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2012-04-06MORTEVIELLE: Fix sizes of several arraysPaul Gilbert
2012-04-06MORTEVIELLE: Add extra parenthesis to defines for operation safetyPaul Gilbert
2012-04-06MORTEVIELLE: Visual fix for the inventory menuPaul Gilbert
2012-04-06MORTEVIELLE: Bugfixes for saving/loading savegamesPaul Gilbert
2012-04-06MORTEVIELLE: Change float parameters in chardes/charani to int32Paul Gilbert
The original used this to handle 32-bit values. So it's cleaner to use int32 explicitly.
2012-04-06MORTEVIELLE: Correct synchronisation of savegame dataPaul Gilbert
2012-04-06MORTEVIELLE: Changed readclock() method to use ScummVM functionalityPaul Gilbert
2012-04-06MORTEVIELLE: Fix some string indexingPaul Gilbert
2012-04-06MORTEVIELLE: Fix for displaying savegame menus correctlyPaul Gilbert
2012-04-06MORTEVIELLE: Bugfix for image block decoding method #0Paul Gilbert
2012-04-06MORTEVIELLE: Merge the _mouseButtons and clic variablesPaul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06MORTEVIELLE: Added missing variable to savegame synchronizationPaul Gilbert
2012-04-06MORTEVIELLE: Properly implement get_random_number methodPaul Gilbert
2012-04-06MORTEVIELLE: Fix conversion of string to integer in room changesPaul Gilbert
2012-04-06MORTEVIELLE: Remove old drive boot sector read code in game startup.Paul Gilbert
I presume that this may have been part of original game copy protection.
2012-04-06MORTEVIELLE: Formatting fix for savegame listPaul Gilbert
2012-04-06MORTEVIELLE: Restore background area when a menu is removedPaul Gilbert
2012-04-06MORTEVIELLE: More game menu formatting fixesPaul Gilbert
2012-04-06MORTEVIELLE: Formatting fixes for game menu displayPaul Gilbert
2012-04-06MORTEVIELLE: Fix display of action tabsPaul Gilbert
2012-04-06MORTEVIELLE: Correctly handle keyboard keys for moving mousePaul Gilbert
2012-04-06MORTEVIELLE: Added explicit quit checks to the main game loopsPaul Gilbert
2012-04-06MORTEVIELLE: Fix compiler warnings and added assertPaul Gilbert
2012-04-06MORTEVIELLE: Expand on the mouse/keyboard handling codePaul Gilbert
2012-04-06MORTEVIELLE: Set up default mouse cursorPaul Gilbert
2012-04-06MORTEVIELLE: Changed deprecated warnings to use debugC insteadPaul Gilbert
2012-04-06MORTEVIELLE: Correct ScreenSurface::fillBox to use the passed colourPaul Gilbert
2012-04-06MORTEVIELLE: Fixed data reading in adzon()Paul Gilbert
2012-04-06MORTEVIELLE: Fix loading of data in charge_bruit5()Paul Gilbert
2012-04-06MORTEVIELLE: Fix savegame loading to allow to read from the data folderPaul Gilbert
This is needed so that the initial game state can be correctly read from slot 0.
2012-04-06MORTEVIELLE: Add ScreenSurface::clearScreen methodPaul Gilbert
2012-04-06MORTEVIELLE: Reduce the decoding lookup buffer sizesPaul Gilbert
2012-04-06MORTEVIELLE: Fix seeking in chardes and charaniPaul Gilbert
2012-04-06MORTEVIELLE: Fix another graphic glitch in the image decoderPaul Gilbert
2012-04-06MORTEVIELLE: Started some notes of the original memory mapPaul Gilbert
2012-04-06MORTEVIELLE: Fix the calculation in the animof methodPaul Gilbert
2012-04-06MORTEVIELLE: Implement ScreenSurface::fillBox methodPaul Gilbert
2012-04-06MORTEVIELLE: Added needed palette remapping to drawPicture()Paul Gilbert
The remapping allows the first image to now display using the correct colours.
2012-04-06MORTEVIELLE: Give generic variables in image decoder proper namesPaul Gilbert
2012-04-06MORTEVIELLE: Fix decoding glitch in the first imagePaul Gilbert
2012-04-06MORTEVIELLE: Properly handle image offsets when drawing imagesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented a basic event handler.Paul Gilbert
2012-04-06MORTEVIELLE: Create a basic palette manager classPaul Gilbert
2012-04-06MORTEVIELLE: Correct horizontal display of imagesPaul Gilbert
2012-04-06MORTEVIELLE: Added an optimised drawBox routinePaul Gilbert
2012-04-06MORTEVIELLE: Fix remaining issues when decoding first imagePaul Gilbert
2012-04-06MORTEVIELLE: Implemented a screen surface class to hold all the graphics ↵Paul Gilbert
functionality. This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06MORTEVIELLE: Completed the diag() method used in image decoding.Paul Gilbert
The first image now completely decodes.
2012-04-06MORTEVIELLE: Implemented the remaining image decoding mode 11Paul Gilbert
2012-04-06MORTEVIELLE: Bugfixes for image decoding.Paul Gilbert
Decoding types 1 and 7 are now working, so the first scene is partially decoding correctly.