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2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-16IPHONE: Allow FreeType2 support.Johannes Schickel
This moves the static library handling for USE_FREETYPE2 outside a block which is not executed for the iPhone backend.
2014-02-16BBVS: Make kAnimationsTbl and kObjKindAnimTables const in BBAnt minigamejohndoe123
2014-02-16BBVS: Remove Point type and use BBPoint instead in BBAnt minigamejohndoe123
2014-02-16BBVS: Fix const char string arraysjohndoe123
2014-02-16BBVS: Use int16 instead of int in Rect structjohndoe123
2014-02-16BBVS: Remove unneccessary makeLoopingAudioStream in playSpeech and use the ↵johndoe123
audiostream directly
2014-02-16BBVS: Remove rectIntersection and use Rect::findIntersectingRect insteadjohndoe123
2014-02-15BBVS: Remove obsolete debug commentsjohndoe123
2014-02-15BBVS: Fix include guard and include guard name comments for endifsjohndoe123
2014-02-15BBVS: Fix formatting (use tab instead of spaces)johndoe123
2014-02-15BBVS: Use spaces instead of tabs for formattingjohndoe123
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15Merge pull request #432 from klusark/raceAlyssa Milburn
ANDROID: Fix a race condition
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14I18N: Update translation template from source codeThierry Crozat
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14VOYEUR: Set private some DATA variablesStrangerke
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵Johannes Schickel
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags.
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14SDL: Add warning if "waveout" driver is being used for audio.D G Turner
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that.
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-14IPHONE: Don't link against private framework GraphicsServices.Johannes Schickel
Nothing from that framework in specific is used, thus it's not required to link against it.
2014-02-14VOYEUR: Set private some variables and functionsStrangerke
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13VOYEUR: Remove useless fields in Events, some renamingStrangerke
2014-02-13VOYEUR: Some renaming in FilesStrangerke
2014-02-13NEWS: Fix typoStrangerke
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use.
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko