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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-12-06
MOHAWK: Silenced warning
Filippos Karapetis
2010-12-06
SCI: Fix uninitialized reads (and therefore, GK1)
Matthew Hoops
2010-12-06
MOHAWK: fix LBLiveTextItem::handleMouseDown
Alyssa Milburn
2010-12-06
MOHAWK: finish kLBSetPlayInfo reading
Alyssa Milburn
2010-12-06
HUGO: Fixed ReadPCX Memory Leak
David Turner
2010-12-05
MOHAWK: fix kLBNotifyChangeMode where there's no mode change
Alyssa Milburn
2010-12-05
MOHAWK: implement kLBNotifyChangeMode
Alyssa Milburn
2010-12-05
MOHAWK: improve LBPaletteItem support
Alyssa Milburn
2010-12-05
MOHAWK: handle LB 2/3 kLBNotifyChangeMode, kLBActionNotified matching
Alyssa Milburn
2010-12-05
MOHAWK: handle -1 phase for LB 2/3 items
Alyssa Milburn
2010-12-05
MOHAWK: remove 'internal error' errors
Alyssa Milburn
2010-12-05
HUGO: Partial Fix For Leaks from ReadPCX()
David Turner
2010-12-05
I18N: Update Brazilian Portuguese translation
Thierry Crozat
2010-12-05
HUGO: Remove Invalid Memory Read in getSound() - Size not defined until after...
David Turner
2010-12-05
MOHAWK: Silence a warning
Matthew Hoops
2010-12-05
MOHAWK: read and use LB 2/3 conditions/commands
Alyssa Milburn
2010-12-05
MOHAWK: add runCommand/checkCondition routines for LB 2/3
Alyssa Milburn
2010-12-05
MOHAWK: Implement Myst opcodes 158 to 166: Rocket sliders + check lever + lin...
Bastien Bouclet
2010-12-05
COMMON: Fix AppleDouble support in the MacResManager (thanks, fuzzie)
Matthew Hoops
2010-12-05
MOHAWK: Fix tMOV resources at the end of the file list (thanks, fuzzie)
Matthew Hoops
2010-12-04
MOHAWK: implement setGlobalEnable and setGlobalVisible for LB
Alyssa Milburn
2010-12-04
MOHAWK: fix LB menu mode with subpages
Alyssa Milburn
2010-12-04
MOHAWK: fix LiveText items without phrases
Alyssa Milburn
2010-12-04
MOHAWK: tidy up LB hardcoded UI click functions, add poetry mode support
Alyssa Milburn
2010-12-04
MOHAWK: Implement Myst opcodes 120 and 210, rocket power generator
Bastien Bouclet
2010-12-04
MOHAWK: Give meaningful names to the game global vars and selenitic vars
Bastien Bouclet
2010-12-04
BASE: Only clear debug channels after destructing the engine object in runGame.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-03
DC: Remove extra semicolon. (Should fix compiliation hopefully).
Johannes Schickel
2010-12-03
DC: Implement getSystemLanguage()
Marcus Comstedt
2010-12-03
WII: Use more standard Chinese locales.
Jordi Vilalta Prat
2010-12-03
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...
Lars Persson
2010-12-02
GUI: Prevent high res versions of the themes to be picked for 544x333.
Johannes Schickel
2010-12-02
GUI: Change the themes to use their low res version for 544x333.
Johannes Schickel
2010-12-02
GOB: Make drawYUV() more clear
Sven Hesse
2010-12-02
MOHAWK: move shared setPalette/copyImage routines into GraphicsManager
Alyssa Milburn
2010-12-02
MOHAWK: implement kLBAnimOpDelay
Alyssa Milburn
2010-12-02
MOHAWK: Implement Myst opcodes 141 to 143, circuit breakers
Bastien Bouclet
2010-12-02
MOHAWK: Fix resource type 12
Bastien Bouclet
2010-12-02
I18N: Update Hungarian translation (from patch #3124359)
Thierry Crozat
2010-12-02
SCI: Slight formatting fix.
Johannes Schickel
2010-12-02
SCI: Enabled the GUI option to play speech and show subtitles simultaneously ...
Filippos Karapetis
2010-12-02
Disable error message regarding RESOURCE.AUD/.SFX for now.
Lars Skovlund
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
CONFIGURE: Add detection for OpenGL ES 1.1
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-02
MOHAWK: Stub off various Myst opcodes
Matthew Hoops
2010-12-02
SCUMM: Workaround for bug #1447058, a race condition in the game scripts
Max Horn
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