Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-19 | Enable debug mode in HE80+ games. | Travis Howell | |
svn-id: r15182 | |||
2004-09-19 | Missed one spot, needed for costume reset too. | Travis Howell | |
svn-id: r15181 | |||
2004-09-19 | Correct auxblock hides. | Travis Howell | |
svn-id: r15180 | |||
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko | |
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179 | |||
2004-09-18 | Revert last commit by Fingolfin "removed _heV7RoomIntOffsets". | Eugene Sandulenko | |
res.roomoffs[rtRoom] has a nick _roomFileOffsets (by means of #define), and it gets overwritten in ScummEngine::readRoomsOffsets(). HE games actually stored those offsets in additional array. Removing it breaks all HE72+ games badly. svn-id: r15178 | |||
2004-09-18 | removed _heV7RoomIntOffsets | Max Horn | |
svn-id: r15177 | |||
2004-09-18 | removed _heV7RoomIntOffsets | Max Horn | |
svn-id: r15176 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Reduce code duplication a bit | Max Horn | |
svn-id: r15174 | |||
2004-09-18 | renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts | Max Horn | |
svn-id: r15173 | |||
2004-09-18 | Follow our coding conventions | Max Horn | |
svn-id: r15172 | |||
2004-09-18 | GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified ↵ | Max Horn | |
and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments svn-id: r15171 | |||
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to ↵ | Max Horn | |
call addMessageToStack svn-id: r15170 | |||
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 | |||
2004-09-18 | added experimental ogg file support for comi smush audio track | Paweł Kołodziejski | |
svn-id: r15168 | |||
2004-09-18 | smush tracks are not music channel, removed outdated dimuse comment | Paweł Kołodziejski | |
svn-id: r15167 | |||
2004-09-18 | Ooops, broken saving. | Travis Howell | |
svn-id: r15166 | |||
2004-09-18 | workaround for decode bundle bug (it overloaded memory) | Paweł Kołodziejski | |
svn-id: r15165 | |||
2004-09-18 | changed zlib to dynamic for msvc8 | Paweł Kołodziejski | |
svn-id: r15164 | |||
2004-09-18 | changed zlib support for msvc | Paweł Kołodziejski | |
svn-id: r15163 | |||
2004-09-18 | update | Paweł Kołodziejski | |
svn-id: r15162 | |||
2004-09-18 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15161 | |||
2004-09-18 | fixed msvc compilation for __restrict__ | Paweł Kołodziejski | |
svn-id: r15160 | |||
2004-09-18 | minor code simplification | Gregory Montoir | |
svn-id: r15159 | |||
2004-09-18 | fix offsets computation (Putt-Putt's head and body are no more detached in ↵ | Gregory Montoir | |
timedemo now) svn-id: r15158 | |||
2004-09-18 | stubs for freddicove intro. | Travis Howell | |
svn-id: r15157 | |||
2004-09-18 | Skip sound caching in Sam & Max (Talkie) | Travis Howell | |
svn-id: r15156 | |||
2004-09-18 | spyozon intro. runs | Travis Howell | |
svn-id: r15155 | |||
2004-09-18 | Update HR issues | Travis Howell | |
svn-id: r15154 | |||
2004-09-18 | Not soundOps in He80+ | Travis Howell | |
svn-id: r15153 | |||
2004-09-18 | Neeed to know where polygons are renderered | Travis Howell | |
svn-id: r15152 | |||
2004-09-18 | Should be for HE71 and later. | Travis Howell | |
svn-id: r15151 | |||
2004-09-18 | update | Gregory Montoir | |
svn-id: r15150 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-17 | Correct and rename opcode | Travis Howell | |
svn-id: r15147 | |||
2004-09-17 | print some more info with the "compact" command | Joost Peters | |
svn-id: r15146 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-17 | Add case stubs for water | Travis Howell | |
svn-id: r15144 | |||
2004-09-17 | Correct mouse vars, should be mouse hold in scumm6/HE. | Travis Howell | |
baloon works now. svn-id: r15143 | |||
2004-09-16 | A few more corrections, fixes freddi2 crash. | Travis Howell | |
svn-id: r15142 | |||
2004-09-16 | No longer required. | Travis Howell | |
svn-id: r15141 | |||
2004-09-16 | Correct array size read | Travis Howell | |
svn-id: r15140 | |||
2004-09-16 | Ooops | Travis Howell | |
svn-id: r15139 | |||
2004-09-16 | Correction to pickVarRandom | Travis Howell | |
Add HE80+ version too. svn-id: r15138 | |||
2004-09-16 | Oops | Travis Howell | |
svn-id: r15137 | |||
2004-09-16 | HE90+ games use two local resource types | Travis Howell | |
svn-id: r15136 | |||
2004-09-16 | Add Dutch Freddi2 | Joost Peters | |
svn-id: r15135 | |||
2004-09-16 | Correct local script range in HE99+ | Travis Howell | |
svn-id: r15134 | |||
2004-09-16 | Made the dataFileHeader struct packed, after discussing it with olki. | Torbjörn Andersson | |
Neither of us can verify it, but it should fix bug #1002534. svn-id: r15133 | |||
2004-09-16 | Update comment | Travis Howell | |
svn-id: r15132 |