Age | Commit message (Expand) | Author |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-07-24 | Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'... | Sven Hesse |
2009-07-24 | re-enable SCI engine | Eugene Sandulenko |
2009-07-24 | This is 1.1.0svn | Eugene Sandulenko |
2009-07-24 | Removed unused variable. | Torbjörn Andersson |
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn |
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ... | Travis Howell |
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell |
2009-07-24 | Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ... | Sven Hesse |
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell |
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell |
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo... | Sven Hesse |
2009-07-23 | Only autosave in supported scenes. | Travis Howell |
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter getting... | Paul Gilbert |
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircti... | Travis Howell |
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with load/save... | Travis Howell |
2009-07-23 | Correct error in revision 26678. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell |
2009-07-22 | Fix bug #2825252: "GUI: Low Res Bugs" | Eugene Sandulenko |
2009-07-22 | Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". | Eugene Sandulenko |
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko |
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko |
2009-07-22 | Since Kyra PC98 version is japanese only don't mention it explicitly. | Johannes Schickel |
2009-07-22 | Mention microscope puzzle improvement in T7G | Eugene Sandulenko |
2009-07-22 | Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1" | Eugene Sandulenko |
2009-07-22 | Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart" | Eugene Sandulenko |
2009-07-22 | Update video script debug table for Waxworks. | Travis Howell |
2009-07-22 | Change the default target to CD version, for games which offer floppy and CD ... | Travis Howell |
2009-07-22 | Simplify fade code. | Travis Howell |
2009-07-21 | Add ARM code implementation of Scaler2x, and enable it for the WinCE | Robin Watts |
2009-07-21 | Fixing the text input in Gob1 (the loading code wasn't printed as you typed a... | Sven Hesse |
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse |
2009-07-21 | Making some static const uint32s public, older GCC versions don't seem to lik... | Sven Hesse |
2009-07-21 | Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2. | Travis Howell |
2009-07-21 | Fix fade effects in Waxworks. | Travis Howell |
2009-07-21 | Use a BufferedReadStream to buffer ArjFile's input to reduce memory usage | Willem Jan Palenstijn |
2009-07-21 | Update GUI flags for AGOS game engine. | Travis Howell |
2009-07-20 | Fix gcc warning (hopefully this is correct). | Johannes Schickel |
2009-07-20 | Proper implementation of microscope puzzle. | Eugene Sandulenko |
2009-07-20 | Fixing bug #2823854: Mickey's space adventure crash. There's one too many spa... | Matthew Hoops |
2009-07-20 | Make ScummFile::eos() consistent with Stream::eos(). | Willem Jan Palenstijn |
2009-07-20 | Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega... | Paul Gilbert |
2009-07-20 | Moved new ports section to more appropriate place. And force buildbot to | Eugene Sandulenko |
2009-07-20 | AGOS: Fixed badload(); some whitespace cleanup | Max Horn |
2009-07-19 | Fix compilation with USE_CONSOLE = 0 | Willem Jan Palenstijn |
2009-07-19 | whoops, fix non-arm build (why? :-) ) | Kostas Nakos |
2009-07-19 | remove dead code leftover | Kostas Nakos |
2009-07-19 | Change generic save game name. | Travis Howell |
2009-07-19 | Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry | Paul Gilbert |