aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-10-19LASTEXPRESS: Merge parameter creation into resetCurrentParameters()Julien Templier
svn-id: r53599
2010-10-19LASTEXPRESS: Rewrite resetCurrentParameters to use a temporary varJulien Templier
Per LordHoto suggestion, to see if it fixes compilation on motoezx & PS2 svn-id: r53598
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
(improves MI1 intro) svn-id: r53597
2010-10-18LASTEXPRESS: Add md5sums of German TLE.Johannes Schickel
svn-id: r53596
2010-10-18LASTEXPRESS: Check for a valid sequence in SequenceFrame::getNameJulien Templier
This allows the demo to fail gracefully to the debugger instead of crashing svn-id: r53595
2010-10-18SWORD25: Since ssize_t might not be available on all platforms use size_t ↵Johannes Schickel
for the pointer cast now. svn-id: r53594
2010-10-18SWORD25: Fix compilation on 64bit arches by casting a pointer to ssize_t ↵Johannes Schickel
instead of int. This should be no permanent solution. I added a small fixme comment near the cast so it won't be forgotten. svn-id: r53593
2010-10-18SWORD25: Use const_cast to cast away constness.Johannes Schickel
This fixes a few warnings/errors in the LUA code. I added some FIXMEs at the places where the casts happen, since usually this casting indicates bad design. svn-id: r53592
2010-10-18CREDITS: Add lastexpress engineJulien Templier
svn-id: r53590
2010-10-18FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53589
2010-10-18LASTEXPRESS: Fix GCC warningsJulien Templier
svn-id: r53588
2010-10-18LASTEXPRESS: Implement 3 more AI logic functionsJulien Templier
svn-id: r53587
2010-10-18Revert "COMMON: Implement Common::vprintf(). Patch by littleboy"Eugene Sandulenko
svn-id: r53586
2010-10-18Revert "GUI: Use vprintf in Console class. Patch by littleboy"Eugene Sandulenko
svn-id: r53585
2010-10-18Revert "CONFIGURE: Added va_copy detection for Last Express engine"Eugene Sandulenko
svn-id: r53584
2010-10-18CONFIGURE: Added va_copy detection for Last Express engineEugene Sandulenko
svn-id: r53583
2010-10-18SCUMM: Silence MSVC 2010 code analysis warningMax Horn
svn-id: r53582
2010-10-18SCUMM: INSANE: fix a long standing bug discovered by static code analysisEugene Sandulenko
svn-id: r53581
2010-10-18CONFIGURE: Plug in Last Express engineEugene Sandulenko
svn-id: r53580
2010-10-18LASTEXPRESS: Merge in the engine.Eugene Sandulenko
svn-id: r53579
2010-10-18SOUND: Add support for LastExpress version of IMA ADPCM sound.Eugene Sandulenko
Patch by littleboy. svn-id: r53578
2010-10-18GUI: Use vprintf in Console class. Patch by littleboyEugene Sandulenko
svn-id: r53577
2010-10-18COMMON: Implement Common::vprintf(). Patch by littleboyEugene Sandulenko
svn-id: r53576
2010-10-18SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; ↵Max Horn
thanks to aquadran for helping verify the fix) svn-id: r53575
2010-10-18SCUMM: Simplify SO_LOAD_STRING codeMax Horn
svn-id: r53574
2010-10-18SCUMM: Add paranoia checkMax Horn
svn-id: r53573
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
In particular, it might happen that ScummEngine::resStrLen is called while the _scriptPointer is stale. In that case, it would be working with the stale pointer. If the code calling it then uses fetchScript*() methods to read the string whose length was just computed, then it would read potentially *different* data (e.g. copyScriptString or loadPtrToResource could have been affected). I am not sure if this actually could have caused bugs somewhere; it might even be provable that a script relocation cannot happen in all places that invoke resStrLen. But for now it's much easier to make the code safe than to verify that theory ;). Also simplified some related code. svn-id: r53572
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
The new method is called refreshScriptPointer(). Also renamed getScriptEntryPoint() to resetScriptPointer() in an attempt to highlight both the similarity and difference between the two. svn-id: r53571
2010-10-18CONFIGURE: formatting fix (and kick the buildbot full rebuild)Eugene Sandulenko
svn-id: r53570
2010-10-18SWORD25: Fix warningEugene Sandulenko
svn-id: r53569
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-18SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)Max Horn
svn-id: r53567
2010-10-18CREATE_MSVC: Added a missing check for sword25 and reordered some engine ↵Filippos Karapetis
checks alphabetically svn-id: r53566
2010-10-18SWORD25: Fix Valgrind reported uninitialised errorsPaul Gilbert
svn-id: r53565
2010-10-18CREATE_MSVC: Added support for libpng as wellFilippos Karapetis
svn-id: r53564
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
svn-id: r53563
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
svn-id: r53562
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
svn-id: r53561
2010-10-18SCUMM: Correct incorrect demo entry for Backyard Football 2002.Travis Howell
svn-id: r53560
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
(MI1 intro is still not right) svn-id: r53558
2010-10-17SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.Travis Howell
svn-id: r53557
2010-10-17SCI: Added comments for the unmapped SCI2/SCI2.1 kernel functionsFilippos Karapetis
svn-id: r53556
2010-10-17GRAPHICS: enable sjis code for scumm engineFlorian Kagerer
svn-id: r53555
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
- made use of LordHotos graphics/sjis code to reduce code duplication - japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.) svn-id: r53554
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong ↵Travis Howell
color. svn-id: r53552
2010-10-16TOON: Prevent quick load/save when it's not currently possible Sylvain Dupont
svn-id: r53550
2010-10-16TOON: Added most of the remaining Advanced Engine FeaturesSylvain Dupont
Loading/Saving during runtime, Advanced Pausing, Load savestate via launcher, RTL svn-id: r53549
2010-10-16SCI: Add The Black Cauldron (fan game)Matthew Hoops
svn-id: r53547
2010-10-16TOON: Implemented the 4 different mute modes for sound/textSylvain Dupont
As specified in the hotkeys screen (music,dialog,sound,text on/off) Sounds are still played but with a volume = 0 (for timing issues) svn-id: r53545
2010-10-16GOB: Extend debug console variable command a bitSven Hesse
...So that it's actually useful svn-id: r53544