Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-02 | In Riven, if we get a change card opcode on a mouse down event, ignore the ↵ | Matthew Hoops | |
next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup. svn-id: r49393 | |||
2010-06-02 | - Fixed findGameObject() to properly handle SCI0-SCI1 games where the first ↵ | Filippos Karapetis | |
block of script 0 isn't the exports block - Changed many places where Common::File is used directly to use Common::SeekableReadStream instead (in order to ultimately remove the SCI_detection hack in the fallback detector) svn-id: r49391 | |||
2010-06-02 | If we can't find the game object or game ID in fallback detection, break out ↵ | Matthew Hoops | |
instead of assuming the script is there. Fixes a segfault when detecting an LSCI game. svn-id: r49389 | |||
2010-06-02 | OSYSTEM: Get rid of kFeatureAutoComputeDirtyRects | Max Horn | |
svn-id: r49388 | |||
2010-06-02 | IPHONE: Disable RTTI and C++ exceptions | Max Horn | |
svn-id: r49387 | |||
2010-06-02 | Fix warning | Max Horn | |
svn-id: r49386 | |||
2010-06-01 | Fix bug #2999153: "IPHONE: No grabPalette() implementation" | Max Horn | |
svn-id: r49384 | |||
2010-06-01 | Inline palettes in SDL backend into class OSystem_SDL | Max Horn | |
svn-id: r49383 | |||
2010-06-01 | Fixed the detection of SCI2.1 games in the fallback detector | Filippos Karapetis | |
svn-id: r49382 | |||
2010-06-01 | Add support for SCI2.1 resource patches to the fallback detector | Filippos Karapetis | |
svn-id: r49380 | |||
2010-06-01 | This hopefully fixes the compilation of the GP2x backend. | Johannes Schickel | |
svn-id: r49378 | |||
2010-06-01 | Fix videos in Riven activated from a different card from which they are ↵ | Matthew Hoops | |
played; minor cleanup. svn-id: r49377 | |||
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis | |
svn-id: r49376 | |||
2010-06-01 | SCI: Fix malloc<->new mismatch in SysStrings, try to increase readability | Max Horn | |
svn-id: r49375 | |||
2010-06-01 | Remove dead code from PS2 and GP2x backends | Max Horn | |
svn-id: r49374 | |||
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been ↵ | Filippos Karapetis | |
removed from the engine state svn-id: r49373 | |||
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which ↵ | Filippos Karapetis | |
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 | |||
2010-05-31 | Revert the rest of 49362, which wasn't meant for trunk | Jordi Vilalta Prat | |
svn-id: r49366 | |||
2010-05-31 | Fix trunk compilation (don't try to compile non-existing files) | Jordi Vilalta Prat | |
svn-id: r49365 | |||
2010-05-31 | Added a new console command, verify_scripts, used for sanity checking of ↵ | Filippos Karapetis | |
SCI1.1-SCI2.1 game scripts svn-id: r49364 | |||
2010-05-31 | modifications to get the ps2 to use the ps2loader | Tony Puccinelli | |
svn-id: r49363 | |||
2010-05-31 | Fix our interpretation of the audio compression types to what FFmpeg ↵ | Matthew Hoops | |
currently does. Should fix bug #3009282. svn-id: r49362 | |||
2010-05-31 | Merged all the script relocation code inside script_instantiate(), and ↵ | Filippos Karapetis | |
changed the warning when reading an invalid species into an error (as it's severe, and if it happens it means something is seriously wrong) svn-id: r49361 | |||
2010-05-31 | Wrote the initialization code for the exports and synonyms table to make ↵ | Filippos Karapetis | |
more sense and fixed a bug with the initialization of the synonyms pointer, introduced with rev #49336 svn-id: r49360 | |||
2010-05-31 | DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txt | Max Horn | |
svn-id: r49359 | |||
2010-05-31 | Add OS2 specific files to repository | Max Horn | |
svn-id: r49358 | |||
2010-05-31 | Fix change in r49356, Common::strlcpy should only be used on zero terminated ↵ | Johannes Schickel | |
source strings. The original code change with r49086 did only aimed at zero terminating the szFilename string (as the comment suggests), so I now changed it to use memcpy and a manual placement of the terminating zero. svn-id: r49357 | |||
2010-05-31 | Fix for DW2 engine abort with message "Cannot find file hienergy.sc!". | David Turner | |
Bug introduced by r49086 change which could trim the last character of filenames. svn-id: r49356 | |||
2010-05-31 | SCI: break on anything, warn on anything but spaces in kReadNumber | Martin Kiewitz | |
svn-id: r49355 | |||
2010-05-31 | Fixed operator precedence warning | Filippos Karapetis | |
svn-id: r49353 | |||
2010-05-31 | Fix warning, whitespace | Willem Jan Palenstijn | |
svn-id: r49352 | |||
2010-05-31 | SCI: Silenced warning when no audio decoder is compiled in | Filippos Karapetis | |
svn-id: r49351 | |||
2010-05-31 | Hopefully fixed compilation | Filippos Karapetis | |
svn-id: r49350 | |||
2010-05-31 | The code that loads saved game from the launcher | Filippos Karapetis | |
can now load SCI2 saved games. Added an explanation why the injected call is necessary svn-id: r49349 | |||
2010-05-31 | SCI: added TODO at kReadNumber space code | Martin Kiewitz | |
svn-id: r49348 | |||
2010-05-31 | In progress work implementing the animation player | Paul Gilbert | |
svn-id: r49347 | |||
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis | |
svn-id: r49346 | |||
2010-05-31 | SCI: skip spaces in kReadNumber - this happens in lsl3 intro | Martin Kiewitz | |
svn-id: r49345 | |||
2010-05-31 | SCI: when getting invalid chars in kReadNumber don't error() out, but create ↵ | Martin Kiewitz | |
a warning - we get invalid chars in the intro of lsl5, cause currently unknown svn-id: r49344 | |||
2010-05-31 | Merged several script instantiation-related functions inside ↵ | Filippos Karapetis | |
script_instantiate() svn-id: r49343 | |||
2010-05-31 | Cleanup | Filippos Karapetis | |
svn-id: r49342 | |||
2010-05-31 | Ignore v2 compressed audio chunks instead of treating them as Huffman DPCM. ↵ | Matthew Hoops | |
Should fix playback of at least the video portion of those videos (found in later Broken Sword releases). svn-id: r49340 | |||
2010-05-31 | Slight cleanup | Filippos Karapetis | |
svn-id: r49339 | |||
2010-05-30 | Limited access to the script export table and synonyms block | Filippos Karapetis | |
svn-id: r49338 | |||
2010-05-30 | SCI: Merge setLockers(1) call into Script::init | Max Horn | |
svn-id: r49337 | |||
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is ↵ | Filippos Karapetis | |
loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists svn-id: r49336 | |||
2010-05-30 | Add md5's for Myst ME and Riven DVD French. | Matthew Hoops | |
svn-id: r49335 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49334 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49333 | |||
2010-05-30 | - Merged the SCI0 scriptRelocate() and SCI11 heapRelocate() functions inside ↵ | Filippos Karapetis | |
relocate(). scriptRelocate checked one more relocation entry, which seems wrong, so we're now checking for the correct number of relocations in all SCI versions - Re-added the error when script + heap exceed 64KB (better than an assert) - this should theoretically never happen, and it never has for the games tested - Removed the relocated sanity check - again, it shouldn't occur (else something else is wrong) svn-id: r49332 |