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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-02-14
WAGE: Implement tryAttack()
Eugene Sandulenko
2016-02-14
WAGE: Implement decrementUses()
Eugene Sandulenko
2016-02-14
WAGE: Implement performHealingMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performMove()
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Implement getValidMoveDirections()
Eugene Sandulenko
2016-02-14
WAGE: Added missing messages
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Rename Script::_callbacks to _engine
Eugene Sandulenko
2016-02-14
WAGE: Implement wearObj()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleWearCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAimCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleInventoryCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleStatusCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleTakeCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleDropCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement performMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performAttack()
Eugene Sandulenko
2016-02-14
WAGE: Made save dialog functional
Eugene Sandulenko
2016-02-14
WAGE: Proper background restoriation on dialog closing
Eugene Sandulenko
2016-02-14
WAGE: Fix crash on menu exiting
Eugene Sandulenko
2016-02-14
WAGE: Implement dialog interaction
Eugene Sandulenko
2016-02-14
WAGE: Implemented saveDialog()
Eugene Sandulenko
2016-02-14
WAGE: Implement getWeapons(). Got rid of class Weapon
Eugene Sandulenko
2016-02-14
WAGE: Draw gameover dialog
Eugene Sandulenko
2016-02-14
WAGE: Dialog loop
Eugene Sandulenko
2016-02-14
WAGE: Draw dialog
Eugene Sandulenko
2016-02-14
WAGE: Stub for dialogs
Eugene Sandulenko
2016-02-14
WAGE: Fix border title drawing
Eugene Sandulenko
2016-02-14
WAGE: Simplified default pattern setting
Eugene Sandulenko
2016-02-14
WAGE: Fix submenu rendering
Eugene Sandulenko
2016-02-14
WAGE: More menu finetuning
Eugene Sandulenko
2016-02-14
WAGE: Remove now useess warning
Eugene Sandulenko
2016-02-14
WAGE: Fix scene and text position as it is provided by the game data
Eugene Sandulenko
2016-02-14
WAGE: Add Enchanced Scepters detection
Eugene Sandulenko
2016-02-14
WAGE: Simplified message output formation
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAcceptCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement printPlayerCondition()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleRestCommand
Eugene Sandulenko
2016-02-14
WAGE: Hide debug output
Eugene Sandulenko
2016-02-14
WAGE: Fix about menu
Eugene Sandulenko
2016-02-14
WAGE: Fix compilation on some platforms
Eugene Sandulenko
2016-02-14
WAGE: Implemented getAboutMenuItemName()
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-02-14
WAGE: Make menu commands working
Eugene Sandulenko
2016-02-14
WAGE: Create weapons menu
Eugene Sandulenko
2016-02-14
WAGE: Fix compilation on some platforms
Eugene Sandulenko
2016-01-14
WAGE: Generate Commands menu
Eugene Sandulenko
2016-01-14
WAGE: Deactivate submenu on hovering away
Eugene Sandulenko
2016-01-13
WAGE: Proper rendering of accelerators
Eugene Sandulenko
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