Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-11 | Fix bug #2055836: "FW: Music is not restarted when loading a saved game" | Eugene Sandulenko | |
svn-id: r40465 | |||
2009-05-11 | Silenced warning. | Torbjörn Andersson | |
svn-id: r40464 | |||
2009-05-11 | LOL: - implemented inventory screen status icons | Florian Kagerer | |
svn-id: r40463 | |||
2009-05-11 | Fix bug #2595364: "Virtual Keyboard: number keys not working" | Eugene Sandulenko | |
svn-id: r40462 | |||
2009-05-11 | Fix bug #2678272: "FT: Russian version crashes on windows and psp" | Eugene Sandulenko | |
svn-id: r40461 | |||
2009-05-11 | SCI: Hacked stuff up so that debugger commands also print on the GUI console | Max Horn | |
svn-id: r40460 | |||
2009-05-11 | SCI: Hook FreeSCI console commands into the ScummVM console (incomplete as ↵ | Max Horn | |
of now, because printf output is not yet redirect to the GUI console) svn-id: r40459 | |||
2009-05-11 | Turned fixed-size lists of debugger/console commands and variables into more ↵ | Max Horn | |
flexible data structures svn-id: r40458 | |||
2009-05-11 | Moved the "selectors" and "syscalls" console commands to ScummVM's debug ↵ | Filippos Karapetis | |
console (as commands "selectors" and "kernelnames", respectively) svn-id: r40457 | |||
2009-05-11 | Merged find_dev() inside sfx_find_device() | Filippos Karapetis | |
svn-id: r40456 | |||
2009-05-11 | Console is a class, not a struct | Filippos Karapetis | |
svn-id: r40455 | |||
2009-05-11 | some cleanup : | Gregory Montoir | |
- separated instruction table parsing from instruction execution - added a few debug calls to monitor game flags changes - some variables/functions renaming svn-id: r40454 | |||
2009-05-11 | SCI: Simplified the Table class, by making it use an Common::Array ↵ | Max Horn | |
internally. Increased savegame version, breaking compatibility to the previous one -- sorry for that, but some of my previous changes accidentally messed up the table syncing, resulting in messed up savegames anyway; these breakages should be fixed with this commit svn-id: r40453 | |||
2009-05-11 | SCI: Replace global vars cmd_paramlength & cmd_params by ↵ | Max Horn | |
Common::Array<cmd_param_t> param to console hook commands svn-id: r40452 | |||
2009-05-11 | SCI: Reduced header deps | Max Horn | |
svn-id: r40451 | |||
2009-05-11 | SCI: Message: Fixed a bug when game requests message with seq != 1. | Walter van Niftrik | |
svn-id: r40450 | |||
2009-05-11 | This is the source for the MMUHACK 2.4 kernel module is included with the ↵ | John Willis | |
GP2X backend. This is the code used to build the mmuhack.o module that ships with the GP2X binaries. -- line, and those below, will be ignored-- A gp2x/mmuhack AM gp2x/mmuhack/flush_uppermem_cache.s AM gp2x/mmuhack/flush_uppermem_cache.h AM gp2x/mmuhack/mmuhack.c AM gp2x/mmuhack/readme.txt AM gp2x/mmuhack/Makefile svn-id: r40449 | |||
2009-05-11 | Added the new hardwarekeys.cpp file | Paul Gilbert | |
svn-id: r40448 | |||
2009-05-11 | Fix compilation | Eugene Sandulenko | |
svn-id: r40447 | |||
2009-05-11 | Increase HW key ID size so all modifiers fit too. | Eugene Sandulenko | |
svn-id: r40446 | |||
2009-05-11 | Define hardware keys for 101 keyboard in SDL backend. | Eugene Sandulenko | |
TODO: speedup initialization. Now it is quite slowww. svn-id: r40445 | |||
2009-05-11 | Fixed some warnings | Oystein Eftevaag | |
svn-id: r40444 | |||
2009-05-10 | LOL: - fix last commit | Florian Kagerer | |
svn-id: r40443 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | SCI: Minor changes to Message(). Some of the text in KQ6 floppy should now ↵ | Walter van Niftrik | |
be visible. svn-id: r40441 | |||
2009-05-10 | iPhone fixes for compiling with the unofficial sdk | Oystein Eftevaag | |
svn-id: r40440 | |||
2009-05-10 | Keymapper: | Eugene Sandulenko | |
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439 | |||
2009-05-10 | Support target names of any length. | Johannes Schickel | |
svn-id: r40438 | |||
2009-05-10 | Make static buffer larger. | Willem Jan Palenstijn | |
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437 | |||
2009-05-10 | KYRA: fixed typo | Florian Kagerer | |
svn-id: r40436 | |||
2009-05-10 | clean up AGI fillAudio | Willem Jan Palenstijn | |
svn-id: r40435 | |||
2009-05-10 | SCI: Changed EngineState::pics to a Common::Array | Max Horn | |
svn-id: r40434 | |||
2009-05-10 | SCI: Replaced Cplain odeBlock array in class Script by a ↵ | Max Horn | |
Common::Array<CodeBlock> svn-id: r40433 | |||
2009-05-10 | SCI: Fixed palette regression from rev 40388 | Max Horn | |
svn-id: r40432 | |||
2009-05-10 | SCI: Changed object list in Script instances to use Common:::Array | Max Horn | |
svn-id: r40431 | |||
2009-05-10 | Changed Common::Array::resize() to default init new array elements | Max Horn | |
svn-id: r40430 | |||
2009-05-10 | Actually save keymap after remapping | Eugene Sandulenko | |
svn-id: r40429 | |||
2009-05-10 | Oops typo. | Johannes Schickel | |
svn-id: r40428 | |||
2009-05-10 | Store global keymaps into a separate section | Eugene Sandulenko | |
svn-id: r40427 | |||
2009-05-10 | Cleanup. | Johannes Schickel | |
svn-id: r40426 | |||
2009-05-10 | Fix accidental assignment in if condition. | Johannes Schickel | |
svn-id: r40425 | |||
2009-05-10 | whitespaces | Eugene Sandulenko | |
svn-id: r40424 | |||
2009-05-10 | Cleanup | Filippos Karapetis | |
svn-id: r40423 | |||
2009-05-10 | Cleanup | Filippos Karapetis | |
svn-id: r40422 | |||
2009-05-10 | Applied patch by waltervn to remove the length parameter from getText() and ↵ | Filippos Karapetis | |
fixed a silly bug in getLength() svn-id: r40421 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-05-10 | Objectified and cleaned up the MessageState class | Filippos Karapetis | |
svn-id: r40419 | |||
2009-05-10 | Updated xcode project and did some minor iphone optimizations | Oystein Eftevaag | |
svn-id: r40418 | |||
2009-05-10 | Add detection for newly discovered AGI demo | Eugene Sandulenko | |
svn-id: r40417 | |||
2009-05-10 | Reverted commit #40413 | Filippos Karapetis | |
svn-id: r40415 |