Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-19 | SHERLOCK: RT: Beginnings of inventory menu widget | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Fix animating wait cursor | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Replace some constant values with _opcodes[OP_NULL] | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement loading for the text window widget | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-18 | SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Initial work on activateVerbMenu() | Filippos Karapetis | |
2015-06-18 | SHERLOCK: Add a sanity check in checkObject() | Filippos Karapetis | |
This avoids the crash after the second intro scene | |||
2015-06-18 | SHERLOCK: RT: Reduce code duplication when writing fancy strings | Filippos Karapetis | |
2015-06-18 | SHERLOCK: Fix a couple of GCC warnings | Torbjörn Andersson | |
2015-06-17 | SHERLOCK: RT: Remove unused local | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Remove old hard-coded walk block used for testing | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implemented pullNPCPath | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implement updateNPC | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implement walkToCoords | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Fix crash in second intro scene | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Fix Sherlock spinning when he finishes walking | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implement lookatObject and printObjectDesc | Paul Gilbert | |
2015-06-17 | SHERLOCK: SS: music-drv: fix namespace comments | Martin Kiewitz | |
copies those files from Sci, must have forgotten to change the namespace comments | |||
2015-06-17 | SHERLOCK: RT: add German context-menu fixed text | Martin Kiewitz | |
- mention game in comments, that the fixed text block is about so that we can split it up easily later - add TODO for Spanish context-menu fixed text - add TODO for French version of Sherlock Holmes 2 - add TODO to split up the fixed text class | |||
2015-06-17 | SHERLOCK: hopefully fix music crash when exiting | Martin Kiewitz | |
2015-06-16 | SHERLOCK: RT: Implemented WidgetVerbs execute | Paul Gilbert | |
2015-06-17 | SHERLOCK: Add delay between 3DO EA logo animation and fade in | Torbjörn Andersson | |
In the YouTube video I've seen, the screen goes black, the rain sound starts, and then the screen fades up. Once we add the rain sound, this should be pretty close to that. I think it adds to the atmosphere. | |||
2015-06-17 | SHERLOCK: Increase delay before 3DO credits, when there is no music | Torbjörn Andersson | |
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging. | |||
2015-06-17 | SHERLOCK: intro: remove debug output | Martin Kiewitz | |
2015-06-17 | SHERLOCK: intro: adjust localized graphics | Martin Kiewitz | |
Spanish + German versions | |||
2015-06-16 | SHERLOCK: intro: msec sync instead of ticks | Martin Kiewitz | |
2015-06-16 | SHERLOCK: Remove obsolete comment | Torbjörn Andersson | |
2015-06-16 | SHERLOCK: fixed text class: fully const'ified | Martin Kiewitz | |
thx LordHoto | |||
2015-06-16 | SHERLOCK: fixed text class: Common::String to char | Martin Kiewitz | |
2015-06-16 | SHERLOCK: SS: Fix the position of the user interface in the 3DO version | Filippos Karapetis | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-16 | SHERLOCK: Introduce a IS_3DO define | Filippos Karapetis | |
This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes the code a bit easier to read | |||
2015-06-16 | SHERLOCK: Properly implement stopMusic() and freeSong() | Filippos Karapetis | |
Fixes the crashes when changing scenes | |||
2015-06-15 | SHERLOCK: Fix conditional with two different enumeration types | Matthew Hoops | |
2015-06-15 | SHERLOCK: Use a string literal as the format string | Matthew Hoops | |
It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack. | |||
2015-06-15 | SHERLOCK: RT: Fix display of tooltip for on-screen objects | Paul Gilbert | |
2015-06-15 | SHERLOCK: RT: Beginnings of UI widget classes | Paul Gilbert | |
2015-06-16 | SHERLOCK: 3DO: animation loader: verify data | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: celroomdata loader: verify data | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: movie decoder: fix poss.memory leak | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: loadScene: verify .BG file size | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: loadScene: offset+size verification | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: loadScene: data size verification | Martin Kiewitz | |
2015-06-15 | SHERLOCK: loadScene: properly reset cAnimOffsetTab | Martin Kiewitz | |
2015-06-15 | SHERLOCK: free map graphic data CID 1306689 | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: note about constable gfx glitch | Martin Kiewitz | |
+ get returns of 2 animation play calls | |||
2015-06-15 | SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly | Torbjörn Andersson | |
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now. | |||
2015-06-15 | SCI: rename GAMEOPTION_EGA_UNDITHER name + desc | Martin Kiewitz | |
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code. | |||
2015-06-15 | SHERLOCK: Clarify TODO comment for Rose Tattoo MT-32 | Torbjörn Andersson | |