Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-24 | Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac. | Matthew Hoops | |
svn-id: r49195 | |||
2010-05-24 | Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits | Eugene Sandulenko | |
svn-id: r49194 | |||
2010-05-24 | Fix crash when there is no drascula.dat file | Eugene Sandulenko | |
svn-id: r49193 | |||
2010-05-24 | Fix warning | Eugene Sandulenko | |
svn-id: r49192 | |||
2010-05-24 | Fix Russian versions of airport and farm as they use extended charset. | Eugene Sandulenko | |
svn-id: r49191 | |||
2010-05-24 | Have the MacResManager ignore resources with length 0. | Matthew Hoops | |
svn-id: r49190 | |||
2010-05-24 | SCI: sort according to original order in kAnimate, when y and z are the same ↵ | Martin Kiewitz | |
- fixes iceman half-open compartment in room 35 svn-id: r49189 | |||
2010-05-24 | SCI: only remove isQueued status for sound sci0 | Martin Kiewitz | |
svn-id: r49187 | |||
2010-05-24 | SCI: remove isQueued status when sound gets stopped - fixes iceman resuming ↵ | Martin Kiewitz | |
music when entering hotel complex (with bar) right at the start svn-id: r49186 | |||
2010-05-24 | sync | Eugene Sandulenko | |
svn-id: r49184 | |||
2010-05-24 | Added Russian Windows release of puttmoon | Eugene Sandulenko | |
svn-id: r49183 | |||
2010-05-24 | Fix warnings | Eugene Sandulenko | |
svn-id: r49182 | |||
2010-05-24 | Fix compilation under MinGW | Eugene Sandulenko | |
svn-id: r49181 | |||
2010-05-24 | Implemented the bulk of the logic for displaying timed on-screen messages | Paul Gilbert | |
svn-id: r49180 | |||
2010-05-24 | PSP: switched to using slightly faster delay and getMillis | Yotam Barnoy | |
svn-id: r49179 | |||
2010-05-24 | PSP: turn off psp audio thread again. Must have tested it wrong. | Yotam Barnoy | |
svn-id: r49178 | |||
2010-05-24 | Added Russian airport and farm. Needs more work as crashes at attempt to ↵ | Eugene Sandulenko | |
opening some dictionary entries with Cyrillic characters svn-id: r49176 | |||
2010-05-24 | PSP: switched to the way SDL does things in the audio thread to get rid of ↵ | Yotam Barnoy | |
clicking. PSP's thread is still more efficient. svn-id: r49175 | |||
2010-05-24 | PSP: moved timer thread to backends/timer/psp | Yotam Barnoy | |
svn-id: r49173 | |||
2010-05-23 | Add support for loading the QuickTime 'moov' atom from the file's resource ↵ | Matthew Hoops | |
fork, needed for SCI Mac. svn-id: r49172 | |||
2010-05-23 | Move the QDM2 code to the graphics module, removing the cyclic dependency. | Matthew Hoops | |
svn-id: r49171 | |||
2010-05-23 | Hide the QDM2 implementation and only expose it via a factory method, ↵ | Matthew Hoops | |
hopefully fixing compilation on most systems at the same time. svn-id: r49170 | |||
2010-05-23 | PSP: commented out new PSP audio. Still has some clicking issues | Yotam Barnoy | |
svn-id: r49169 | |||
2010-05-23 | PSP: changed thread stack sizes to prevent crashes in COMI | Yotam Barnoy | |
svn-id: r49168 | |||
2010-05-23 | add mips-sgi(-irix6.5) cross-compiling target | Joost Peters | |
svn-id: r49167 | |||
2010-05-23 | FFMpeg switched to Git, so update link to original smacker decoder. | Eugene Sandulenko | |
svn-id: r49166 | |||
2010-05-23 | Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵ | Matthew Hoops | |
Mohawk is not enabled) so SCI can use the code. svn-id: r49165 | |||
2010-05-23 | SCI: Enabled saving from the ScummVM menu again | Filippos Karapetis | |
svn-id: r49164 | |||
2010-05-23 | SCI: removed hack for iceman in kDoBresen - fixes all sorts of automatic ↵ | Martin Kiewitz | |
walking issues (like rescueing ambassador) in iceman, dancing at the beginning also still works - thx to [md5] svn-id: r49163 | |||
2010-05-23 | PSP: forgot to add a file | Yotam Barnoy | |
svn-id: r49162 | |||
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis | |
svn-id: r49161 | |||
2010-05-23 | SCI: fixing crash in _vocab_add_rule when running qfg2 demo | Martin Kiewitz | |
svn-id: r49160 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-23 | SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called ↵ | Martin Kiewitz | |
anymore since priority is honored so it may have been right after all svn-id: r49158 | |||
2010-05-23 | SCI: fix regression of r49156 - if multiple songs are stored for ↵ | Martin Kiewitz | |
resume-play, use the last one - fixes iceman wrong music played after going through door in room 14 - still not sure about this, added fixme svn-id: r49157 | |||
2010-05-23 | SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle ↵ | Martin Kiewitz | |
issues svn-id: r49156 | |||
2010-05-23 | PSP: replaced SDL's timer with much simpler and more efficient PspTimer class | Yotam Barnoy | |
svn-id: r49155 | |||
2010-05-23 | Another video player regression: When the palette changes, look up the | Torbjörn Andersson | |
lightest/darkest available colours to use as white/black for the subtitles. It is possible that we could get away with fixed values for Broken Sword 2, since it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM addition, and we can't. svn-id: r49154 | |||
2010-05-23 | Keep the Broken Sword cutscene players from using up all available CPU. | Torbjörn Andersson | |
Probably a regression from the recent video decoder rewrite, but I haven't checked if it also present in other engines. svn-id: r49153 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-23 | Major work done on the animation and support classes to match the original | Paul Gilbert | |
svn-id: r49150 | |||
2010-05-23 | PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵ | Yotam Barnoy | |
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149 | |||
2010-05-22 | SCI: adding ability to specify hexadecimal number as index for debug command ↵ | Martin Kiewitz | |
vmvars - also report error if invalid index is given to us svn-id: r49148 | |||
2010-05-22 | Cleanup (removed more Parallaction::getGameType() calls). | Nicola Mettifogo | |
svn-id: r49147 | |||
2010-05-22 | Cleanup (removed many Parallaction::getGameType() calls). | Nicola Mettifogo | |
svn-id: r49146 | |||
2010-05-22 | Finish implementation of hitZone and related functions as from the original ↵ | Nicola Mettifogo | |
code. svn-id: r49145 | |||
2010-05-22 | Apply patch 3004687 by fuzzie: allow usage of merge zones. | Nicola Mettifogo | |
svn-id: r49144 | |||
2010-05-22 | Cleanup | Filippos Karapetis | |
svn-id: r49143 | |||
2010-05-22 | Rewrote and simplified the game ID detector. It now properly works with ↵ | Filippos Karapetis | |
SCI0-SCI2.1 games svn-id: r49142 | |||
2010-05-22 | Apply patch 3005433 by fuzzie: new 'toggleglobalflags' command for the debugger. | Nicola Mettifogo | |
svn-id: r49141 |