn-id: r8479 | |||
2003-06-14 | fix for bug #749249, related with path of game data placed on root drive ↵ | Paweł Kołodziejski | |
under win98 svn-id: r8478 | |||
2003-06-14 | revert some changes as simon uses dynamic file objects for sound objects ↵ | Jonathan Gray | |
later on svn-id: r8477 | |||
2003-06-14 | make file objects stack based where possible, fixes a bunch of leaks | Jonathan Gray | |
svn-id: r8476 | |||
2003-06-14 | init actor things to make valgrind happy | Jonathan Gray | |
svn-id: r8475 | |||
2003-06-14 | small fix | Max Horn | |
svn-id: r8474 | |||
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn | |
svn-id: r8473 | |||
2003-06-14 | oops | Jonathan Gray | |
svn-id: r8472 | |||
2003-06-14 | another leak | Jonathan Gray | |
svn-id: r8471 | |||
2003-06-14 | fix leaks | Jonathan Gray | |
svn-id: r8470 | |||
2003-06-14 | init _2byteFontPtr | Max Horn | |
svn-id: r8469 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-14 | cleanup | Max Horn | |
svn-id: r8467 | |||
2003-06-14 | fix bug #754378 (I hope) | Oliver Kiehl | |
svn-id: r8466 | |||
2003-06-14 | fix 0.0368 text decoding bug | Oliver Kiehl | |
svn-id: r8465 |