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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-01-13
WAGE: Moved global patterns to Gui class
Eugene Sandulenko
2016-01-13
WAGE: Implement rendering disabled submenu items
Eugene Sandulenko
2016-01-13
WAGE: Support for disabled submenu items
Eugene Sandulenko
2016-01-13
WAGE: Use named constants for patterns
Eugene Sandulenko
2016-01-13
WAGE: Fix submenu delimiter rendering
Eugene Sandulenko
2016-01-13
WAGE: Fix vertical submenu size
Eugene Sandulenko
2016-01-13
WAGE: Render submenu delimeter
Eugene Sandulenko
2016-01-13
WAGE: Show Ctrl synbol for built-in fonts
Eugene Sandulenko
2016-01-13
WAGE: Menu fixes for fallback fonts
Eugene Sandulenko
2016-01-13
WAGE: Adjustments to precise menu rendering
Eugene Sandulenko
2016-01-13
WAGE: Do not highlight separators
Eugene Sandulenko
2016-01-13
WAGE: Highlight submenu items
Eugene Sandulenko
2016-01-13
WAGE: Show accelerator keys for submenus
Eugene Sandulenko
2016-01-13
WAGE: Draw drop-down menu shadow
Eugene Sandulenko
2016-01-13
WAGE: Retore background with menu hovering
Eugene Sandulenko
2016-01-13
WAGE: Copy screen to backbuffer when entering menu
Eugene Sandulenko
2016-01-13
WAGE: Fix crash with empty submenus
Eugene Sandulenko
2016-01-13
WAGE: Fix menu dropdown dimensions
Eugene Sandulenko
2016-01-12
WAGE: Render submenu item texts
Eugene Sandulenko
2016-01-12
WAGE: Do not crash on empty submenus
Eugene Sandulenko
2016-01-12
WAGE: Blit submenu to screen
Eugene Sandulenko
2016-01-12
WAGE: Render submenu rectangle
Eugene Sandulenko
2016-01-12
WAGE: Calculate submenu bounds
Eugene Sandulenko
2016-01-11
WAGE: Simplify code
Eugene Sandulenko
2016-01-11
WAGE: Precalculate menu dimensions
Eugene Sandulenko
2016-01-11
WAGE: Fixed menu highlight size
Eugene Sandulenko
2016-01-11
WAGE: Optimize menu redraws
Eugene Sandulenko
2016-01-11
WAGE: Show menu only with mouse button on hold
Eugene Sandulenko
2016-01-11
WAGE: Highlight first level menus
Eugene Sandulenko
2016-01-11
WAGE: Stop leaking menu on exit
Eugene Sandulenko
2016-01-11
WAGE: Started submenu implementation
Eugene Sandulenko
2016-01-11
WAGE: Added safeguards to avoid future mistakes
Eugene Sandulenko
2016-01-11
WAGE: Fix crash at startup
Eugene Sandulenko
2016-01-11
WAGE: Made rendering of 1st menu level generic
Eugene Sandulenko
2016-01-11
WAGE: Moved menu rendering into separate file
Eugene Sandulenko
2016-01-09
WAGE: Implement performOffer()
Eugene Sandulenko
2016-01-09
WAGE: Implement performTake()
Eugene Sandulenko
2016-01-09
WAGE: Fix _monster/getMonster() mess
Eugene Sandulenko
2016-01-09
WAGE: Implement RandomHat
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-09
WAGE: SPlit out combat-related methods into separate file
Eugene Sandulenko
2016-01-09
WAGE: Implemented performCombatAction
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Implement WageEngine::regen()
Eugene Sandulenko
2016-01-07
WAGE: Fix race condition which led to random crashes
Eugene Sandulenko
2016-01-07
WAGE: Process scenes without scripts
Eugene Sandulenko
2016-01-07
WAGE: Fixed font mapping
Eugene Sandulenko
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