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2010-01-31SCI: Implement kMemorySegment().Walter van Niftrik
2010-01-31SCI: Add another DeviceInfo subfunction. Fixes VM crash in MUMG.Walter van Niftrik
2010-01-31SCI: Handle -1 properly when passed as a language id to DoAudioWalter van Niftrik
2010-01-31SCI: Add support for early audio map files.Walter van Niftrik
2010-01-31SCI: fix printObject, so it does not output some spaces to terminal in case i...Martin Kiewitz
2010-01-31Fix return of a reference to a temporary object introduced with r47766. (Hope...Johannes Schickel
2010-01-31Slight fixes to comply with our coding guidelines.Johannes Schickel
2010-01-31Updated so that code compiles againChris Apers
2010-01-31SCI: added additional decimal output for "vo" commandMartin Kiewitz
2010-01-31Removed obsolete codeChris Apers
2010-01-31Prevent my compiler to crash and object copy hopefully it doesn't break somet...Chris Apers
2010-01-31SCI: removing unused DrawChar()/StdChar() from text classMartin Kiewitz
2010-01-31SCI: dont delete _font inside text class, its already deleted inside cacheMartin Kiewitz
2010-01-31Fascination - Partially fix the introArnaud Boutonné
2010-01-31SCI: implemented font cachingMartin Kiewitz
2010-01-31Fix compile without ENABLE_SCI32 set.Matthew Hoops
2010-01-31Silence gcc warnings.Matthew Hoops
2010-01-31SCI: GfxCache is now also called directly w/o SciGui nor SciGui32Martin Kiewitz
2010-01-31Yet another little formatting fix.Johannes Schickel
2010-01-31Formatting.Johannes Schickel
2010-01-31SCI: changed the way font class is initializedMartin Kiewitz
2010-01-31Fix possible memory leaks.Johannes Schickel
2010-01-31SCI: remove classname from header to fix buildMartin Kiewitz
2010-01-31SCI: renamed kernelFind() to kernelFindColor, so that it isnt that confusing :PMartin Kiewitz
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now...Martin Kiewitz
2010-01-31SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this cl...Martin Kiewitz
2010-01-31Properly deleting the TOT resource table again when loading failedSven Hesse
2010-01-31Adding some sanity assertsSven Hesse
2010-01-31Sort order.Travis Howell
2010-01-31SCI: forgot the cache :PMartin Kiewitz
2010-01-31SCI: added new modules to module.mkMartin Kiewitz
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc...Martin Kiewitz
2010-01-31Slight formatting fixes to comply to our coding guidelines.Johannes Schickel
2010-01-31Fix warning format arguments. (Passing a Common::String ins't that much of a ...Johannes Schickel
2010-01-31- Fixed saving from the GMMFilippos Karapetis
2010-01-31Further OOify the ADPCM codeMax Horn
2010-01-31Rearrange code of ADPCMStream subclassesMax Horn
2010-01-31Split ADPCMStream into several classesMax Horn
2010-01-31Rename ADPCMInputStream to ADPCMStream; make some members constMax Horn
2010-01-31Switch makeADPCMStream to DisposeAfterUse::FlagMax Horn
2010-01-31Removed duplicate code. Some cleanupFilippos Karapetis
2010-01-31Removed an unused parameter from _game_run()Filippos Karapetis
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
2010-01-31Fixed endless looping in Longbow, when the after market GM patches are usedFilippos Karapetis
2010-01-31Removed the hack for kResourceTypeRobot patch filesFilippos Karapetis
2010-01-30Fixed loading of saved gamesFilippos Karapetis
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
2010-01-30- Call the special debug channels "channels" consistently. (Formerly sometime...Johannes Schickel
2010-01-30SCI: Don't mess with save_slot just to be able to decide whether we already h...Max Horn