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2003-12-15clear command text in pinnacle room when there is no valid place under the ↵Gregory Montoir
cursor svn-id: r11652
2003-12-15cleanupGregory Montoir
svn-id: r11651
2003-12-15Small color table correction for demo mode of v1 maniacTravis Howell
svn-id: r11650
2003-12-15Tiny whitespace change. (No, as a matter of fact I don't have anythingTorbjörn Andersson
better to do. :-) svn-id: r11649
2003-12-15Detect restart key in v1-v2 games and use confirmation.Travis Howell
svn-id: r11648
2003-12-15removed no needed anymore definesPaweł Kołodziejski
svn-id: r11647
2003-12-15fixed warningPaweł Kołodziejski
svn-id: r11646
2003-12-15added temporally INSANE definePaweł Kołodziejski
svn-id: r11645
2003-12-15updatePaweł Kołodziejski
svn-id: r11644
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643
2003-12-15two audio TODOsMax Horn
svn-id: r11642
2003-12-14re-enable keyboard commandsGregory Montoir
svn-id: r11641
2003-12-14Let's spell it out: c-o-d-e r-e-u-s-e :-)Max Horn
svn-id: r11640
2003-12-14don't call Command::changeObjectState() on itemsGregory Montoir
svn-id: r11639
2003-12-14Mostly cleanups, but I believe this also fixes an endian problem in theTorbjörn Andersson
"restart script" opcode. To actually verify this, though, I'd need to find a case where any other script than script 0 at offset 0 is restarted... svn-id: r11638
2003-12-14Fixed a potential crash bug where an audio buffer would be freed at the endTorbjörn Andersson
of an animated cutscene while the mixer was still using it. Oddly enough, I didn't encounter this bug when I played through the game recently, but today it happened every time at the end of the cutscene where Nico finds the jaguar stone. svn-id: r11637
2003-12-14OoopsTravis Howell
svn-id: r11636
2003-12-14Always confirm restartTravis Howell
svn-id: r11635
2003-12-14add check before accessing ObjectData (only for safety)Gregory Montoir
svn-id: r11634
2003-12-14Enable restart key in later games.Travis Howell
We could use a confirmation dialog. svn-id: r11633
2003-12-14Reset actors in restart()Travis Howell
svn-id: r11632
2003-12-14Update project filesNicolas Bacca
svn-id: r11631
2003-12-14WinCE GUI fixesNicolas Bacca
svn-id: r11630
2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-12-14 o Made mouse more responsiveEugene Sandulenko
o Cleanup svn-id: r11628
2003-12-14 o Mouse support addedEugene Sandulenko
o Fix bug with enemy not approaching Ben svn-id: r11627
2003-12-14Full Thorttle should stop all music when changing rooms.Travis Howell
svn-id: r11626
2003-12-14Set vars to 0 on startup.Travis Howell
svn-id: r11625
2003-12-14Make music_mute take effect.Travis Howell
svn-id: r11624
2003-12-14Fixproblem of fotaq attempting to play sfx as music, when sfx are disabled.Travis Howell
svn-id: r11623
2003-12-14Get rid of unused variableJoost Peters
svn-id: r11622
2003-12-14Initial (Roland) Music support; a lot of stuff is still missing and/or ↵Joost Peters
incomplete. svn-id: r11621
2003-12-13cleanupMax Horn
svn-id: r11620
2003-12-13some refactoring in Command code (removed/commented unused code, renamed ↵Gregory Montoir
some methods) svn-id: r11619
2003-12-13* don't call a variable 'bit' which stores a byte'Max Horn
* fix off-by-one loop length * loopStart seems to be specified in samples, not bytes, fixing that (but I don't know of any place where I could test it...) * Indy3Towns uses sound type 255, not 1, for Euphony music, it seems empirically * print a warning if we encounter an unknown/unsupported sound sub-type svn-id: r11618
2003-12-13small fix for hexdump()Max Horn
svn-id: r11617
2003-12-13patch #858731 to work around MSVC6 compiler bugsMax Horn
svn-id: r11616
2003-12-13Fix regressions.Travis Howell
svn-id: r11615
2003-12-13quick load/save isn't possible for simon1dmeoTravis Howell
svn-id: r11614
2003-12-13fixed warningsPaweł Kołodziejski
svn-id: r11613
2003-12-13updatePaweł Kołodziejski
svn-id: r11612
2003-12-13 o Fix bug which crashed scummvm in some casesEugene Sandulenko
svn-id: r11611
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-13Remove warning.Travis Howell
svn-id: r11609
2003-12-13Don't switch voice file in simon2mac unless needed.Travis Howell
svn-id: r11608
2003-12-13Thereis no save slot 0 in simon games.Travis Howell
svn-id: r11607
2003-12-13OoopsTravis Howell
svn-id: r11606
2003-12-13A new si,mon keyTravis Howell
svn-id: r11605
2003-12-13Add slow motion optionTravis Howell
svn-id: r11604
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603