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2011-07-01GRAPHICS: Fix possible memory leak in BdfFont code.Johannes Schickel
2011-07-01GRAPHICS: Rename NewFont to BdfFont.Johannes Schickel
2011-07-01GRAPHICS: Format NewFont code with astyle.Johannes Schickel
2011-07-01GRAPHICS: Move NewFont code to a separate file.Johannes Schickel
2011-07-01Merge branch 'master' of github.com:scummvm/scummvmTravis Howell
2011-07-01BUILD: Update Windows installer script.Travis Howell
2011-07-01CREATE_PROJECT: Update with new location of NSIS script and updated parametersLittleboy
2011-07-01NSIS: Always pass ARCH variable to script and handle case when the variable ↵Littleboy
is empty
2011-07-01NSIS: Convert line endings on the fly during installationLittleboy
2011-07-01TOOLS: Update NSIS script locationLittleboy
2011-07-01DISTS: Add missing IDI_COUNT to scummvm.rc.inLittleboy
2011-07-01CONFIGURE: Rename $WIN32BUILD to $STAGINGLittleboy
2011-07-01LASTEXPRESS: Fix loading of subtitles from sound nameLittleboy
2011-07-01BUILD: Use static build when compiling with later GCC versions under mingw, ↵Travis Howell
to avoid additional DLL requirements.
2011-07-01GRAPHICS: Fix SJIS PCE font loading.Johannes Schickel
2011-07-01GRAPHICS: More default parameter remove in SJIS code.Johannes Schickel
2011-07-01GRAPHICS: Remove default values from FontSJIS::drawChar.Johannes Schickel
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls.
2011-07-01GRAPHICS: Offer support for PCE font data of SJIS.FNT.Johannes Schickel
2011-07-01GRAPHICS: Cleanup SJIS font code a bit.Johannes Schickel
2011-07-01DREAMWEB: Add Spanish CD and French CD Detection Entries.D G Turner
These are taken from bug #3328865 ("DREAMWEB Spanish Version").
2011-07-01WINCE: Update port specific READMECeRiAl
2011-06-30JANITORIAL: Silence a couple of "variable set but not used" warnings.eriktorbjorn
2011-06-30MOHAWK: Fix tMOV resources at the end of a fileMatthew Hoops
Thanks to fuzzie for noticing
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-06-30BUILD: Store the Windows installer scripts in a single directory, and share ↵Travis Howell
the graphics files.
2011-06-30BUILD: Store the Windows installer scripts in a single directory, and share ↵Travis Howell
the graphics files.
2011-06-30WIN32: Add option to disable the console window, keeping the current default ↵Travis Howell
of enabling the console window.
2011-06-30MADE: Fix hidden overloaded virtual function warningOri Avtalion
2011-06-30Merge branch 'master' of github.com:scummvm/scummvmTravis Howell
2011-06-30BUILD: Use separate win32 target for each installer.Travis Howell
2011-06-29LASTEXPRESS: Hook up preliminary sound filteringLittleboy
- Add debug checks in soundFilter() - Rename kSoundStatusClear1 to kSoundStatusFilterVariant
2011-06-29LASTEXPRESS: Update sound timer and sound entry playingLittleboy
- Move filtering to SoundEntry class - Make some methods of SoundEntry class private - Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29LASTEXPRESS: Move SoundStatus to shared headerLittleboy
2011-06-29LASTEXPRESS: Replace shared sound buffer by per-entry bufferLittleboy
2011-06-29BACKENDS: Implement Win32TaskbarManager::setCount()Littleboy
2011-06-30DOCS: Add Personal Nightmare to README.Travis Howell
2011-06-30CREDITS: Update my status to active again.unknown
2011-06-29SWORD25: removed useless warning in setVsync()Eugene Sandulenko
2011-06-29SWORD25: Implement persistence functions for soundengineEugene Sandulenko
Now sound is properly saved/restored. Implemented savegame versioning. Compatibility with old saves pertained.
2011-06-28BACKENDS: Fix warnings in Win32TaskbarManagerLittleboy
2011-06-28LASTEXPRESS: Make SoundEntry members privateLittleboy
2011-06-28LASTEXPRESS: Cleanup commentsLittleboy
2011-06-28LASTEXPRESS: Move Sound class to the sound folderLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
2011-06-28LASTEXPRESS: Move more entry-related functions to Entry classLittleboy
2011-06-28MOHAWK: Don't leak bitlStream (spotted by clone2727).Alyssa Milburn
2011-06-28I18N: Regenerate translations data fileThierry Crozat
2011-06-28I18N: Update Czech translation from patch #3326481Thierry Crozat
2011-06-28MOHAWK: Cleanup Riven save codeMatthew Hoops
2011-06-28MOHAWK: Add archive functions to get type/id listsMatthew Hoops
This will be needed for CarmenTQ